mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Merge pull request #122 from vmarkovtsev/feature/warnings
Fix warnings produced by recent Clang build
This commit is contained in:
commit
fca4deaad2
@ -432,7 +432,7 @@ bool boundaryBetweenTwoPoints (int3 pos1, int3 pos2, CCallback * cbp) //determin
|
||||
for (int y = yMin; y <= yMax; ++y)
|
||||
{
|
||||
int3 tile = int3(x, y, pos1.z); //use only on same level, ofc
|
||||
if (abs(pos1.dist2d(tile) - pos2.dist2d(tile)) < 1.5)
|
||||
if (std::abs(pos1.dist2d(tile) - pos2.dist2d(tile)) < 1.5)
|
||||
{
|
||||
if (!(cbp->isVisible(tile) && cbp->getTile(tile)->blocked)) //if there's invisible or unblocked tile between, it's good
|
||||
return false;
|
||||
@ -509,4 +509,4 @@ bool compareArtifacts(const CArtifactInstance *a1, const CArtifactInstance *a2)
|
||||
return true;
|
||||
else
|
||||
return art1->price > art2->price;
|
||||
}
|
||||
}
|
||||
|
42
CCallback.h
42
CCallback.h
@ -119,34 +119,34 @@ public:
|
||||
void unregisterAllInterfaces(); //stops delivering information about game events to player interfaces -> can be called ONLY after victory/loss
|
||||
|
||||
//commands
|
||||
bool moveHero(const CGHeroInstance *h, int3 dst, bool transit = false); //dst must be free, neighbouring tile (this function can move hero only by one tile)
|
||||
bool moveHero(const CGHeroInstance *h, int3 dst, bool transit = false) override; //dst must be free, neighbouring tile (this function can move hero only by one tile)
|
||||
bool teleportHero(const CGHeroInstance *who, const CGTownInstance *where);
|
||||
int selectionMade(int selection, QueryID queryID);
|
||||
int swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2);
|
||||
int mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2); //first goes to the second
|
||||
int mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2); //first goes to the second
|
||||
int splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val);
|
||||
bool dismissHero(const CGHeroInstance * hero);
|
||||
int selectionMade(int selection, QueryID queryID) override;
|
||||
int swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override;
|
||||
int mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override; //first goes to the second
|
||||
int mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override; //first goes to the second
|
||||
int splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val) override;
|
||||
bool dismissHero(const CGHeroInstance * hero) override;
|
||||
//bool swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2);
|
||||
bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2);
|
||||
bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2) override;
|
||||
//bool moveArtifact(const CGHeroInstance * hero, ui16 src, const CStackInstance * stack, ui16 dest); // TODO: unify classes
|
||||
//bool moveArtifact(const CStackInstance * stack, ui16 src , const CGHeroInstance * hero, ui16 dest); // TODO: unify classes
|
||||
bool assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo);
|
||||
bool assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
|
||||
bool buildBuilding(const CGTownInstance *town, BuildingID buildingID) override;
|
||||
void recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1);
|
||||
bool dismissCreature(const CArmedInstance *obj, SlotID stackPos);
|
||||
void recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1) override;
|
||||
bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override;
|
||||
bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE) override;
|
||||
void endTurn();
|
||||
void swapGarrisonHero(const CGTownInstance *town);
|
||||
void endTurn() override;
|
||||
void swapGarrisonHero(const CGTownInstance *town) override;
|
||||
void buyArtifact(const CGHeroInstance *hero, ArtifactID aid) override;
|
||||
void trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, int id1, int id2, int val1, const CGHeroInstance *hero = nullptr);
|
||||
void setFormation(const CGHeroInstance * hero, bool tight);
|
||||
void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero);
|
||||
void save(const std::string &fname);
|
||||
void sendMessage(const std::string &mess, const CGObjectInstance * currentObject = nullptr);
|
||||
void buildBoat(const IShipyard *obj);
|
||||
void dig(const CGObjectInstance *hero);
|
||||
void castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos = int3(-1, -1, -1));
|
||||
void trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, int id1, int id2, int val1, const CGHeroInstance *hero = nullptr) override;
|
||||
void setFormation(const CGHeroInstance * hero, bool tight) override;
|
||||
void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero) override;
|
||||
void save(const std::string &fname) override;
|
||||
void sendMessage(const std::string &mess, const CGObjectInstance * currentObject = nullptr) override;
|
||||
void buildBoat(const IShipyard *obj) override;
|
||||
void dig(const CGObjectInstance *hero) override;
|
||||
void castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos = int3(-1, -1, -1)) override;
|
||||
|
||||
//friends
|
||||
friend class CClient;
|
||||
|
@ -45,7 +45,7 @@ public:
|
||||
CComponent *comp;
|
||||
|
||||
//blit component with image centered at this position
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
|
||||
//ComponentResolved(); //c-tor
|
||||
ComponentResolved(CComponent *Comp); //c-tor
|
||||
|
@ -52,10 +52,10 @@ private:
|
||||
public:
|
||||
CSoundHandler();
|
||||
|
||||
void init();
|
||||
void release();
|
||||
void init() override;
|
||||
void release() override;
|
||||
|
||||
void setVolume(ui32 percent);
|
||||
void setVolume(ui32 percent) override;
|
||||
|
||||
// Sounds
|
||||
int playSound(soundBase::soundID soundID, int repeats=0);
|
||||
@ -127,9 +127,9 @@ public:
|
||||
/// add entry with URI musicURI in set. Track will have ID musicID
|
||||
void addEntryToSet(std::string set, int musicID, std::string musicURI);
|
||||
|
||||
void init();
|
||||
void release();
|
||||
void setVolume(ui32 percent);
|
||||
void init() override;
|
||||
void release() override;
|
||||
void setVolume(ui32 percent) override;
|
||||
|
||||
/// play track by URI, if loop = true music will be looped
|
||||
void playMusic(std::string musicURI, bool loop);
|
||||
|
@ -147,11 +147,11 @@ public:
|
||||
void newStackInserted(const StackLocation &location, const CStackInstance &stack) override; //new stack inserted at given (previously empty position)
|
||||
void stacksRebalanced(const StackLocation &src, const StackLocation &dst, TQuantity count) override; //moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
|
||||
|
||||
void artifactPut(const ArtifactLocation &al);
|
||||
void artifactRemoved(const ArtifactLocation &al);
|
||||
void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst);
|
||||
void artifactAssembled(const ArtifactLocation &al);
|
||||
void artifactDisassembled(const ArtifactLocation &al);
|
||||
void artifactPut(const ArtifactLocation &al) override;
|
||||
void artifactRemoved(const ArtifactLocation &al) override;
|
||||
void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst) override;
|
||||
void artifactAssembled(const ArtifactLocation &al) override;
|
||||
void artifactDisassembled(const ArtifactLocation &al) override;
|
||||
|
||||
void heroCreated(const CGHeroInstance* hero) override;
|
||||
void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
|
||||
@ -236,7 +236,7 @@ public:
|
||||
void openTownWindow(const CGTownInstance * town); //shows townscreen
|
||||
void openHeroWindow(const CGHeroInstance * hero); //shows hero window with given hero
|
||||
void updateInfo(const CGObjectInstance * specific);
|
||||
void init(shared_ptr<CCallback> CB);
|
||||
void init(shared_ptr<CCallback> CB) override;
|
||||
int3 repairScreenPos(int3 pos); //returns position closest to pos we can center screen on
|
||||
|
||||
// show dialogs
|
||||
|
@ -207,7 +207,7 @@ public:
|
||||
template <typename T> class CApplyOnPG : public CBaseForPGApply
|
||||
{
|
||||
public:
|
||||
void applyOnPG(CSelectionScreen *selScr, void *pack) const
|
||||
void applyOnPG(CSelectionScreen *selScr, void *pack) const override
|
||||
{
|
||||
T *ptr = static_cast<T*>(pack);
|
||||
ptr->apply(selScr);
|
||||
@ -217,7 +217,7 @@ public:
|
||||
template <> class CApplyOnPG<CPack> : public CBaseForPGApply
|
||||
{
|
||||
public:
|
||||
void applyOnPG(CSelectionScreen *selScr, void *pack) const
|
||||
void applyOnPG(CSelectionScreen *selScr, void *pack) const override
|
||||
{
|
||||
logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
|
||||
assert(0);
|
||||
|
@ -75,10 +75,10 @@ public:
|
||||
};
|
||||
CMenuScreen(const JsonNode& configNode);
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void show(SDL_Surface * to);
|
||||
void activate();
|
||||
void deactivate();
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void show(SDL_Surface * to) override;
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
|
||||
void switchToTab(size_t index);
|
||||
};
|
||||
@ -100,10 +100,10 @@ class CreditsScreen : public CIntObject
|
||||
public:
|
||||
CreditsScreen();
|
||||
|
||||
void show(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
};
|
||||
|
||||
/// Implementation of the chat box
|
||||
@ -115,7 +115,7 @@ public:
|
||||
|
||||
CChatBox(const Rect &rect);
|
||||
|
||||
void keyPressed(const SDL_KeyboardEvent & key);
|
||||
void keyPressed(const SDL_KeyboardEvent & key) override;
|
||||
|
||||
void addNewMessage(const std::string &text);
|
||||
};
|
||||
@ -136,8 +136,8 @@ public:
|
||||
CDefHandler *sizes, *sFlags;
|
||||
|
||||
void changeSelection(const CMapInfo *to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void showTeamsPopup();
|
||||
void toggleChat();
|
||||
void setChat(bool activateChat);
|
||||
@ -184,10 +184,10 @@ public:
|
||||
void selectFName(std::string fname);
|
||||
const CMapInfo * getSelectedMapInfo() const;
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void keyPressed(const SDL_KeyboardEvent & key);
|
||||
void onDoubleClick();
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void keyPressed(const SDL_KeyboardEvent & key) override;
|
||||
void onDoubleClick() override;
|
||||
SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer = CMenuScreen::SINGLE_PLAYER);
|
||||
~SelectionTab();
|
||||
};
|
||||
@ -235,7 +235,7 @@ public:
|
||||
CLabel *subtitle;
|
||||
|
||||
SelectedBox(Point position, PlayerSettings & settings, SelType type);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
|
||||
void update();
|
||||
};
|
||||
@ -254,7 +254,7 @@ public:
|
||||
|
||||
PlayerOptionsEntry(OptionsTab *owner, PlayerSettings &S);
|
||||
void selectButtons(); //hides unavailable buttons
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void update();
|
||||
};
|
||||
|
||||
@ -282,7 +282,7 @@ public:
|
||||
void recreate();
|
||||
OptionsTab();
|
||||
~OptionsTab();
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
|
||||
int nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir );
|
||||
|
||||
@ -295,7 +295,7 @@ class CRandomMapTab : public CIntObject
|
||||
public:
|
||||
CRandomMapTab();
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void updateMapInfo();
|
||||
CFunctionList<void (const CMapInfo *)> & getMapInfoChanged();
|
||||
const CMapInfo * getMapInfo() const;
|
||||
@ -385,7 +385,7 @@ public:
|
||||
void postRequest(ui8 what, ui8 dir) override;
|
||||
void postChatMessage(const std::string &txt) override;
|
||||
void propagateNames();
|
||||
void showAll(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to) override;
|
||||
};
|
||||
|
||||
/// Save game screen
|
||||
@ -454,8 +454,8 @@ class CPrologEpilogVideo : public CWindowObject
|
||||
public:
|
||||
CPrologEpilogVideo(CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback);
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void show(SDL_Surface * to);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void show(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
/// Campaign screen where you can choose one out of three starting bonuses
|
||||
@ -498,9 +498,9 @@ private:
|
||||
CRegion(CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber);
|
||||
~CRegion();
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void show(SDL_Surface * to);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void show(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
void init();
|
||||
@ -560,12 +560,12 @@ private:
|
||||
std::string video; // the resource name of the video
|
||||
std::string hoverText;
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void hover(bool on) override;
|
||||
|
||||
public:
|
||||
CCampaignButton(const JsonNode &config );
|
||||
void show(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
CButton *back;
|
||||
@ -578,7 +578,7 @@ public:
|
||||
enum CampaignSet {ROE, AB, SOD, WOG};
|
||||
|
||||
CCampaignScreen(const JsonNode &config);
|
||||
void showAll(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to) override;
|
||||
};
|
||||
|
||||
/// Manages the configuration of pregame GUI elements like campaign screen, main menu, loading screen,...
