mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
introduce BattleOnlyModeStartInfo for multiplayer
This commit is contained in:
@@ -19,6 +19,7 @@
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#include "lobby/ExtraOptionsTab.h"
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#include "lobby/SelectionTab.h"
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#include "lobby/CBonusSelection.h"
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#include "lobby/BattleOnlyMode.h"
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#include "globalLobby/GlobalLobbyWindow.h"
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#include "globalLobby/GlobalLobbyServerSetup.h"
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#include "globalLobby/GlobalLobbyClient.h"
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@@ -113,6 +114,9 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack
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if(!lobby || !handler.isGuest())
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return;
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if(auto topWindow = ENGINE->windows().topWindow<BattleOnlyModeWindow>())
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topWindow->close();
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switch(pack.action)
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{
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case LobbyGuiAction::NO_TAB:
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@@ -133,6 +137,9 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack
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case LobbyGuiAction::OPEN_EXTRA_OPTIONS:
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lobby->toggleTab(lobby->tabExtraOptions);
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break;
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case LobbyGuiAction::BATTLE_MODE:
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BattleOnlyMode::openBattleWindow();
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break;
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}
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}
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@@ -51,6 +51,7 @@
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#include "../../lib/mapping/CMapService.h"
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#include "../../lib/mapping/MapFormat.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/texts/MetaString.h"
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#include "../../lib/texts/TextOperations.h"
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#include "../../lib/filesystem/Filesystem.h"
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@@ -59,10 +60,17 @@ void BattleOnlyMode::openBattleWindow()
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ENGINE->windows().createAndPushWindow<BattleOnlyModeWindow>();
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}
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BattleOnlyModeStartInfo::BattleOnlyModeStartInfo()
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: selectedTerrain(TerrainId::DIRT)
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, selectedTown(FactionID::NONE)
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{
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for(auto & element : selectedArmy)
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element = std::make_shared<CCreatureSet>();
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}
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BattleOnlyModeWindow::BattleOnlyModeWindow()
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: CWindowObject(BORDERED)
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, selectedTerrain(TerrainId::DIRT)
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, selectedTown(FactionID::NONE)
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, startInfo(std::make_shared<BattleOnlyModeStartInfo>())
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{
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OBJECT_CONSTRUCTION;
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@@ -112,29 +120,29 @@ BattleOnlyModeWindow::BattleOnlyModeWindow()
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ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefield"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefieldSelect"), [this, terrains, factions](int index){
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if(terrains.size() > index)
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{
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selectedTerrain = terrains[index]->getId();
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selectedTown = FactionID::NONE;
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startInfo->selectedTerrain = terrains[index]->getId();
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startInfo->selectedTown = FactionID::NONE;
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}
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else
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{
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selectedTerrain = TerrainId::NONE;
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startInfo->selectedTerrain = TerrainId::NONE;
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auto it = std::next(factions.begin(), index - terrains.size());
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if (it != factions.end())
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selectedTown = *it;
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startInfo->selectedTown = *it;
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}
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setTerrainButtonText();
