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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Implemented basic version of configurable Witch Hut

This commit is contained in:
Ivan Savenko
2023-09-30 18:47:47 +03:00
parent 79b7518b0e
commit fd01a25352
28 changed files with 316 additions and 296 deletions

View File

@@ -37,17 +37,15 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
{
BankConfig bc;
JsonRandom::Variables emptyVariables;
bc.chance = static_cast<ui32>(level["chance"].Float());
bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
std::vector<SpellID> spells;
IObjectInterface::cb->getAllowedSpells(spells);
bc.guards = JsonRandom::loadCreatures(level["guards"], rng, emptyVariables);
bc.resources = ResourceSet(level["reward"]["resources"]);
bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng, emptyVariables);
bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng, emptyVariables);
bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, emptyVariables);
return bc;
}
@@ -105,10 +103,12 @@ static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature *
IObjectInfo::CArmyStructure CBankInfo::minGuards() const
{
JsonRandom::Variables emptyVariables;
std::vector<IObjectInfo::CArmyStructure> armies;
for(auto configEntry : config)
{
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables);
IObjectInfo::CArmyStructure army;
for(auto & stack : stacks)
{
@@ -126,10 +126,12 @@ IObjectInfo::CArmyStructure CBankInfo::minGuards() const
IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
{
JsonRandom::Variables emptyVariables;
std::vector<IObjectInfo::CArmyStructure> armies;
for(auto configEntry : config)
{
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables);
IObjectInfo::CArmyStructure army;
for(auto & stack : stacks)
{
@@ -147,12 +149,13 @@ IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
TPossibleGuards CBankInfo::getPossibleGuards() const
{
JsonRandom::Variables emptyVariables;
TPossibleGuards out;
for(const JsonNode & configEntry : config)
{
const JsonNode & guardsInfo = configEntry["guards"];
auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables);
IObjectInfo::CArmyStructure army;
@@ -187,12 +190,13 @@ std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward()
std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
{
JsonRandom::Variables emptyVariables;
std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
for(const JsonNode & configEntry : config)
{
const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables);
for(auto stack : stacks)
{