|
||||
@ -629,7 +629,7 @@ public:
|
||||
CLoadingScreen(std::function<void()> loader);
|
||||
~CLoadingScreen();
|
||||
|
||||
void showAll(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to) override;
|
||||
};
|
||||
|
||||
/// Simple window to enter the server's address.
|
||||
|
@ -72,12 +72,12 @@ public:
|
||||
template <typename T> class CApplyOnCL : public CBaseForCLApply
|
||||
{
|
||||
public:
|
||||
void applyOnClAfter(CClient *cl, void *pack) const
|
||||
void applyOnClAfter(CClient *cl, void *pack) const override
|
||||
{
|
||||
T *ptr = static_cast<T*>(pack);
|
||||
ptr->applyCl(cl);
|
||||
}
|
||||
void applyOnClBefore(CClient *cl, void *pack) const
|
||||
void applyOnClBefore(CClient *cl, void *pack) const override
|
||||
{
|
||||
T *ptr = static_cast<T*>(pack);
|
||||
ptr->applyFirstCl(cl);
|
||||
@ -87,12 +87,12 @@ public:
|
||||
template <> class CApplyOnCL<CPack> : public CBaseForCLApply
|
||||
{
|
||||
public:
|
||||
void applyOnClAfter(CClient *cl, void *pack) const
|
||||
void applyOnClAfter(CClient *cl, void *pack) const override
|
||||
{
|
||||
logGlobal->errorStream() << "Cannot apply on CL plain CPack!";
|
||||
assert(0);
|
||||
}
|
||||
void applyOnClBefore(CClient *cl, void *pack) const
|
||||
void applyOnClBefore(CClient *cl, void *pack) const override
|
||||
{
|
||||
logGlobal->errorStream() << "Cannot apply on CL plain CPack!";
|
||||
assert(0);
|
||||
|
@ -189,7 +189,7 @@ public:
|
||||
bool changeStackType(const StackLocation &sl, const CCreature *c) override {return false;};
|
||||
bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false) override {return false;};
|
||||
bool insertNewStack(const StackLocation &sl, const CCreature *c, TQuantity count) override {return false;};
|
||||
bool eraseStack(const StackLocation &sl, bool forceRemoval = false){return false;};
|
||||
bool eraseStack(const StackLocation &sl, bool forceRemoval = false) override{return false;};
|
||||
bool swapStacks(const StackLocation &sl1, const StackLocation &sl2) override {return false;}
|
||||
bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) override {return false;}
|
||||
void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) override {}
|
||||
|
@ -782,7 +782,7 @@ bool CShootingAnimation::init()
|
||||
spi.catapultInfo.reset(new CatapultProjectileInfo(Point(spi.x, spi.y), destPos));
|
||||
|
||||
double animSpeed = AnimationControls::getProjectileSpeed() / 10;
|
||||
spi.lastStep = abs((destPos.x - spi.x) / animSpeed);
|
||||
spi.lastStep = std::abs((destPos.x - spi.x) / animSpeed);
|
||||
spi.dx = animSpeed;
|
||||
spi.dy = 0;
|
||||
|
||||
|
@ -59,8 +59,8 @@ protected:
|
||||
const CStack *attackingStack;
|
||||
int attackingStackPosBeforeReturn; //for stacks with return_after_strike feature
|
||||
public:
|
||||
void nextFrame();
|
||||
void endAnim();
|
||||
void nextFrame() override;
|
||||
void endAnim() override;
|
||||
bool checkInitialConditions();
|
||||
|
||||
CAttackAnimation(CBattleInterface *_owner, const CStack *attacker, BattleHex _dest, const CStack *defender);
|
||||
@ -80,9 +80,9 @@ class CDefenceAnimation : public CBattleStackAnimation
|
||||
|
||||
float timeToWait; // for how long this animation should be paused
|
||||
public:
|
||||
bool init();
|
||||
void nextFrame();
|
||||
void endAnim();
|
||||
bool init() override;
|
||||
void nextFrame() override;
|
||||
void endAnim() override;
|
||||
|
||||
CDefenceAnimation(StackAttackedInfo _attackedInfo, CBattleInterface * _owner);
|
||||
virtual ~CDefenceAnimation(){};
|
||||
@ -94,9 +94,9 @@ private:
|
||||
int counter;
|
||||
int howMany;
|
||||
public:
|
||||
bool init();
|
||||
void nextFrame();
|
||||
void endAnim();
|
||||
bool init() override;
|
||||
void nextFrame() override;
|
||||
void endAnim() override;
|
||||
|
||||
CDummyAnimation(CBattleInterface * _owner, int howManyFrames);
|
||||
virtual ~CDummyAnimation(){}
|
||||
@ -106,8 +106,8 @@ public:
|
||||
class CMeleeAttackAnimation : public CAttackAnimation
|
||||
{
|
||||
public:
|
||||
bool init();
|
||||
void endAnim();
|
||||
bool init() override;
|
||||
void endAnim() override;
|
||||
|
||||
CMeleeAttackAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked);
|
||||
virtual ~CMeleeAttackAnimation(){};
|
||||
@ -133,9 +133,9 @@ private:
|
||||
public:
|
||||
BattleHex nextHex; // next hex, to which creature move right now
|
||||
|
||||
bool init();
|
||||
void nextFrame();
|
||||
void endAnim();
|
||||
bool init() override;
|
||||
void nextFrame() override;
|
||||
void endAnim() override;
|
||||
|
||||
CMovementAnimation(CBattleInterface *_owner, const CStack *_stack, std::vector<BattleHex> _destTiles, int _distance);
|
||||
virtual ~CMovementAnimation(){};
|
||||
@ -147,8 +147,8 @@ class CMovementEndAnimation : public CBattleStackAnimation
|
||||
private:
|
||||
BattleHex destinationTile;
|
||||
public:
|
||||
bool init();
|
||||
void endAnim();
|
||||
bool init() override;
|
||||
void endAnim() override;
|
||||
|
||||
CMovementEndAnimation(CBattleInterface * _owner, const CStack * _stack, BattleHex destTile);
|
||||
virtual ~CMovementEndAnimation(){};
|
||||
@ -158,8 +158,8 @@ public:
|
||||
class CMovementStartAnimation : public CBattleStackAnimation
|
||||
{
|
||||
public:
|
||||
bool init();
|
||||
void endAnim();
|
||||
bool init() override;
|
||||
void endAnim() override;
|
||||
|
||||
CMovementStartAnimation(CBattleInterface * _owner, const CStack * _stack);
|
||||
virtual ~CMovementStartAnimation(){};
|
||||
@ -171,12 +171,12 @@ class CReverseAnimation : public CBattleStackAnimation
|
||||
BattleHex hex;
|
||||
public:
|
||||
bool priority; //true - high, false - low
|
||||
bool init();
|
||||
bool init() override;
|
||||
|
||||
static void rotateStack(CBattleInterface * owner, const CStack * stack, BattleHex hex);
|
||||
|
||||
void setupSecondPart();
|
||||
void endAnim();
|
||||
void endAnim() override;
|
||||
|
||||
CReverseAnimation(CBattleInterface * _owner, const CStack * stack, BattleHex dest, bool _priority);
|
||||
virtual ~CReverseAnimation(){};
|
||||
@ -204,9 +204,9 @@ class CShootingAnimation : public CAttackAnimation
|
||||
private:
|
||||
int catapultDamage;
|
||||
public:
|
||||
bool init();
|
||||
void nextFrame();
|
||||
void endAnim();
|
||||
bool init() override;
|
||||
void nextFrame() override;
|
||||
void endAnim() override;
|
||||
|
||||
//last two params only for catapult attacks
|
||||
CShootingAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest,
|
||||
@ -225,9 +225,9 @@ private:
|
||||
bool Vflip;
|
||||
bool alignToBottom;
|
||||
public:
|
||||
bool init();
|
||||
void nextFrame();
|
||||
void endAnim();
|
||||
bool init() override;
|
||||
void nextFrame() override;
|
||||
void endAnim() override;
|
||||
|
||||
CSpellEffectAnimation(CBattleInterface * _owner, ui32 _effect, BattleHex _destTile, int _dx = 0, int _dy = 0, bool _Vflip = false, bool _alignToBottom = false);
|
||||
CSpellEffectAnimation(CBattleInterface * _owner, std::string _customAnim, int _x, int _y, int _dx = 0, int _dy = 0, bool _Vflip = false, bool _alignToBottom = false);
|
||||
|
@ -291,14 +291,14 @@ public:
|
||||
void bEndTacticPhase();
|
||||
//end of button handle funcs
|
||||
//napisz tu klase odpowiadajaca za wyswietlanie bitwy i obsluge uzytkownika, polecenia ma przekazywac callbackiem
|
||||
void activate();
|
||||
void deactivate();
|
||||
void keyPressed(const SDL_KeyboardEvent & key);
|
||||
void mouseMoved(const SDL_MouseMotionEvent &sEvent);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
void keyPressed(const SDL_KeyboardEvent & key) override;
|
||||
void mouseMoved(const SDL_MouseMotionEvent &sEvent) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
|
||||
void show(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to);
|
||||
void show(SDL_Surface *to) override;
|
||||
void showAll(SDL_Surface *to) override;
|
||||
|
||||
//call-ins
|
||||
void startAction(const BattleAction* action);
|
||||
|
@ -38,7 +38,7 @@ public:
|
||||
std::string ingcAlter; //alternative text set by in-game console - very important!