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setOkButtonEnabled();
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}, (selectedTerrain != TerrainId::NONE ? static_cast<int>(selectedTerrain) : static_cast<int>(selectedTown + terrains.size())), images, true, true);
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}, (startInfo->selectedTerrain != TerrainId::NONE ? static_cast<int>(startInfo->selectedTerrain) : static_cast<int>(startInfo->selectedTown + terrains.size())), images, true, true);
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});
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buttonReset = std::make_shared<CButton>(Point(289, 174), AnimationPath::builtin("GSPButtonClear"), CButton::tooltip(), [this](){
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selectedTerrain = TerrainId::DIRT;
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selectedTown = FactionID::NONE;
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startInfo->selectedTerrain = TerrainId::DIRT;
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startInfo->selectedTown = FactionID::NONE;
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setTerrainButtonText();
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setOkButtonEnabled();
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heroSelector1->selectedHero.reset();
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heroSelector2->selectedHero.reset();
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heroSelector1->selectedArmy->clearSlots();
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heroSelector2->selectedArmy->clearSlots();
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startInfo->selectedHero[0].reset();
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startInfo->selectedHero[1].reset();
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startInfo->selectedArmy[0]->clearSlots();
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startInfo->selectedArmy[1]->clearSlots();
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for(size_t i=0; i<GameConstants::ARMY_SIZE; i++)
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{
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heroSelector1->selectedArmyInput.at(i)->setText("1");
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@@ -151,8 +159,8 @@ BattleOnlyModeWindow::BattleOnlyModeWindow()
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setTerrainButtonText();
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setOkButtonEnabled();
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heroSelector1 = std::make_shared<BattleOnlyModeHeroSelector>(*this, Point(0, 40));
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heroSelector2 = std::make_shared<BattleOnlyModeHeroSelector>(*this, Point(260, 40));
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heroSelector1 = std::make_shared<BattleOnlyModeHeroSelector>(0, *this, Point(0, 40));
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heroSelector2 = std::make_shared<BattleOnlyModeHeroSelector>(1, *this, Point(260, 40));
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}
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void BattleOnlyModeWindow::init()
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@@ -164,19 +172,20 @@ void BattleOnlyModeWindow::init()
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map->height = 10;
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map->mapLevels = 1;
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map->battleOnly = true;
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map->name = MetaString::createFromTextID("vcmi.lobby.battleOnlyMode");
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cb = std::make_unique<EditorCallback>(map.get());
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}
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void BattleOnlyModeWindow::setTerrainButtonText()
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{
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battlefieldSelector->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefield") + ": " + (selectedTerrain != TerrainId::NONE ? selectedTerrain.toEntity(LIBRARY)->getNameTranslated() : selectedTown.toEntity(LIBRARY)->getNameTranslated()), EFonts::FONT_SMALL, Colors::WHITE);
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battlefieldSelector->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefield") + ": " + (startInfo->selectedTerrain != TerrainId::NONE ? startInfo->selectedTerrain.toEntity(LIBRARY)->getNameTranslated() : startInfo->selectedTown.toEntity(LIBRARY)->getNameTranslated()), EFonts::FONT_SMALL, Colors::WHITE);
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}
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void BattleOnlyModeWindow::setOkButtonEnabled()
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{
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bool canStart = (selectedTerrain != TerrainId::NONE || selectedTown != FactionID::NONE);
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canStart &= (heroSelector1 && heroSelector1->selectedHero && ((heroSelector2 && heroSelector2->selectedHero) || (selectedTown != FactionID::NONE && heroSelector2->selectedArmy->stacksCount())));
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bool canStart = (startInfo->selectedTerrain != TerrainId::NONE || startInfo->selectedTown != FactionID::NONE);
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canStart &= (startInfo->selectedHero[0] && ((startInfo->selectedHero[1]) || (startInfo->selectedTown != FactionID::NONE && startInfo->selectedArmy[1]->stacksCount())));
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buttonOk->block(!canStart);
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}
