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- fixed RPATH in cmake

- minor fixes
This commit is contained in:
Ivan Savenko
2012-10-08 15:21:59 +00:00
parent db10f512d5
commit fcc66b7bb9
3 changed files with 7 additions and 2 deletions

View File

@ -128,6 +128,7 @@ CCreature * CModHandler::loadCreature (const JsonNode &node)
cre->fightValue = node["fightValue"].Float();
cre->AIValue = node["aiValue"].Float();
cre->growth = node["growth"].Float();
cre->hordeGrowth = node["horde"].Float(); // Needed at least until configurable buildings
cre->addBonus(node["hitPoints"].Float(), Bonus::STACK_HEALTH);
cre->addBonus(node["speed"].Float(), Bonus::STACKS_SPEED);