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https://github.com/vcmi/vcmi.git
synced 2025-06-17 00:07:41 +02:00
Restored previously disabled University code, add interface to notify
market-like objects
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@ -891,26 +891,20 @@ CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int
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pos.x += X;
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pos.y += Y;
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// TODO: restore
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//bars->setCustom("UNIVRED", 0, 0);
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//bars->setCustom("UNIVGOLD", 1, 0);
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//bars->setCustom("UNIVGREN", 2, 0);
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topBar = std::make_shared<CPicture>(ImagePath::builtin("UNIVRED"), Point(-28, -22));
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bottomBar = std::make_shared<CPicture>(ImagePath::builtin("UNIVRED"), Point(-28, 48));
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icon = std::make_shared<CAnimImage>(AnimationPath::builtin("SECSKILL"), _ID * 3 + 3, 0);
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name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(ID)->getNameTranslated());
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level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
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pos.h = icon->pos.h;
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pos.w = icon->pos.w;
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update();
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}
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void CUniversityWindow::CItem::clickPressed(const Point & cursorPosition)
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{
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if(state() == 2)
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bool skillKnown = parent->hero->getSecSkillLevel(ID);
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bool canLearn = parent->hero->canLearnSkill(ID);
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if (!skillKnown && canLearn)
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GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
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}
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@ -919,23 +913,37 @@ void CUniversityWindow::CItem::showPopupWindow(const Point & cursorPosition)
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CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(ComponentType::SEC_SKILL, ID, 1));
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}
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void CUniversityWindow::CItem::update()
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{
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bool skillKnown = parent->hero->getSecSkillLevel(ID);
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bool canLearn = parent->hero->canLearnSkill(ID);
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ImagePath image;
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if (skillKnown)
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image = ImagePath::builtin("UNIVGOLD");
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else if (canLearn)
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image = ImagePath::builtin("UNIVGREN");
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else
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image = ImagePath::builtin("UNIVRED");
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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topBar = std::make_shared<CPicture>(image, Point(-28, -22));
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bottomBar = std::make_shared<CPicture>(image, Point(-28, 48));
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// needs to be on top of background bars
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name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, ID.toEntity(VLC)->getNameTranslated());
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level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
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}
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void CUniversityWindow::CItem::hover(bool on)
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{
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if(on)
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GH.statusbar()->write(CGI->skillh->getByIndex(ID)->getNameTranslated());
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GH.statusbar()->write(ID.toEntity(VLC)->getNameTranslated());
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else
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GH.statusbar()->clear();
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}
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int CUniversityWindow::CItem::state()
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{
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if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
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return 1;
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if(!parent->hero->canLearnSkill(SecondarySkill(ID)))//can't learn more skills
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return 0;
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return 2;
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}
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CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market, const std::function<void()> & onWindowClosed)
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS1")),
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hero(_hero),
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@ -987,12 +995,17 @@ void CUniversityWindow::close()
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CStatusbarWindow::close();
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}
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void CUniversityWindow::updateSecondarySkills()
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{
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for (auto const & item : items)
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item->update();
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}
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void CUniversityWindow::makeDeal(SecondarySkill skill)
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{
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LOCPLINT->cb->trade(market, EMarketMode::RESOURCE_SKILL, GameResID(GameResID::GOLD), skill, 1, hero);
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}
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CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, SecondarySkill SKILL, bool available)
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS2.PCX")),
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owner(owner_)
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