|
||||
int whoSetAlter; //who set alter text; 0 - battle interface or none, 1 - button
|
||||
CBattleConsole();
|
||||
void showAll(SDL_Surface * to = 0);
|
||||
void showAll(SDL_Surface * to = 0) override;
|
||||
bool addText(const std::string &text); //adds text at the last position; returns false if failed (e.g. text longer than 70 characters)
|
||||
void alterText(const std::string &text); //place string at alterTxt
|
||||
void eraseText(ui32 pos); //erases added text at position pos
|
||||
@ -60,9 +60,9 @@ public:
|
||||
int nextPhase; //stage of animation to be set after current phase is fully displayed
|
||||
int currentFrame, firstFrame, lastFrame; //frame of animation
|
||||
ui8 flagAnim, animCount; //for flag animation
|
||||
void show(SDL_Surface * to); //prints next frame of animation to to
|
||||
void show(SDL_Surface * to) override; //prints next frame of animation to to
|
||||
void setPhase(int newPhase); //sets phase of hero animation
|
||||
void clickLeft(tribool down, bool previousState); //call-in
|
||||
void clickLeft(tribool down, bool previousState) override; //call-in
|
||||
CBattleHero(const std::string &defName, bool filpG, PlayerColor player, const CGHeroInstance *hero, const CBattleInterface *owner); //c-tor
|
||||
~CBattleHero(); //d-tor
|
||||
};
|
||||
@ -96,8 +96,8 @@ public:
|
||||
|
||||
void bExitf(); //exit button callback
|
||||
|
||||
void activate();
|
||||
void show(SDL_Surface * to = 0);
|
||||
void activate() override;
|
||||
void show(SDL_Surface * to = 0) override;
|
||||
};
|
||||
|
||||
/// Class which stands for a single hex field on a battlefield
|
||||
@ -114,10 +114,10 @@ public:
|
||||
static Point getXYUnitAnim(BattleHex hexNum, const CStack * creature, CBattleInterface * cbi); //returns (x, y) of left top corner of animation
|
||||
|
||||
//for user interactions
|
||||
void hover (bool on);
|
||||
void mouseMoved (const SDL_MouseMotionEvent &sEvent);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover (bool on) override;
|
||||
void mouseMoved (const SDL_MouseMotionEvent &sEvent) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
CClickableHex();
|
||||
};
|
||||
|
||||
@ -132,7 +132,7 @@ class CStackQueue : public CIntObject
|
||||
const CStack *stack;
|
||||
bool small;
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void setStack(const CStack *nStack);
|
||||
StackBox(bool small);
|
||||
};
|
||||
@ -150,6 +150,6 @@ public:
|
||||
CStackQueue(bool Embedded, CBattleInterface * _owner);
|
||||
~CStackQueue();
|
||||
void update();
|
||||
void showAll(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to) override;
|
||||
void blitBg(SDL_Surface * to);
|
||||
};
|
||||
|
@ -98,10 +98,10 @@ public:
|
||||
SDLImage(SDL_Surface * from, bool extraRef);
|
||||
~SDLImage();
|
||||
|
||||
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const;
|
||||
void playerColored(PlayerColor player);
|
||||
int width() const;
|
||||
int height() const;
|
||||
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
|
||||
void playerColored(PlayerColor player) override;
|
||||
int width() const override;
|
||||
int height() const override;
|
||||
|
||||
friend class SDLImageLoader;
|
||||
};
|
||||
@ -144,10 +144,10 @@ public:
|
||||
CompImage(SDL_Surface * surf);
|
||||
~CompImage();
|
||||
|
||||
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const;
|
||||
void playerColored(PlayerColor player);
|
||||
int width() const;
|
||||
int height() const;
|
||||
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
|
||||
void playerColored(PlayerColor player) override;
|
||||
int width() const override;
|
||||
int height() const override;
|
||||
|
||||
friend class CompImageLoader;
|
||||
};
|
||||
|
@ -157,15 +157,15 @@ public:
|
||||
|
||||
// activate or deactivate object. Inactive object won't receive any input events (keyboard\mouse)
|
||||
// usually used automatically by parent
|
||||
void activate();
|
||||
void deactivate();
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
|
||||
//called each frame to update screen
|
||||
void show(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
//called on complete redraw only
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
//request complete redraw of this object
|
||||
void redraw();
|
||||
void redraw() override;
|
||||
|
||||
enum EAlignment {TOPLEFT, CENTER, BOTTOMRIGHT};
|
||||
|
||||
@ -212,5 +212,5 @@ public:
|
||||
CKeyShortcut();
|
||||
CKeyShortcut(int key);
|
||||
CKeyShortcut(std::set<int> Keys);
|
||||
virtual void keyPressed(const SDL_KeyboardEvent & key); //call-in
|
||||
virtual void keyPressed(const SDL_KeyboardEvent & key) override; //call-in
|
||||
};
|
||||
|
@ -113,7 +113,7 @@ template<typename IntType>
|
||||
std::string makeNumberShort(IntType number, IntType maxLength = 3) //the output is a string containing at most 5 characters [4 if positive] (eg. intead 10000 it gives 10k)
|
||||
{
|
||||
IntType max = pow(10, maxLength);
|
||||
if (abs(number) < max)
|
||||
if (std::abs(number) < max)
|
||||
return boost::lexical_cast<std::string>(number);
|
||||
|
||||
std::string symbols = " kMGTPE";
|
||||
|
@ -312,7 +312,7 @@ class CMapHandler
|
||||
void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const override;
|
||||
void drawObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const override;
|
||||
void drawFrame(SDL_Surface * targetSurf) const override {}
|
||||
void drawOverlayEx(SDL_Surface * targetSurf);
|
||||
void drawOverlayEx(SDL_Surface * targetSurf) override;
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
SDL_Rect clip(SDL_Surface * targetSurf) const override;
|
||||
|
||||
|
@ -37,9 +37,9 @@ protected:
|
||||
CListItem(CList * parent);
|
||||
~CListItem();
|
||||
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void hover(bool on) override;
|
||||
void onSelect(bool on);
|
||||
|
||||
/// create object with selection rectangle
|
||||
@ -118,12 +118,12 @@ class CHeroList : public CList
|
||||
|
||||
CHeroItem(CHeroList *parent, const CGHeroInstance * hero);
|
||||
|
||||
CIntObject * genSelection();
|
||||
CIntObject * genSelection() override;
|
||||
void update();
|
||||
void select(bool on);
|
||||
void open();
|
||||
void showTooltip();
|
||||
std::string getHoverText();
|
||||
void select(bool on) override;
|
||||
void open() override;
|
||||
void showTooltip() override;
|
||||
std::string getHoverText() override;
|
||||
};
|
||||
|
||||
CIntObject * createHeroItem(size_t index);
|
||||
@ -152,12 +152,12 @@ class CTownList : public CList
|
||||
|
||||
CTownItem(CTownList *parent, const CGTownInstance * town);
|
||||
|
||||
CIntObject * genSelection();
|
||||
CIntObject * genSelection() override;
|
||||
void update();
|
||||
void select(bool on);
|
||||
void open();
|
||||
void showTooltip();
|
||||
std::string getHoverText();
|
||||
void select(bool on) override;
|
||||
void open() override;
|
||||
void showTooltip() override;
|
||||
std::string getHoverText() override;
|
||||
};
|
||||
|
||||
CIntObject * createTownItem(size_t index);
|
||||
@ -195,7 +195,7 @@ public:
|
||||
CMinimapInstance(CMinimap * parent, int level);
|
||||
~CMinimapInstance();
|
||||
|
||||
void showAll(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to) override;
|
||||
void tileToPixels (const int3 &tile, int &x, int &y,int toX = 0, int toY = 0);
|
||||
|
||||
void refreshTile(const int3 &pos);
|
||||
@ -213,10 +213,10 @@ protected:
|
||||
//to initialize colors
|
||||
std::map<int, std::pair<SDL_Color, SDL_Color> > loadColors(std::string from);
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover (bool on);
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void hover (bool on) override;
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent) override;
|
||||
|
||||
void moveAdvMapSelection();
|
||||
|
||||
@ -232,7 +232,7 @@ public:
|
||||
void setLevel(int level);
|
||||
void setAIRadar(bool on);
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
|
||||
void hideTile(const int3 &pos); //puts FoW
|
||||
void showTile(const int3 &pos); //removes FoW
|
||||
@ -256,7 +256,7 @@ class CInfoBar : public CIntObject
|
||||
public:
|
||||
CVisibleInfo(Point position);
|
||||
|
||||
void show(SDL_Surface *to);
|
||||
void show(SDL_Surface *to) override;
|
||||
|
||||
//functions that must be called only once
|
||||
void loadHero(const CGHeroInstance * hero);
|
||||
@ -283,11 +283,11 @@ class CInfoBar : public CIntObject
|
||||
//removes all information about current state, deactivates timer (if any)
|
||||
void reset(EState newState);
|
||||
|
||||
void tick();
|
||||
void tick() override;
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void hover(bool on) override;
|
||||
|
||||
public:
|
||||
CInfoBar(const Rect & pos);
|
||||
@ -331,7 +331,7 @@ public:
|
||||
/// recolors all buttons to given player color
|
||||
void setPlayerColor(const PlayerColor & clr);
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
/// specialized version of CAdvMapPanel that handles recolorable def-based pictures for world view info panel
|
||||
@ -351,7 +351,7 @@ public:
|
||||
void addChildIcon(std::pair<int, Point> data, const CDefHandler *def, int indexOffset);
|
||||
/// recreates all pictures from given def to recolor them according to current player color
|
||||
void recolorIcons(const PlayerColor &color, const CDefHandler *def, int indexOffset);
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
class CInGameConsole : public CIntObject
|
||||
@ -365,9 +365,9 @@ private:
|
||||
int maxDisplayedTexts; //hiw many texts can be displayed simultaneously
|
||||
public:
|
||||
std::string enteredText;
|
||||
void show(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
void print(const std::string &txt);
|
||||
void keyPressed (const SDL_KeyboardEvent & key); //call-in
|
||||
void keyPressed (const SDL_KeyboardEvent & key) override; //call-in
|
||||
|
||||
void textInputed(const SDL_TextInputEvent & event) override;
|
||||
void textEdited(const SDL_TextEditingEvent & event) override;
|
||||
|
@ -215,7 +215,7 @@ public:
|
||||
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void wheelScrolled(bool down, bool in);
|
||||
void wheelScrolled(bool down, bool in) override;
|
||||
};
|
||||
|
||||
/// A typical slider which can be orientated horizontally/vertically.
