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- fixed RPATH in cmake
- minor fixes
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@ -128,6 +128,7 @@ CCreature * CModHandler::loadCreature (const JsonNode &node)
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cre->fightValue = node["fightValue"].Float();
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cre->AIValue = node["aiValue"].Float();
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cre->growth = node["growth"].Float();
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cre->hordeGrowth = node["horde"].Float(); // Needed at least until configurable buildings
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cre->addBonus(node["hitPoints"].Float(), Bonus::STACK_HEALTH);
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cre->addBonus(node["speed"].Float(), Bonus::STACKS_SPEED);
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