diff --git a/client/renderSDL/ScreenHandler.cpp b/client/renderSDL/ScreenHandler.cpp index 527b4ac75..f08f80c4d 100644 --- a/client/renderSDL/ScreenHandler.cpp +++ b/client/renderSDL/ScreenHandler.cpp @@ -37,8 +37,7 @@ SDL_Surface * screen = nullptr; //main screen surface SDL_Surface * screen2 = nullptr; //and hlp surface (used to store not-active interfaces layer) SDL_Surface * screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed -static const std::string NAME_AFFIX = "client"; -static const std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name +static const std::string NAME = GameConstants::VCMI_VERSION; //application name std::tuple ScreenHandler::getSupportedScalingRange() const {