|
||||
@ -264,11 +264,11 @@ public:
|
||||
|
||||
void addCallback(std::function<void(int)> callback);
|
||||
|
||||
void keyPressed(const SDL_KeyboardEvent & key);
|
||||
void wheelScrolled(bool down, bool in);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
||||
void showAll(SDL_Surface * to);
|
||||
void keyPressed(const SDL_KeyboardEvent & key) override;
|
||||
void wheelScrolled(bool down, bool in) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
|
||||
/// @param position coordinates of slider
|
||||
/// @param length length of slider ribbon, including left/right buttons
|
||||
|
@ -35,10 +35,10 @@ class CWindowWithArtifacts : public CArtifactHolder
|
||||
public:
|
||||
std::vector<CArtifactsOfHero *> artSets;
|
||||
|
||||
void artifactRemoved(const ArtifactLocation &artLoc);
|
||||
void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc);
|
||||
void artifactDisassembled(const ArtifactLocation &artLoc);
|
||||
void artifactAssembled(const ArtifactLocation &artLoc);
|
||||
void artifactRemoved(const ArtifactLocation &artLoc) override;
|
||||
void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc) override;
|
||||
void artifactDisassembled(const ArtifactLocation &artLoc) override;
|
||||
void artifactAssembled(const ArtifactLocation &artLoc) override;
|
||||
};
|
||||
|
||||
/// Artifacts can be placed there. Gets shown at the hero window
|
||||
@ -65,11 +65,11 @@ public:
|
||||
const CArtifactInstance * ourArt; // should be changed only with setArtifact()
|
||||
|
||||
CArtPlace(Point position, const CArtifactInstance * Art = nullptr); //c-tor
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void select ();
|
||||
void deselect ();
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
bool fitsHere (const CArtifactInstance * art) const; //returns true if given artifact can be placed here
|
||||
|
||||
void setMeAsDest(bool backpackAsVoid = true);
|
||||
|
@ -57,7 +57,7 @@ public:
|
||||
CComponent(Etype Type, int Subtype, int Val = 0, ESize imageSize=large);//c-tor
|
||||
CComponent(const Component &c, ESize imageSize=large); //c-tor
|
||||
|
||||
void clickRight(tribool down, bool previousState); //call-in
|
||||
void clickRight(tribool down, bool previousState) override; //call-in
|
||||
};
|
||||
|
||||
/// component that can be selected or deselected
|
||||
@ -68,10 +68,10 @@ public:
|
||||
bool selected; //if true, this component is selected
|
||||
std::function<void()> onSelect; //function called on selection change
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void select(bool on);
|
||||
|
||||
void clickLeft(tribool down, bool previousState); //call-in
|
||||
void clickLeft(tribool down, bool previousState) override; //call-in
|
||||
CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize=large, std::function<void()> OnSelect = nullptr); //c-tor
|
||||
CSelectableComponent(const Component &c, std::function<void()> OnSelect = nullptr); //c-tor
|
||||
};
|
||||
|
@ -47,12 +47,12 @@ class CGarrisonSlot : public CIntObject
|
||||
|
||||
void setHighlight(bool on);
|
||||
public:
|
||||
virtual void hover (bool on); //call-in
|
||||
virtual void hover (bool on) override; //call-in
|
||||
const CArmedInstance * getObj() const;
|
||||
bool our() const;
|
||||
bool ally() const;
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void update();
|
||||
CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, EGarrisonType Upg=EGarrisonType::UP, const CStackInstance * Creature=nullptr);
|
||||
|
||||
@ -132,7 +132,7 @@ class CWindowWithGarrison : public virtual CGarrisonHolder
|
||||
{
|
||||
public:
|
||||
CGarrisonInt *garr;
|
||||
virtual void updateGarrisons();
|
||||
virtual void updateGarrisons() override;
|
||||
};
|
||||
|
||||
/// Garrison window where you can take creatures out of the hero to place it on the garrison
|
||||
|
@ -49,8 +49,8 @@ public:
|
||||
|
||||
void scaleTo(Point size);
|
||||
void createSimpleRect(const Rect &r, bool screenFormat, ui32 color);
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void convertToScreenBPP();
|
||||
void colorizeAndConvert(PlayerColor player);
|
||||
void colorize(PlayerColor player);
|
||||
@ -64,7 +64,7 @@ class CFilledTexture : CIntObject
|
||||
public:
|
||||
CFilledTexture(std::string imageName, Rect position);
|
||||
~CFilledTexture();
|
||||
void showAll(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to) override;
|
||||
};
|
||||
|
||||
/// Class for displaying one image from animation
|
||||
@ -94,7 +94,7 @@ public:
|
||||
//makes image player-colored
|
||||
void playerColored(PlayerColor player);
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
/// Base class for displaying animation, used as superclass for different animations
|
||||
@ -155,8 +155,8 @@ public:
|
||||
virtual void reset();
|
||||
|
||||
//show current frame and increase counter
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
/// Creature-dependend animations like attacking, moving,...
|
||||
@ -210,7 +210,7 @@ private:
|
||||
|
||||
public:
|
||||
//change anim to next if queue is not empty, call callback othervice
|
||||
void reset();
|
||||
void reset() override;
|
||||
|
||||
//add sequence to the end of queue
|
||||
void addLast(EAnimType newType);
|
||||
|
@ -28,7 +28,7 @@ class CHoverableArea: public virtual CIntObject
|
||||
public:
|
||||
std::string hoverText;
|
||||
|
||||
virtual void hover (bool on);
|
||||
virtual void hover (bool on) override;
|
||||
|
||||
CHoverableArea();
|
||||
virtual ~CHoverableArea();
|
||||
@ -45,8 +45,8 @@ public:
|
||||
virtual ~LRClickableAreaWText();
|
||||
void init();
|
||||
|
||||
virtual void clickLeft(tribool down, bool previousState);
|
||||
virtual void clickRight(tribool down, bool previousState);
|
||||
virtual void clickLeft(tribool down, bool previousState) override;
|
||||
virtual void clickRight(tribool down, bool previousState) override;
|
||||
};
|
||||
|
||||
/// base class for hero/town/garrison tooltips
|
||||
@ -88,7 +88,7 @@ private:
|
||||
CCreatureAnim *anim; //displayed animation
|
||||
CLabel * amount;
|
||||
|
||||
void show(SDL_Surface *to);
|
||||
void show(SDL_Surface *to) override;
|
||||
public:
|
||||
CCreaturePic(int x, int y, const CCreature *cre, bool Big=true, bool Animated=true); //c-tor
|
||||
|
||||
@ -100,8 +100,8 @@ class CMinorResDataBar : public CIntObject
|
||||
{
|
||||
public:
|
||||
SDL_Surface *bg; //background bitmap
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
CMinorResDataBar(); //c-tor
|
||||
~CMinorResDataBar(); //d-tor
|
||||
};
|
||||
@ -114,9 +114,9 @@ public:
|
||||
|
||||
CHeroArea(int x, int y, const CGHeroInstance * _hero);
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void hover(bool on) override;
|
||||
};
|
||||
|
||||
/// Can interact on left and right mouse clicks
|
||||
@ -125,8 +125,8 @@ class LRClickableAreaWTextComp: public LRClickableAreaWText
|
||||
public:
|
||||
int baseType;
|
||||
int bonusValue, type;
|
||||
virtual void clickLeft(tribool down, bool previousState);
|
||||
virtual void clickRight(tribool down, bool previousState);
|
||||
virtual void clickLeft(tribool down, bool previousState) override;
|
||||
virtual void clickRight(tribool down, bool previousState) override;
|
||||
|
||||
LRClickableAreaWTextComp(const Rect &Pos = Rect(0,0,0,0), int BaseType = -1);
|
||||
CComponent * createComponent() const;
|
||||
@ -137,8 +137,8 @@ class LRClickableAreaOpenTown: public LRClickableAreaWTextComp
|
||||
{
|
||||
public:
|
||||
const CGTownInstance * town;
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
LRClickableAreaOpenTown();
|
||||
};
|
||||
|
||||
|
@ -52,7 +52,7 @@ public:
|
||||
|
||||
CLabel(int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT,
|
||||
const SDL_Color &Color = Colors::WHITE, const std::string &Text = "");
|
||||
void showAll(SDL_Surface * to); //shows statusbar (with current text)
|
||||
void showAll(SDL_Surface * to) override; //shows statusbar (with current text)
|
||||
};
|
||||
|
||||
/// Small helper class to manage group of similar labels
|
||||
@ -85,8 +85,8 @@ public:
|
||||
|
||||
CMultiLineLabel(Rect position, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "");
|
||||
|
||||
void setText(const std::string &Txt);
|
||||
void showAll(SDL_Surface * to);
|
||||
void setText(const std::string &Txt) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
|
||||
void setVisibleSize(Rect visibleSize);
|
||||
// scrolls text visible in widget. Positive value will move text up
|
||||
@ -125,7 +125,7 @@ public:
|
||||
void clear();//clears statusbar and refreshes
|
||||
void setText(const std::string & Text) override; //prints text and refreshes statusbar
|
||||
|
||||
void show(SDL_Surface * to); //shows statusbar (with current text)
|
||||
void show(SDL_Surface * to) override; //shows statusbar (with current text)
|
||||
|
||||
CGStatusBar(CPicture *BG, EFonts Font = FONT_SMALL, EAlignment Align = CENTER, const SDL_Color &Color = Colors::WHITE); //given CPicture will be captured by created sbar and it's pos will be used as pos for sbar
|
||||
CGStatusBar(int x, int y, std::string name, int maxw=-1);
|
||||
|
@ -65,13 +65,13 @@ public:
|
||||
CTerrainRect();
|
||||
virtual ~CTerrainRect();
|
||||
CGPath * currentPath;
|
||||
void deactivate();
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void deactivate() override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void hover(bool on) override;
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent) override;
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void showAnim(SDL_Surface * to);
|
||||
void showPath(const SDL_Rect * extRect, SDL_Surface * to);
|
||||
int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
|
||||
@ -92,14 +92,14 @@ public:
|
||||
std::vector<std::pair<int,int> > txtpos;
|
||||
std::string datetext;
|
||||
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
CResDataBar();
|
||||
CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist);
|
||||
~CResDataBar();
|
||||
|
||||
void draw(SDL_Surface * to);
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
/// That's a huge class which handles general adventure map actions and
|
||||
@ -197,11 +197,11 @@ public:
|
||||
void fnextHero();
|
||||
void fendTurn();
|
||||
|
||||
void activate();
|
||||
void deactivate();
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
|
||||
void show(SDL_Surface * to); //redraws terrain
|
||||
void showAll(SDL_Surface * to); //shows and activates adv. map interface
|
||||
void show(SDL_Surface * to) override; //redraws terrain
|
||||
void showAll(SDL_Surface * to) override; //shows and activates adv. map interface
|
||||
|
||||
void select(const CArmedInstance *sel, bool centerView = true);
|
||||
void selectionChanged();
|
||||
@ -209,8 +209,8 @@ public:
|
||||
void centerOn(const CGObjectInstance *obj, bool fade = false);
|
||||
int3 verifyPos(int3 ver);
|
||||
void handleRightClick(std::string text, tribool down);
|
||||
void keyPressed(const SDL_KeyboardEvent & key);
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
||||
void keyPressed(const SDL_KeyboardEvent & key) override;
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent) override;
|
||||
bool isActive();
|
||||
|
||||
bool isHeroSleeping(const CGHeroInstance *hero);
|
||||
|
@ -51,12 +51,12 @@ public:
|
||||
CBuildingRect(CCastleBuildings * Par, const CGTownInstance *Town, const CStructure *Str); //c-tor
|
||||
~CBuildingRect(); //d-tor
|
||||
bool operator<(const CBuildingRect & p2) const;
|
||||
void hover(bool on);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void hover(bool on) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent) override;
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
/// Dwelling info box - right-click screen for dwellings
|
||||
@ -88,10 +88,10 @@ public:
|
||||
void setHighlight(bool on);
|
||||
void set(const CGHeroInstance *newHero);
|
||||
|
||||
void hover (bool on);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void deactivate();
|
||||
void hover (bool on) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void deactivate() override;
|
||||
CHeroGSlot(int x, int y, int updown, const CGHeroInstance *h, HeroSlots * Owner); //c-tor
|
||||
~CHeroGSlot(); //d-tor
|
||||
};
|
||||
@ -150,8 +150,8 @@ public:
|
||||
void addBuilding(BuildingID building);
|
||||
void removeBuilding(BuildingID building);//FIXME: not tested!!!
