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* battle settings will be remembered between battles
* call-ins for serializing client and playerinterfaces (not used really yet)
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@ -82,6 +82,7 @@ void registerTypes2(Serializer &s)
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s.template registerType<SetStackEffect>();
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s.template registerType<ShowInInfobox>();
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s.template registerType<SaveGame>();
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s.template registerType<SetSelection>();
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s.template registerType<PlayerMessage>();
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}
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@ -89,7 +90,6 @@ void registerTypes2(Serializer &s)
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template<typename Serializer> DLL_EXPORT
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void registerTypes3(Serializer &s)
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{
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s.template registerType<SaveGame>();
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s.template registerType<CloseServer>();
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s.template registerType<EndTurn>();
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s.template registerType<DismissHero>();
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@ -109,6 +109,7 @@ void registerTypes3(Serializer &s)
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s.template registerType<MakeAction>();
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s.template registerType<MakeCustomAction>();
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s.template registerType<SaveGame>();
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s.template registerType<SetSelection>();
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s.template registerType<PlayerMessage>();
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}
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