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@@ -189,9 +198,9 @@ std::shared_ptr<IImage> drawBlackBox(Point size, std::string text)
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return image;
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}
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BattleOnlyModeHeroSelector::BattleOnlyModeHeroSelector(BattleOnlyModeWindow& parent, Point position)
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: parent(parent)
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, selectedArmy(std::make_shared<CCreatureSet>())
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BattleOnlyModeHeroSelector::BattleOnlyModeHeroSelector(int id, BattleOnlyModeWindow& p, Point position)
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: parent(p)
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, id(id)
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{
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OBJECT_CONSTRUCTION;
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@@ -209,6 +218,9 @@ BattleOnlyModeHeroSelector::BattleOnlyModeHeroSelector(BattleOnlyModeWindow& par
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primSkillsInput.push_back(std::make_shared<CTextInput>(Rect(78 + i * 36, 58, 32, 16), EFonts::FONT_SMALL, ETextAlignment::CENTER, false));
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primSkillsInput.back()->setFilterNumber(0, 100);
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primSkillsInput.back()->setText("0");
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primSkillsInput.back()->setCallback([this, i, id](const std::string & text){
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parent.startInfo->primSkillLevel[id][i] = std::stoi(primSkillsInput[i]->getText());
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});
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}
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creatureImage.resize(GameConstants::ARMY_SIZE);
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@@ -217,9 +229,9 @@ BattleOnlyModeHeroSelector::BattleOnlyModeHeroSelector(BattleOnlyModeWindow& par
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selectedArmyInput.push_back(std::make_shared<CTextInput>(Rect(5 + i * 36, 113, 32, 16), EFonts::FONT_SMALL, ETextAlignment::CENTER, false));
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selectedArmyInput.back()->setFilterNumber(1, 10000000, 3);
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selectedArmyInput.back()->setText("1");
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selectedArmyInput.back()->setCallback([this, i](const std::string & text){
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if(!selectedArmy->slotEmpty(SlotID(i)))
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selectedArmy->setCreature(SlotID(i), selectedArmy->getCreature(SlotID(i))->getId(), TextOperations::parseMetric<int>(text));
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selectedArmyInput.back()->setCallback([this, i, id](const std::string & text){
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if(!parent.startInfo->selectedArmy[id]->slotEmpty(SlotID(i)))
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parent.startInfo->selectedArmy[id]->setCreature(SlotID(i), parent.startInfo->selectedArmy[id]->getCreature(SlotID(i))->getId(), TextOperations::parseMetric<int>(text));
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});
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}
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@@ -231,15 +243,19 @@ void BattleOnlyModeHeroSelector::setHeroIcon()
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{
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OBJECT_CONSTRUCTION;
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if(!selectedHero)
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if(!parent.startInfo->selectedHero[id])
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{
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heroImage = std::make_shared<CPicture>(drawBlackBox(Point(58, 64), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSelect")), Point(6, 7));
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heroLabel = std::make_shared<CLabel>(160, 16, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->translate("core.genrltxt.507"));
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for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
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primSkillsInput[i]->setText(std::to_string(parent.startInfo->primSkillLevel[id][i]));
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}
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else
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{
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heroImage = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("PortraitsLarge"), EImageBlitMode::COLORKEY)->getImage(selectedHero->getHeroType()->imageIndex), Point(6, 7));
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heroLabel = std::make_shared<CLabel>(160, 16, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, selectedHero->getNameTranslated());
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heroImage = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("PortraitsLarge"), EImageBlitMode::COLORKEY)->getImage(parent.startInfo->selectedHero[id]->getHeroType()->imageIndex), Point(6, 7));
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heroLabel = std::make_shared<CLabel>(160, 16, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, parent.startInfo->selectedHero[id]->getNameTranslated());
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for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
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primSkillsInput[i]->setText("0");