|
||||
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
/// Creature info window
|
||||
@ -172,9 +172,9 @@ public:
|
||||
CCreaInfo(Point position, const CGTownInstance *Town, int Level, bool compact=false, bool showAvailable=false);
|
||||
|
||||
void update();
|
||||
void hover(bool on);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
};
|
||||
|
||||
/// Town hall and fort icons for town screen
|
||||
@ -187,8 +187,8 @@ public:
|
||||
//if (townHall) hall-capital else fort - castle
|
||||
CTownInfo(int posX, int posY, const CGTownInstance* town, bool townHall);
|
||||
|
||||
void hover(bool on);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
};
|
||||
|
||||
/// Class which manages the castle window
|
||||
@ -226,7 +226,7 @@ public:
|
||||
|
||||
void castleTeleport(int where);
|
||||
void townChange();
|
||||
void keyPressed(const SDL_KeyboardEvent & key);
|
||||
void keyPressed(const SDL_KeyboardEvent & key) override;
|
||||
void close();
|
||||
void addBuilding(BuildingID bid);
|
||||
void removeBuilding(BuildingID bid);
|
||||
@ -251,9 +251,9 @@ class CHallInterface : public CWindowObject
|
||||
|
||||
public:
|
||||
CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building);
|
||||
void hover(bool on);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
};
|
||||
const CGTownInstance * town;
|
||||
|
||||
@ -294,7 +294,7 @@ class LabeledValue : public CIntObject
|
||||
public:
|
||||
LabeledValue(Rect size, std::string name, std::string descr, int min, int max);
|
||||
LabeledValue(Rect size, std::string name, std::string descr, int val);
|
||||
void hover(bool on);
|
||||
void hover(bool on) override;
|
||||
};
|
||||
|
||||
/// The fort screen where you can afford units
|
||||
@ -321,9 +321,9 @@ class CFortScreen : public CWindowObject
|
||||
RecruitArea(int posX, int posY, const CGTownInstance *town, int level);
|
||||
|
||||
void creaturesChanged();
|
||||
void hover(bool on);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
};
|
||||
CLabel *title;
|
||||
std::vector<RecruitArea*> recAreas;
|
||||
@ -349,9 +349,9 @@ class CMageGuildScreen : public CWindowObject
|
||||
|
||||
public:
|
||||
Scroll(Point position, const CSpell *Spell);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void hover(bool on) override;
|
||||
};
|
||||
CPicture *window;
|
||||
CButton *exit;
|
||||
|
@ -35,7 +35,7 @@ class CHeroSwitcher : public CIntObject
|
||||
const CGHeroInstance * hero;
|
||||
CAnimImage *image;
|
||||
public:
|
||||
virtual void clickLeft(tribool down, bool previousState);
|
||||
virtual void clickLeft(tribool down, bool previousState) override;
|
||||
|
||||
CHeroSwitcher(Point pos, const CGHeroInstance * hero);
|
||||
};
|
||||
@ -85,7 +85,7 @@ public:
|
||||
CHeroWindow(const CGHeroInstance *hero); //c-tor
|
||||
|
||||
void update(const CGHeroInstance * hero, bool redrawNeeded = false); //sets main displayed hero
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
|
||||
void dismissCurrent(); //dissmissed currently displayed hero (curHero)
|
||||
void questlog(); //show quest log in hero window
|
||||
|
@ -74,8 +74,8 @@ public:
|
||||
InfoBox(Point position, InfoPos Pos, InfoSize Size, IInfoBoxData *Data);
|
||||
~InfoBox();
|
||||
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
|
||||
//Update object if data may have changed
|
||||
//void update();
|
||||
@ -121,13 +121,13 @@ protected:
|
||||
public:
|
||||
InfoBoxAbstractHeroData(InfoType Type);
|
||||
|
||||
std::string getValueText();
|
||||
std::string getNameText();
|
||||
std::string getImageName(InfoBox::InfoSize size);
|
||||
std::string getHoverText();
|
||||
size_t getImageIndex();
|
||||
std::string getValueText() override;
|
||||
std::string getNameText() override;
|
||||
std::string getImageName(InfoBox::InfoSize size) override;
|
||||
std::string getHoverText() override;
|
||||
size_t getImageIndex() override;
|
||||
|
||||
bool prepareMessage(std::string &text, CComponent **comp);
|
||||
bool prepareMessage(std::string &text, CComponent **comp) override;
|
||||
};
|
||||
|
||||
class InfoBoxHeroData : public InfoBoxAbstractHeroData
|
||||
@ -135,17 +135,17 @@ class InfoBoxHeroData : public InfoBoxAbstractHeroData
|
||||
const CGHeroInstance * hero;
|
||||
int index;//index of data in hero (0-7 for sec. skill, 0-3 for pr. skill)
|
||||
|
||||
int getSubID();
|
||||
si64 getValue();
|
||||
int getSubID() override;
|
||||
si64 getValue() override;
|
||||
|
||||
public:
|
||||
InfoBoxHeroData(InfoType Type, const CGHeroInstance *Hero, int Index=0);
|
||||
|
||||
//To get a bit different texts for hero window
|
||||
std::string getHoverText();
|
||||
std::string getValueText();
|
||||
std::string getHoverText() override;
|
||||
std::string getValueText() override;
|
||||
|
||||
bool prepareMessage(std::string &text, CComponent **comp);
|
||||
bool prepareMessage(std::string &text, CComponent **comp) override;
|
||||
};
|
||||
|
||||
class InfoBoxCustomHeroData : public InfoBoxAbstractHeroData
|
||||
@ -153,8 +153,8 @@ class InfoBoxCustomHeroData : public InfoBoxAbstractHeroData
|
||||
int subID;//subID of data (0=attack...)
|
||||
si64 value;//actual value of data, 64-bit to fit experience and negative values
|
||||
|
||||
int getSubID();
|
||||
si64 getValue();
|
||||
int getSubID() override;
|
||||
si64 getValue() override;
|
||||
|
||||
public:
|
||||
InfoBoxCustomHeroData(InfoType Type, int subID, si64 value);
|
||||
@ -171,13 +171,13 @@ public:
|
||||
|
||||
InfoBoxCustom(std::string ValueText, std::string NameText, std::string ImageName, size_t ImageIndex, std::string HoverText="");
|
||||
|
||||
std::string getValueText();
|
||||
std::string getNameText();
|
||||
std::string getImageName(InfoBox::InfoSize size);
|
||||
std::string getHoverText();
|
||||
size_t getImageIndex();
|
||||
std::string getValueText() override;
|
||||
std::string getNameText() override;
|
||||
std::string getImageName(InfoBox::InfoSize size) override;
|
||||
std::string getHoverText() override;
|
||||
size_t getImageIndex() override;
|
||||
|
||||
bool prepareMessage(std::string &text, CComponent **comp);
|
||||
bool prepareMessage(std::string &text, CComponent **comp) override;
|
||||
};
|
||||
|
||||
//TODO!!!
