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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Implemented basic version of configurable Witch Hut
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@@ -37,17 +37,15 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
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BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
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{
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BankConfig bc;
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JsonRandom::Variables emptyVariables;
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bc.chance = static_cast<ui32>(level["chance"].Float());
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bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
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std::vector<SpellID> spells;
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IObjectInterface::cb->getAllowedSpells(spells);
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bc.guards = JsonRandom::loadCreatures(level["guards"], rng, emptyVariables);
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bc.resources = ResourceSet(level["reward"]["resources"]);
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bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
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bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
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bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
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bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng, emptyVariables);
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bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng, emptyVariables);
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bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, emptyVariables);
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return bc;
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}
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@@ -105,10 +103,12 @@ static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature *
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IObjectInfo::CArmyStructure CBankInfo::minGuards() const
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{
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JsonRandom::Variables emptyVariables;
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std::vector<IObjectInfo::CArmyStructure> armies;
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for(auto configEntry : config)
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{
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auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
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auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables);
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IObjectInfo::CArmyStructure army;
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for(auto & stack : stacks)
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{
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@@ -126,10 +126,12 @@ IObjectInfo::CArmyStructure CBankInfo::minGuards() const
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IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
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{
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JsonRandom::Variables emptyVariables;
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std::vector<IObjectInfo::CArmyStructure> armies;
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for(auto configEntry : config)
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{
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auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
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auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables);
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IObjectInfo::CArmyStructure army;
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for(auto & stack : stacks)
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{
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@@ -147,12 +149,13 @@ IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
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TPossibleGuards CBankInfo::getPossibleGuards() const
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{
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JsonRandom::Variables emptyVariables;
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TPossibleGuards out;
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for(const JsonNode & configEntry : config)
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{
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const JsonNode & guardsInfo = configEntry["guards"];
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auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
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auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables);
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IObjectInfo::CArmyStructure army;
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@@ -187,12 +190,13 @@ std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward()
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std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
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{
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JsonRandom::Variables emptyVariables;
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std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
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for(const JsonNode & configEntry : config)
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{
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const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
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auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
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auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables);
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for(auto stack : stacks)
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{
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