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}
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heroImage->addLClickCallback([this](){
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@@ -255,8 +271,8 @@ void BattleOnlyModeHeroSelector::setHeroIcon()
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return heroA->heroClass->faction < heroB->heroClass->faction;
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});
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int selectedIndex = !selectedHero ? 0 : (1 + std::distance(heroes.begin(), std::find_if(heroes.begin(), heroes.end(), [this](auto heroID) {
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return heroID == selectedHero->getHeroType()->getId();
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int selectedIndex = !parent.startInfo->selectedHero[id] ? 0 : (1 + std::distance(heroes.begin(), std::find_if(heroes.begin(), heroes.end(), [this](auto heroID) {
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return heroID == parent.startInfo->selectedHero[id]->getHeroType()->getId();
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})));
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std::vector<std::string> texts;
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@@ -275,7 +291,7 @@ void BattleOnlyModeHeroSelector::setHeroIcon()
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auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("object.core.hero.name"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeHeroSelect"), [this, heroes](int index){
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if(index == 0)
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{
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selectedHero.reset();
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parent.startInfo->selectedHero[id].reset();
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setHeroIcon();
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return;
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}
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@@ -287,7 +303,10 @@ void BattleOnlyModeHeroSelector::setHeroIcon()
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auto obj = std::dynamic_pointer_cast<CGHeroInstance>(factory->create(parent.cb.get(), templates.front()));
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obj->setHeroType(hero);
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selectedHero = obj;
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parent.startInfo->selectedHero[id] = obj;
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for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
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parent.startInfo->primSkillLevel[id][i] = 0;
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setHeroIcon();
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parent.setOkButtonEnabled();
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}, selectedIndex, images, true, true);
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@@ -302,10 +321,10 @@ void BattleOnlyModeHeroSelector::setHeroIcon()
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});
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heroImage->addRClickCallback([this](){
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if(!selectedHero)
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if(!parent.startInfo->selectedHero[id])
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return;
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ENGINE->windows().createAndPushWindow<CHeroOverview>(selectedHero->getHeroType()->getId());
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ENGINE->windows().createAndPushWindow<CHeroOverview>(parent.startInfo->selectedHero[id]->getHeroType()->getId());
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});
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}
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@@ -315,11 +334,11 @@ void BattleOnlyModeHeroSelector::setCreatureIcons()
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for(int i = 0; i < creatureImage.size(); i++)
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{
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if(selectedArmy->slotEmpty(SlotID(i)))
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if(parent.startInfo->selectedArmy[id]->slotEmpty(SlotID(i)))
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creatureImage[i] = std::make_shared<CPicture>(drawBlackBox(Point(32, 32), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSelect")), Point(6 + i * 36, 78));
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else
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{
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auto creatureID = selectedArmy->Slots().at(SlotID(i))->getCreatureID();
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auto creatureID = parent.startInfo->selectedArmy[id]->Slots().at(SlotID(i))->getCreatureID();
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creatureImage[i] = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CPRSMALL"), EImageBlitMode::COLORKEY)->getImage(LIBRARY->creh->objects.at(creatureID)->getIconIndex()), Point(6 + i * 36, 78));
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}
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@@ -336,8 +355,8 @@ void BattleOnlyModeHeroSelector::setCreatureIcons()
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return creatureA->getFactionID() < creatureB->getFactionID();
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});
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int selectedIndex = selectedArmy->slotEmpty(SlotID(i)) ? 0 : (1 + std::distance(creatures.begin(), std::find_if(creatures.begin(), creatures.end(), [this, i](auto creatureID) {