|
||||
@ -191,11 +191,11 @@ public:
|
||||
InfoBoxTownData(InfoType Type, const CGTownInstance * Town, int Index);
|
||||
InfoBoxTownData(InfoType Type, int SubID, int Value);
|
||||
|
||||
std::string getValueText();
|
||||
std::string getNameText();
|
||||
std::string getImageName(InfoBox::InfoSize size);
|
||||
std::string getHoverText();
|
||||
size_t getImageIndex();
|
||||
std::string getValueText() override;
|
||||
std::string getNameText() override;
|
||||
std::string getImageName(InfoBox::InfoSize size) override;
|
||||
std::string getHoverText() override;
|
||||
size_t getImageIndex() override;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
@ -250,11 +250,11 @@ public:
|
||||
CKingdomInterface();
|
||||
|
||||
void townChanged(const CGTownInstance *town);
|
||||
void updateGarrisons();
|
||||
void artifactRemoved(const ArtifactLocation &artLoc);
|
||||
void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc);
|
||||
void artifactDisassembled(const ArtifactLocation &artLoc);
|
||||
void artifactAssembled(const ArtifactLocation &artLoc);
|
||||
void updateGarrisons() override;
|
||||
void artifactRemoved(const ArtifactLocation &artLoc) override;
|
||||
void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc) override;
|
||||
void artifactDisassembled(const ArtifactLocation &artLoc) override;
|
||||
void artifactAssembled(const ArtifactLocation &artLoc) override;
|
||||
};
|
||||
|
||||
/// List item with town
|
||||
@ -277,7 +277,7 @@ public:
|
||||
|
||||
CTownItem(const CGTownInstance* town);
|
||||
|
||||
void updateGarrisons();
|
||||
void updateGarrisons() override;
|
||||
void update();
|
||||
};
|
||||
|
||||
@ -325,7 +325,7 @@ private:
|
||||
public:
|
||||
CKingdHeroList(size_t maxSize);
|
||||
|
||||
void updateGarrisons();
|
||||
void updateGarrisons() override;
|
||||
};
|
||||
|
||||
/// Tab with all town-specific data
|
||||
@ -344,5 +344,5 @@ public:
|
||||
CKingdTownList(size_t maxSize);
|
||||
|
||||
void townChanged(const CGTownInstance *town);
|
||||
void updateGarrisons();
|
||||
void updateGarrisons() override;
|
||||
};
|
||||
|
@ -41,8 +41,8 @@ public:
|
||||
|
||||
CQuestLabel (Rect position, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "")
|
||||
: CMultiLineLabel (position, FONT_SMALL, TOPLEFT, Colors::WHITE, Text){};
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void showAll(SDL_Surface * to);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
class CQuestIcon : public CAnimImage
|
||||
@ -52,17 +52,17 @@ public:
|
||||
|
||||
CQuestIcon (const std::string &defname, int index, int x=0, int y=0);
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void showAll(SDL_Surface * to);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
class CQuestMinimap : public CMinimap
|
||||
{
|
||||
std::vector <shared_ptr<CQuestIcon>> icons;
|
||||
|
||||
void clickLeft(tribool down, bool previousState){}; //minimap ignores clicking on its surface
|
||||
void clickLeft(tribool down, bool previousState) override{}; //minimap ignores clicking on its surface
|
||||
void iconClicked();
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent){};
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent) override{};
|
||||
|
||||
public:
|
||||
|
||||
@ -73,7 +73,7 @@ public:
|
||||
void update();
|
||||
void addQuestMarks (const QuestInfo * q);
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
class CQuestLog : public CWindowObject
|
||||
@ -106,5 +106,5 @@ public:
|
||||
void recreateLabelList();
|
||||
void recreateQuestList (int pos);
|
||||
void toggleComplete(bool on);
|
||||
void showAll (SDL_Surface * to);
|
||||
void showAll (SDL_Surface * to) override;
|
||||
};
|
||||
|
@ -50,10 +50,10 @@ public:
|
||||
|
||||
void showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to);
|
||||
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover (bool on);
|
||||
void showAll(SDL_Surface * to);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void hover (bool on) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
std::string getName(int number = -1) const;
|
||||
CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial);
|
||||
};
|
||||
@ -74,7 +74,7 @@ public:
|
||||
|
||||
CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode); //c
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
|
||||
void initSubs(bool Left);
|
||||
void initTypes();
|
||||
@ -109,19 +109,19 @@ public:
|
||||
void setMax();
|
||||
void sliderMoved(int to);
|
||||
void makeDeal();
|
||||
void selectionChanged(bool side); //true == left
|
||||
void selectionChanged(bool side) override; //true == left
|
||||
CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero = nullptr, EMarketMode::EMarketMode Mode = EMarketMode::RESOURCE_RESOURCE); //c-tor
|
||||
~CMarketplaceWindow(); //d-tor
|
||||
|
||||
Point selectionOffset(bool Left) const;
|
||||
std::string selectionSubtitle(bool Left) const;
|
||||
Point selectionOffset(bool Left) const override;
|
||||
std::string selectionSubtitle(bool Left) const override;
|
||||
|
||||
|
||||
void garrisonChanged(); //removes creatures with count 0 from the list (apparently whole stack has been sold)
|
||||
void artifactsChanged(bool left);
|
||||
void garrisonChanged() override; //removes creatures with count 0 from the list (apparently whole stack has been sold)
|
||||
void artifactsChanged(bool left) override;
|
||||
void resourceChanged(int type, int val);
|
||||
|
||||
void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const;
|
||||
void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const override;
|
||||
void updateTraderText();
|
||||
};
|
||||
|
||||
@ -141,24 +141,24 @@ public:
|
||||
CLabel *expToLevel, *expOnAltar;
|
||||
|
||||
|
||||
void selectionChanged(bool side); //true == left
|
||||
void selectionChanged(bool side) override; //true == left
|
||||
void SacrificeAll();
|
||||
void SacrificeBackpack();
|
||||
|
||||
void putOnAltar(int backpackIndex);
|
||||
bool putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art);
|
||||
void makeDeal();
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
|
||||
void blockTrade();
|
||||
void sliderMoved(int to);
|
||||
void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const;
|
||||
void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const override;
|
||||
void mimicCres();
|
||||
|
||||
Point selectionOffset(bool Left) const;
|
||||
std::string selectionSubtitle(bool Left) const;
|
||||
void garrisonChanged();
|
||||
void artifactsChanged(bool left);
|
||||
Point selectionOffset(bool Left) const override;
|
||||
std::string selectionSubtitle(bool Left) const override;
|
||||
void garrisonChanged() override;
|
||||
void artifactsChanged(bool left) override;
|
||||
void calcTotalExp();
|
||||
void setExpToLevel();
|
||||
void updateRight(CTradeableItem *toUpdate);
|
||||
|
@ -39,9 +39,9 @@ protected:
|
||||
//Simple function with call to GH.popInt
|
||||
void close();
|
||||
//Used only if RCLICK_POPUP was set
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
//To display border
|
||||
void showAll(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to) override;
|
||||
//change or set background image
|
||||
void setBackground(std::string filename);
|
||||
void updateShadow();
|
||||
|
@ -43,9 +43,9 @@ class CRecruitmentWindow : public CWindowObject
|
||||
CCreaturePic *pic; //creature's animation
|
||||
bool selected;
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void showAll(SDL_Surface *to);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void showAll(SDL_Surface *to) override;
|
||||
public:
|
||||
const CCreature * creature;
|
||||
si32 amount;
|
||||
@ -88,7 +88,7 @@ class CRecruitmentWindow : public CWindowObject
|
||||
void buy();
|
||||
void sliderMoved(int to);
|
||||
|
||||
void showAll(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to) override;
|
||||
public:
|
||||
const CGDwelling * const dwelling;
|
||||
CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset = 0); //creatures - pairs<creature_ID,amount> //c-tor
|
||||
@ -153,7 +153,7 @@ class CObjectListWindow : public CWindowObject
|
||||
CItem(CObjectListWindow *parent, size_t id, std::string text);
|
||||
|
||||
void select(bool on);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
};
|
||||
|
||||
std::function<void(int)> onSelect;//called when OK button is pressed, returns id of selected item.
|
||||
@ -180,7 +180,7 @@ public:
|
||||
CIntObject *genItem(size_t index);
|
||||
void elementSelected();//call callback and close this window
|
||||
void changeSelection(size_t which);
|
||||
void keyPressed (const SDL_KeyboardEvent & key);
|
||||
void keyPressed (const SDL_KeyboardEvent & key) override;
|
||||
};
|
||||
|
||||
class CSystemOptionsWindow : public CWindowObject
|
||||
@ -232,9 +232,9 @@ public:
|
||||
std::string description; // "XXX is a level Y ZZZ with N artifacts"
|
||||
const CGHeroInstance *h;
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover (bool on);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void hover (bool on) override;
|
||||
HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H);
|
||||
|
||||
private:
|
||||
@ -255,7 +255,7 @@ public:
|
||||
|
||||
void recruitb();
|
||||
void thievesguildb();
|
||||
void show(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
class CExchangeWindow : public CWindowObject, public CWindowWithGarrison, public CWindowWithArtifacts
|
||||
@ -319,8 +319,8 @@ private:
|
||||
ui8 currentAlpha;
|
||||
|
||||
public:
|
||||
void showAll(SDL_Surface * to);
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void show(SDL_Surface * to) override;
|
||||
|
||||
CPuzzleWindow(const int3 &grailPos, double discoveredRatio);
|
||||
};
|
||||
@ -339,7 +339,7 @@ public:
|
||||
CAnimImage *icon;
|
||||
|
||||
void move();
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void update();
|
||||
CItem(CTransformerWindow * parent, int size, int id);
|
||||
};
|
||||
@ -353,7 +353,7 @@ public:
|
||||
CGStatusBar *bar;
|
||||
void makeDeal();
|
||||
void addAll();
|
||||
void updateGarrisons();
|
||||
void updateGarrisons() override;
|
||||
CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town); //c-tor
|
||||
};
|
||||
|
||||
@ -365,10 +365,10 @@ class CUniversityWindow : public CWindowObject
|
||||
int ID;//id of selected skill
|
||||
CUniversityWindow * parent;
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void hover(bool on) override;
|
||||
int state();//0=can't learn, 1=learned, 2=can learn
|
||||
CItem(CUniversityWindow * _parent, int _ID, int X, int Y);
|
||||
};
|
||||
@ -419,12 +419,12 @@ public:
|
||||
|
||||
CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object); //c-tor
|
||||
|
||||
void showAll (SDL_Surface *to);
|
||||
void showAll (SDL_Surface *to) override;
|
||||
std::string getDefForSlot(SlotID slot);//return def name for this slot
|
||||
std::string getTextForSlot(SlotID slot);//return hover text for this slot
|
||||
void makeDeal(SlotID slot);//-1 for upgrading all creatures
|
||||
int getState(SlotID slot); //-1 = no creature 0=can't upgrade, 1=upgraded, 2=can upgrade
|
||||
void updateGarrisons();//update buttons after garrison changes
|
||||
void updateGarrisons() override;//update buttons after garrison changes
|
||||
};
|
||||
|
||||
class CThievesGuildWindow : public CWindowObject
|
||||
|
@ -31,7 +31,7 @@ class CSimpleWindow : public CIntObject
|
||||
{
|
||||
public:
|
||||
SDL_Surface * bitmap; //background
|
||||
virtual void show(SDL_Surface * to);
|
||||
virtual void show(SDL_Surface * to) override;
|
||||
CSimpleWindow():bitmap(nullptr){}; //c-tor
|
||||
virtual ~CSimpleWindow(); //d-tor
|
||||
};
|
||||
@ -53,8 +53,8 @@ public:
|
||||
void setDelComps(bool DelComps);
|
||||
virtual void close();
|
||||
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void sliderMoved(int to);
|
||||
|
||||
CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps = TCompsInfo(), const TButtonsInfo &Buttons = TButtonsInfo(), bool delComps = true); //c-tor
