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- fixed RPATH in cmake
- minor fixes
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@ -64,8 +64,12 @@ add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
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add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
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add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
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if (CMAKE_INSTALL_RPATH) # if RPATH is not empty - add separator for one more entry
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SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_RPATH}:")
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endif()
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# remain full RPATH when installing (needed to find shared libraries)
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SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}/vcmi")
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SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_RPATH}${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}/vcmi")
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SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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add_subdirectory(lib)
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@ -29,7 +29,7 @@
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],
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"MAPS/":
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[
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{"type" : "dir", "path" : "ALL/Maps"}
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{"type" : "dir", "path" : "ALL/MODS/WOG/Maps"}
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],
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}
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}
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@ -128,6 +128,7 @@ CCreature * CModHandler::loadCreature (const JsonNode &node)
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cre->fightValue = node["fightValue"].Float();
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cre->AIValue = node["aiValue"].Float();
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cre->growth = node["growth"].Float();
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cre->hordeGrowth = node["horde"].Float(); // Needed at least until configurable buildings
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cre->addBonus(node["hitPoints"].Float(), Bonus::STACK_HEALTH);
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cre->addBonus(node["speed"].Float(), Bonus::STACKS_SPEED);
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