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return creatureID == selectedArmy->Slots().at(SlotID(i))->getId();
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int selectedIndex = parent.startInfo->selectedArmy[id]->slotEmpty(SlotID(i)) ? 0 : (1 + std::distance(creatures.begin(), std::find_if(creatures.begin(), creatures.end(), [this, i](auto creatureID) {
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return creatureID == parent.startInfo->selectedArmy[id]->Slots().at(SlotID(i))->getId();
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})));
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std::vector<std::string> texts;
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@@ -356,15 +375,15 @@ void BattleOnlyModeHeroSelector::setCreatureIcons()
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auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("core.genrltxt.42"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeCreatureSelect"), [this, creatures, i](int index){
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if(index == 0)
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{
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if(!selectedArmy->slotEmpty(SlotID(i)))
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selectedArmy->eraseStack(SlotID(i));
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if(!parent.startInfo->selectedArmy[id]->slotEmpty(SlotID(i)))
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parent.startInfo->selectedArmy[id]->eraseStack(SlotID(i));
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setCreatureIcons();
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return;
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}
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index--;
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auto creature = creatures.at(index).toCreature();
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selectedArmy->setCreature(SlotID(i), creature->getId(), 100);
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parent.startInfo->selectedArmy[id]->setCreature(SlotID(i), creature->getId(), 100);
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selectedArmyInput[SlotID(i)]->setText("100");
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setCreatureIcons();
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}, selectedIndex, images, true, true);
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@@ -379,10 +398,10 @@ void BattleOnlyModeHeroSelector::setCreatureIcons()
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});
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creatureImage[i]->addRClickCallback([this, i](){
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if(selectedArmy->slotEmpty(SlotID(i)))
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if(parent.startInfo->selectedArmy[id]->slotEmpty(SlotID(i)))
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return;
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ENGINE->windows().createAndPushWindow<CStackWindow>(LIBRARY->creh->objects.at(selectedArmy->Slots().at(SlotID(i))->getCreatureID()).get(), true);
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ENGINE->windows().createAndPushWindow<CStackWindow>(LIBRARY->creh->objects.at(parent.startInfo->selectedArmy[id]->Slots().at(SlotID(i))->getCreatureID()).get(), true);
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});
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}
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}
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@@ -395,7 +414,7 @@ void BattleOnlyModeWindow::startBattle()
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map->getEditManager()->clearTerrain(rng);
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map->getEditManager()->getTerrainSelection().selectAll();
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map->getEditManager()->drawTerrain(selectedTerrain == TerrainId::NONE ? TerrainId::DIRT : selectedTerrain, 0, rng);
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map->getEditManager()->drawTerrain(startInfo->selectedTerrain == TerrainId::NONE ? TerrainId::DIRT : startInfo->selectedTerrain, 0, rng);
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map->players[0].canComputerPlay = true;
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map->players[0].canHumanPlay = true;
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@@ -403,25 +422,25 @@ void BattleOnlyModeWindow::startBattle()
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auto knownHeroes = LIBRARY->objtypeh->knownSubObjects(Obj::HERO);
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auto addHero = [&](auto & selector, PlayerColor color, const int3 & position)
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auto addHero = [&](int sel, PlayerColor color, const int3 & position)
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{
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selector->selectedHero->setOwner(color);
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selector->selectedHero->pos = position;
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startInfo->selectedHero[sel]->setOwner(color);
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startInfo->selectedHero[sel]->pos = position;
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for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
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selector->selectedHero->pushPrimSkill(PrimarySkill(i), std::stoi(selector->primSkillsInput[i]->getText()));
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selector->selectedHero->clearSlots();
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startInfo->selectedHero[sel]->pushPrimSkill(PrimarySkill(i), startInfo->primSkillLevel[sel][i]);