|
||||
@ -76,7 +76,7 @@ class CRClickPopup : public CIntObject
|
||||
{
|
||||
public:
|
||||
virtual void close();
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
|
||||
CRClickPopup();
|
||||
virtual ~CRClickPopup(); //d-tor
|
||||
@ -94,8 +94,8 @@ public:
|
||||
IShowActivatable *inner;
|
||||
bool delInner;
|
||||
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
CRClickPopupInt(IShowActivatable *our, bool deleteInt); //c-tor
|
||||
virtual ~CRClickPopupInt(); //d-tor
|
||||
};
|
||||
@ -105,8 +105,8 @@ class CInfoPopup : public CRClickPopup
|
||||
public:
|
||||
bool free; //TODO: comment me
|
||||
SDL_Surface * bitmap; //popup background
|
||||
void close();
|
||||
void show(SDL_Surface * to);
|
||||
void close() override;
|
||||
void show(SDL_Surface * to) override;
|
||||
CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); //c-tor
|
||||
CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free=false); //c-tor
|
||||
CInfoPopup(SDL_Surface * Bitmap = nullptr, bool Free = false); //default c-tor
|
||||
|
@ -93,7 +93,7 @@ public:
|
||||
std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
|
||||
std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
|
||||
|
||||
void levelUpArtifact (CArtifactInstance * art);
|
||||
void levelUpArtifact (CArtifactInstance * art) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -199,7 +199,7 @@ public:
|
||||
/// generates tier-specific bonus tree entries
|
||||
void buildBonusTreeForTiers();
|
||||
|
||||
void afterLoadFinalization();
|
||||
void afterLoadFinalization() override;
|
||||
|
||||
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
||||
|
||||
|
@ -68,7 +68,7 @@ public:
|
||||
std::string getQuantityTXT(bool capitalized = true) const;
|
||||
virtual int getExpRank() const;
|
||||
virtual int getLevel() const; //different for regular stack and commander
|
||||
si32 magicResistance() const;
|
||||
si32 magicResistance() const override;
|
||||
CreatureID getCreatureID() const; //-1 if not available
|
||||
std::string getName() const; //plural or singular
|
||||
virtual void init();
|
||||
@ -104,12 +104,12 @@ public:
|
||||
CCommanderInstance (CreatureID id);
|
||||
~CCommanderInstance();
|
||||
void setAlive (bool alive);
|
||||
void giveStackExp (TExpType exp);
|
||||
void giveStackExp (TExpType exp) override;
|
||||
void levelUp ();
|
||||
|
||||
bool gainsLevel() const; //true if commander has lower level than should upon his experience
|
||||
ui64 getPower() const {return 0;};
|
||||
int getExpRank() const;
|
||||
ui64 getPower() const override {return 0;};
|
||||
int getExpRank() const override;
|
||||
int getLevel() const override;
|
||||
ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
|
||||
|
||||
|
@ -127,26 +127,26 @@ public:
|
||||
virtual std::string getBattleAIName() const = 0; //has to return name of the battle AI to be used
|
||||
|
||||
//battle interface
|
||||
virtual BattleAction activeStack(const CStack * stack);
|
||||
virtual void yourTacticPhase(int distance);
|
||||
virtual void battleNewRound(int round);
|
||||
virtual void battleCatapultAttacked(const CatapultAttack & ca);
|
||||
virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side);
|
||||
virtual void battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa);
|
||||
virtual void actionStarted(const BattleAction &action);
|
||||
virtual void battleNewRoundFirst(int round);
|
||||
virtual void actionFinished(const BattleAction &action);
|
||||
virtual void battleStacksEffectsSet(const SetStackEffect & sse);
|
||||
virtual BattleAction activeStack(const CStack * stack) override;
|
||||
virtual void yourTacticPhase(int distance) override;
|
||||
virtual void battleNewRound(int round) override;
|
||||
virtual void battleCatapultAttacked(const CatapultAttack & ca) override;
|
||||
virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) override;
|
||||
virtual void battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa) override;
|
||||
virtual void actionStarted(const BattleAction &action) override;
|
||||
virtual void battleNewRoundFirst(int round) override;
|
||||
virtual void actionFinished(const BattleAction &action) override;
|
||||
virtual void battleStacksEffectsSet(const SetStackEffect & sse) override;
|
||||
//virtual void battleTriggerEffect(const BattleTriggerEffect & bte);
|
||||
virtual void battleStacksRemoved(const BattleStacksRemoved & bsr);
|
||||
virtual void battleObstaclesRemoved(const std::set<si32> & removedObstacles);
|
||||
virtual void battleNewStackAppeared(const CStack * stack);
|
||||
virtual void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance);
|
||||
virtual void battleAttack(const BattleAttack *ba);
|
||||
virtual void battleSpellCast(const BattleSpellCast *sc);
|
||||
virtual void battleEnd(const BattleResult *br);
|
||||
virtual void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom);
|
||||
virtual void battleStacksRemoved(const BattleStacksRemoved & bsr) override;
|
||||
virtual void battleObstaclesRemoved(const std::set<si32> & removedObstacles) override;
|
||||
virtual void battleNewStackAppeared(const CStack * stack) override;
|
||||
virtual void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance) override;
|
||||
virtual void battleAttack(const BattleAttack *ba) override;
|
||||
virtual void battleSpellCast(const BattleSpellCast *sc) override;
|
||||
virtual void battleEnd(const BattleResult *br) override;
|
||||
virtual void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom) override;
|
||||
|
||||
virtual void saveGame(COSer & h, const int version); //saving
|
||||
virtual void loadGame(CISer & h, const int version); //loading
|
||||
virtual void saveGame(COSer & h, const int version) override; //saving
|
||||
virtual void loadGame(CISer & h, const int version) override; //loading
|
||||
};
|
||||
|
@ -63,7 +63,7 @@ public:
|
||||
template <typename T> class CApplyOnGS : public CBaseForGSApply
|
||||
{
|
||||
public:
|
||||
void applyOnGS(CGameState *gs, void *pack) const
|
||||
void applyOnGS(CGameState *gs, void *pack) const override
|
||||
{
|
||||
T *ptr = static_cast<T*>(pack);
|
||||
|
||||
|
@ -159,7 +159,7 @@ void Unicode::trimRight(std::string & text, const size_t amount/* =1 */)
|
||||
class LocaleWithComma: public std::numpunct<char>
|
||||
{
|
||||
protected:
|
||||
char do_decimal_point() const
|
||||
char do_decimal_point() const override
|
||||
{
|
||||
return ',';
|
||||
}
|
||||
|
@ -178,9 +178,9 @@ public:
|
||||
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
||||
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
||||
|
||||
void afterLoadFinalization();
|
||||
void afterLoadFinalization() override;
|
||||
|
||||
std::vector<bool> getDefaultAllowed() const;
|
||||
std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
~CHeroClassHandler();
|
||||
|
||||
@ -244,7 +244,7 @@ public:
|
||||
CHeroHandler(); //c-tor
|
||||
~CHeroHandler(); //d-tor
|
||||
|
||||
std::vector<bool> getDefaultAllowed() const;
|
||||
std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
/**
|
||||
* Gets a list of default allowed abilities. OH3 abilities/skills are all allowed by default.
|
||||
|
@ -1551,7 +1551,7 @@ public:
|
||||
|
||||
void openNextFile(const std::string &fname); //throws!
|
||||
void clear();
|
||||
void reportState(CLogger * out);
|
||||
void reportState(CLogger * out) override;
|
||||
|
||||
void putMagicBytes(const std::string &text);
|
||||
|
||||
@ -1578,7 +1578,7 @@ public:
|
||||
|
||||
void openNextFile(const boost::filesystem::path & fname, int minimalVersion); //throws!
|
||||
void clear();
|
||||
void reportState(CLogger * out);
|
||||
void reportState(CLogger * out) override;
|
||||
|
||||
void checkMagicBytes(const std::string & text);
|
||||
|
||||
@ -1616,7 +1616,7 @@ class DLL_LINKAGE CConnection
|
||||
CConnection(void);
|
||||
|
||||
void init();
|
||||
void reportState(CLogger * out);
|
||||
void reportState(CLogger * out) override;
|
||||
public:
|
||||
CISer iser;
|
||||
COSer oser;
|
||||
|
@ -504,7 +504,7 @@ const TBonusListPtr IBonusBearer::getSpellBonuses() const
|
||||
CSelector selector = Selector::sourceType(Bonus::SPELL_EFFECT)
|
||||
.And(CSelector([](const Bonus * b)->bool
|
||||
{
|
||||
return !b->type == Bonus::NONE;
|
||||
return b->type != Bonus::NONE;
|
||||
}));
|
||||
return getBonuses(selector, Selector::anyRange(), cachingStr.str());
|
||||
}
|
||||
|
@ -539,7 +539,7 @@ class DLL_LINKAGE CPropagatorNodeType : public IPropagator
|
||||
public:
|
||||
CPropagatorNodeType();
|
||||
CPropagatorNodeType(int NodeType);
|
||||
bool shouldBeAttached(CBonusSystemNode *dest);
|
||||
bool shouldBeAttached(CBonusSystemNode *dest) override;
|
||||
//CBonusSystemNode *getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
@ -651,7 +651,7 @@ public:
|
||||
|
||||
void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
|
||||
TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convienence
|
||||
const TBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const;
|
||||
const TBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const override;
|
||||
void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
|
||||
const Bonus *getBonusLocalFirst(const CSelector &selector) const;
|
||||
|
||||
|
@ -115,7 +115,7 @@ public:
|
||||
numbers.clear();
|
||||
}
|
||||
void toString(std::string &dst) const;
|
||||
std::string toString() const;
|
||||
std::string toString() const override;
|
||||
void getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst) const;
|
||||
|
||||
MetaString()
|
||||
|
@ -42,7 +42,7 @@ public:
|
||||
bool existsResource(const ResourceID & resourceName) const override;
|
||||
std::string getMountPoint() const override;
|
||||
boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
|
||||
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const;
|
||||
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
|
||||
|
||||
private:
|
||||
/** A list of files in this map
|
||||
|
@ -62,7 +62,7 @@ public:
|
||||
std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
|
||||
bool existsResource(const ResourceID & resourceName) const override;
|
||||
std::string getMountPoint() const override;
|
||||
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const;
|
||||
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
|
||||
|
||||
private:
|
||||
/**
|
||||
|
@ -116,7 +116,7 @@ private:
|
||||
/**
|
||||
* Decompresses data to ensure that buffer has newSize bytes or end of stream was reached
|
||||
*/
|
||||
si64 readMore(ui8 * data, si64 size);
|
||||
si64 readMore(ui8 * data, si64 size) override;
|
||||
|
||||
/** The file stream with compressed data. */
|
||||
std::unique_ptr<CInputStream> gzipStream;
|
||||
|
@ -117,18 +117,18 @@ public:
|
||||
} skillsInfo;
|
||||
|
||||
//int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
|
||||
int getSightRadious() const; //sight distance (should be used if player-owned structure)
|
||||
int getSightRadious() const override; //sight distance (should be used if player-owned structure)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
|
||||
void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
|
||||
int getBoatType() const override; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
|
||||
void getOutOffsets(std::vector<int3> &offsets) const override; //offsets to obj pos when we boat can be placed
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
bool hasSpellbook() const;
|
||||
EAlignment::EAlignment getAlignment() const;
|
||||
const std::string &getBiography() const;
|
||||
bool needsLastStack()const;
|
||||
bool needsLastStack()const override;
|
||||
ui32 getTileCost(const TerrainTile &dest, const TerrainTile &from) const; //move cost - applying pathfinding skill, road and terrain modifiers. NOT includes diagonal move penalty, last move levelling
|
||||
ui32 getLowestCreatureSpeed() const;
|
||||