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startInfo->selectedHero[sel]->clearSlots();
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for(int slot = 0; slot < GameConstants::ARMY_SIZE; slot++)
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if(!selector->selectedArmy->slotEmpty(SlotID(slot)))
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selector->selectedHero->putStack(SlotID(slot), selector->selectedArmy->detachStack(SlotID(slot)));
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map->getEditManager()->insertObject(selector->selectedHero);
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if(!startInfo->selectedArmy[sel]->slotEmpty(SlotID(slot)))
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startInfo->selectedHero[sel]->putStack(SlotID(slot), startInfo->selectedArmy[sel]->detachStack(SlotID(slot)));
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map->getEditManager()->insertObject(startInfo->selectedHero[sel]);
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};
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addHero(heroSelector1, PlayerColor(0), int3(5, 6, 0));
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if(selectedTown == FactionID::NONE)
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addHero(heroSelector2, PlayerColor(1), int3(5, 5, 0));
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addHero(0, PlayerColor(0), int3(5, 6, 0));
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if(startInfo->selectedTown == FactionID::NONE)
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addHero(1, PlayerColor(1), int3(5, 5, 0));
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else
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{
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auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::TOWN, selectedTown);
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auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::TOWN, startInfo->selectedTown);
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auto templates = factory->getTemplates();
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auto obj = factory->create(cb.get(), templates.front());
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auto townObj = std::dynamic_pointer_cast<CGTownInstance>(obj);
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@@ -429,14 +448,14 @@ void BattleOnlyModeWindow::startBattle()
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obj->pos = int3(5, 5, 0);
|
||||
for (const auto & building : townObj->getTown()->getAllBuildings())
|
||||
townObj->addBuilding(building);
|
||||
if(!heroSelector2->selectedHero)
|
||||
if(!startInfo->selectedHero[1])
|
||||
{
|
||||
for(int slot = 0; slot < GameConstants::ARMY_SIZE; slot++)
|
||||
if(!heroSelector2->selectedArmy->slotEmpty(SlotID(slot)))
|
||||
townObj->getArmy()->putStack(SlotID(slot), heroSelector2->selectedArmy->detachStack(SlotID(slot)));
|
||||
if(!startInfo->selectedArmy[1]->slotEmpty(SlotID(slot)))
|
||||
townObj->getArmy()->putStack(SlotID(slot), startInfo->selectedArmy[1]->detachStack(SlotID(slot)));
|
||||
}
|
||||
else
|
||||
addHero(heroSelector2, PlayerColor(1), int3(5, 5, 0));
|
||||
addHero(1, PlayerColor(1), int3(5, 5, 0));
|
||||
|
||||
map->getEditManager()->insertObject(townObj);
|
||||
}
|
||||
|
||||
@@ -36,6 +36,20 @@ public:
|
||||
static void openBattleWindow();
|
||||
};
|
||||
|
||||
class BattleOnlyModeStartInfo
|
||||
{
|
||||
public:
|
||||
TerrainId selectedTerrain;
|
||||
FactionID selectedTown;
|
||||
|
||||
std::array<std::shared_ptr<CGHeroInstance>, 2> selectedHero;
|
||||
std::array<std::shared_ptr<CCreatureSet>, 2> selectedArmy;
|
||||
|
||||
std::array<std::array<int, GameConstants::PRIMARY_SKILLS>, 2> primSkillLevel;
|
||||
|
||||
BattleOnlyModeStartInfo();
|
||||
};
|
||||
|
||||
class BattleOnlyModeHeroSelector : public CIntObject
|
||||
{
|
||||
private:
|
||||
@@ -45,24 +59,25 @@ private:
|
||||
std::shared_ptr<CPicture> heroImage;
|
||||
std::shared_ptr<CLabel> heroLabel;
|
||||
std::vector<std::shared_ptr<CPicture>> creatureImage;
|
||||
|
||||
int id;
|
||||
public:
|
||||
std::vector<std::shared_ptr<CAnimImage>> primSkills;
|
||||
std::vector<std::shared_ptr<GraphicalPrimitiveCanvas>> primSkillsBorder;
|
||||
std::vector<std::shared_ptr<CTextInput>> primSkillsInput;
|
||||
|
||||
std::shared_ptr<CGHeroInstance> selectedHero;
|
||||
std::shared_ptr<CCreatureSet> selectedArmy;
|
||||
std::vector<std::shared_ptr<CTextInput>> selectedArmyInput;
|
||||
|
||||
void setHeroIcon();
|
||||
void setCreatureIcons();
|
||||
BattleOnlyModeHeroSelector(BattleOnlyModeWindow& parent, Point position);
|
||||
BattleOnlyModeHeroSelector(int id, BattleOnlyModeWindow& parent, Point position);
|
||||
};
|
||||
|
||||
class BattleOnlyModeWindow : public CWindowObject
|
||||
{
|
||||
friend class BattleOnlyModeHeroSelector;
|
||||
private:
|
||||
std::shared_ptr<BattleOnlyModeStartInfo> startInfo;
|
||||
std::unique_ptr<CMap> map;
|
||||
std::shared_ptr<EditorCallback> cb;
|
||||
|
||||
@@ -76,9 +91,6 @@ private:
|
||||
std::shared_ptr<BattleOnlyModeHeroSelector> heroSelector1;
|
||||
std::shared_ptr<BattleOnlyModeHeroSelector> heroSelector2;
|
||||
|
||||
TerrainId selectedTerrain;
|
||||
FactionID selectedTown;
|
||||
|
||||
void init();
|
||||
void setTerrainButtonText();
|
||||
void setOkButtonEnabled();
|
||||
|
||||
@@ -90,7 +90,7 @@ struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
|
||||
struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
|
||||
{
|
||||
enum EAction : ui8 {
|
||||
NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
|
||||
NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS, BATTLE_MODE
|
||||
} action = NONE;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user