int3 getPosition(bool h3m = false) const; //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
|
||||
@ -177,7 +177,7 @@ public:
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void setType(si32 ID, si32 subID);
|
||||
void setType(si32 ID, si32 subID) override;
|
||||
|
||||
void initHero();
|
||||
void initHero(HeroTypeID SUBID);
|
||||
|
@ -76,7 +76,7 @@ class DLL_LINKAGE CGUniversity : public CGMarket
|
||||
public:
|
||||
std::vector<int> skills; //available skills
|
||||
|
||||
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
|
||||
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
|
||||
void initObj() override;//set skills for trade
|
||||
void onHeroVisit(const CGHeroInstance * h) const override; //open window
|
||||
|
||||
|
@ -203,21 +203,21 @@ public:
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
bool passableFor(PlayerColor color) const;
|
||||
bool passableFor(PlayerColor color) const override;
|
||||
//int3 getSightCenter() const override; //"center" tile from which the sight distance is calculated
|
||||
int getSightRadious() const override; //returns sight distance
|
||||
int getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
|
||||
void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed. Parameter will be cleared
|
||||
int getBoatType() const override; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
|
||||
void getOutOffsets(std::vector<int3> &offsets) const override; //offsets to obj pos when we boat can be placed. Parameter will be cleared
|
||||
int getMarketEfficiency() const override; //=market count
|
||||
bool allowsTrade(EMarketMode::EMarketMode mode) const;
|
||||
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
|
||||
bool allowsTrade(EMarketMode::EMarketMode mode) const override;
|
||||
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
|
||||
|
||||
void setType(si32 ID, si32 subID);
|
||||
void setType(si32 ID, si32 subID) override;
|
||||
void updateAppearance();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
bool needsLastStack() const;
|
||||
bool needsLastStack() const override;
|
||||
CGTownInstance::EFortLevel fortLevel() const;
|
||||
int hallLevel() const; // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
|
||||
int mageGuildLevel() const; // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
|
||||
|
@ -156,7 +156,7 @@ protected:
|
||||
class DLL_LINKAGE CGKeymasterTent : public CGKeys
|
||||
{
|
||||
public:
|
||||
bool wasVisited (PlayerColor player) const;
|
||||
bool wasVisited (PlayerColor player) const override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
@ -173,9 +173,9 @@ public:
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
|
||||
void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
|
||||
void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
|
||||
void getRolloverText (MetaString &text, bool onHover) const;
|
||||
bool checkQuest (const CGHeroInstance * h) const;
|
||||
bool checkQuest (const CGHeroInstance * h) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -39,16 +39,16 @@ protected:
|
||||
public:
|
||||
CDefaultObjectTypeHandler(){}
|
||||
|
||||
CGObjectInstance * create(ObjectTemplate tmpl) const
|
||||
CGObjectInstance * create(ObjectTemplate tmpl) const override
|
||||
{
|
||||
return createTyped(tmpl);
|
||||
}
|
||||
|
||||
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
|
||||
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override
|
||||
{
|
||||
}
|
||||
|
||||
virtual std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const
|
||||
virtual std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const override
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
@ -58,24 +58,24 @@ class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
|
||||
{
|
||||
public:
|
||||
CObstacleConstructor();
|
||||
bool isStaticObject();
|
||||
bool isStaticObject() override;
|
||||
};
|
||||
|
||||
class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
|
||||
{
|
||||
JsonNode filtersJson;
|
||||
protected:
|
||||
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
|
||||
void initTypeData(const JsonNode & input);
|
||||
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
|
||||
void initTypeData(const JsonNode & input) override;
|
||||
|
||||
public:
|
||||
CFaction * faction;
|
||||
std::map<std::string, LogicalExpression<BuildingID>> filters;
|
||||
|
||||
CTownInstanceConstructor();
|
||||
CGObjectInstance * create(ObjectTemplate tmpl) const;
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
|
||||
void afterLoadFinalization();
|
||||
CGObjectInstance * create(ObjectTemplate tmpl) const override;
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
|
||||
void afterLoadFinalization() override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -88,17 +88,17 @@ class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance
|
||||
{
|
||||
JsonNode filtersJson;
|
||||
protected:
|
||||
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
|
||||
void initTypeData(const JsonNode & input);
|
||||
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
|
||||
void initTypeData(const JsonNode & input) override;
|
||||
|
||||
public:
|
||||
CHeroClass * heroClass;
|
||||
std::map<std::string, LogicalExpression<HeroTypeID>> filters;
|
||||
|
||||
CHeroInstanceConstructor();
|
||||
CGObjectInstance * create(ObjectTemplate tmpl) const;
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
|
||||
void afterLoadFinalization();
|
||||
CGObjectInstance * create(ObjectTemplate tmpl) const override;
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
|
||||
void afterLoadFinalization() override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -114,14 +114,14 @@ class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling
|
||||
JsonNode guards;
|
||||
|
||||
protected:
|
||||
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
|
||||
void initTypeData(const JsonNode & input);
|
||||
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
|
||||
void initTypeData(const JsonNode & input) override;
|
||||
|
||||
public:
|
||||
|
||||
CDwellingInstanceConstructor();
|
||||
CGObjectInstance * create(ObjectTemplate tmpl) const;
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
|
||||
CGObjectInstance * create(ObjectTemplate tmpl) const override;
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
|
||||
|
||||
bool producesCreature(const CCreature * crea) const;
|
||||
std::vector<const CCreature *> getProducedCreatures() const;
|
||||
@ -163,13 +163,13 @@ public:
|
||||
TPossibleGuards getPossibleGuards() const;
|
||||
|
||||
// These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
|
||||
CArmyStructure minGuards() const;
|
||||
CArmyStructure maxGuards() const;
|
||||
CArmyStructure minGuards() const override;
|
||||
CArmyStructure maxGuards() const override;
|
||||
|
||||
bool givesResources() const;
|
||||
bool givesArtifacts() const;
|
||||
bool givesCreatures() const;
|
||||
bool givesSpells() const;
|
||||
bool givesResources() const override;
|
||||
bool givesArtifacts() const override;
|
||||
bool givesCreatures() const override;
|
||||
bool givesSpells() const override;
|
||||
};
|
||||
|
||||
class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
|
||||
@ -178,7 +178,7 @@ class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
|
||||
|
||||
JsonVector levels;
|
||||
protected:
|
||||
void initTypeData(const JsonNode & input);
|
||||
void initTypeData(const JsonNode & input) override;
|
||||
|
||||
public:
|
||||
// all banks of this type will be reset N days after clearing,
|
||||
@ -186,10 +186,10 @@ public:
|
||||
|
||||
CBankInstanceConstructor();
|
||||
|
||||
CGObjectInstance *create(ObjectTemplate tmpl) const;
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
|
||||
CGObjectInstance *create(ObjectTemplate tmpl) const override;
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
|
||||
|
||||
std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const;
|
||||
std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ class DLL_LINKAGE CPlayersVisited: public CGObjectInstance
|
||||
public:
|
||||
std::set<PlayerColor> players; //players that visited this object
|
||||
|
||||
bool wasVisited(PlayerColor player) const;
|
||||
bool wasVisited(PlayerColor player) const override;
|
||||
bool wasVisited(TeamID team) const;
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
|
||||
@ -394,7 +394,7 @@ public:
|
||||
class CGShipyard : public CGObjectInstance, public IShipyard
|
||||
{
|
||||
public:
|
||||
void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
|
||||
void getOutOffsets(std::vector<int3> &offsets) const override; //offsets to obj pos when we boat can be placed
|
||||
CGShipyard();
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
|
||||
|
@ -50,14 +50,14 @@ public:
|
||||
*
|
||||
* @return a unique ptr of the loaded map class
|
||||
*/
|
||||
std::unique_ptr<CMap> loadMap();
|
||||
std::unique_ptr<CMap> loadMap() override;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map header.
|
||||
*
|
||||
* @return a unique ptr of the loaded map header class
|
||||
*/
|
||||
std::unique_ptr<CMapHeader> loadMapHeader();
|
||||
std::unique_ptr<CMapHeader> loadMapHeader() override;
|
||||
|
||||
/** true if you want to enable the map loader profiler to see how long a specific part took; default=false */
|
||||
static const bool IS_PROFILING_ENABLED;
|
||||
|
@ -31,20 +31,20 @@ public:
|
||||
*
|
||||
* @return a unique ptr of the loaded map class
|
||||
*/
|
||||
std::unique_ptr<CMap> loadMap();
|
||||
std::unique_ptr<CMap> loadMap() override;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/Json map header.
|
||||
*
|
||||
* @return a unique ptr of the loaded map header class
|
||||
*/
|
||||
std::unique_ptr<CMapHeader> loadMapHeader();
|
||||
std::unique_ptr<CMapHeader> loadMapHeader() override;
|
||||
|
||||
/**
|
||||
* Modifies supplied map header using Json data
|
||||
*
|
||||
*/
|
||||
void patchMapHeader(std::unique_ptr<CMapHeader> & header);
|
||||
void patchMapHeader(std::unique_ptr<CMapHeader> & header) override;
|
||||
|
||||
private:
|
||||
/**
|
||||
|
@ -28,12 +28,12 @@ public:
|
||||
|
||||
const std::map<std::string, CRmgTemplate *> & getTemplates() const;
|
||||
|
||||
std::vector<bool> getDefaultAllowed() const;
|
||||
std::vector<JsonNode> loadLegacyData(size_t dataSize);
|
||||
std::vector<bool> getDefaultAllowed() const override;
|
||||
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
||||
|
||||
/// loads single object into game. Scope is namespace of this object, same as name of source mod
|
||||
virtual void loadObject(std::string scope, std::string name, const JsonNode & data);
|
||||
virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index);
|
||||
virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
||||
virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
||||
|
||||
private:
|
||||
CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
|
||||
|
@ -250,7 +250,7 @@ public:
|
||||
void sendMessageToAll(const std::string &message);
|
||||
void sendMessageTo(CConnection &c, const std::string &message);
|
||||
void sendToAllClients(CPackForClient * info);
|
||||
void sendAndApply(CPackForClient * info);
|
||||
void sendAndApply(CPackForClient * info) override;
|
||||
void applyAndSend(CPackForClient * info);
|
||||
void sendAndApply(CGarrisonOperationPack * info);
|
||||
void sendAndApply(SetResource * info);
|
||||
|
@ -94,7 +94,7 @@ public:
|
||||
bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
|
||||
const CGHeroInstance *hero;
|
||||
|
||||
virtual void onExposure(CGameHandler *gh, QueryPtr topQuery);
|
||||
virtual void onExposure(CGameHandler *gh, QueryPtr topQuery) override;
|
||||
|
||||
CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory = false);
|
||||
virtual void onAdding(CGameHandler *gh, PlayerColor color) override;
|
||||
|
Loading…
Reference in New Issue
Block a user