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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

fix formatting

This commit is contained in:
Opuszek
2025-07-14 22:39:28 +02:00
parent 28e4e6c8cb
commit fd1caf661f

View File

@@ -342,9 +342,15 @@ void BattleFlowProcessor::activateNextStack(const CBattleInfoCallback & battle)
bool BattleFlowProcessor::tryMakeAutomaticAction(const CBattleInfoCallback & battle, const CStack * next) bool BattleFlowProcessor::tryMakeAutomaticAction(const CBattleInfoCallback & battle, const CStack * next)
{ {
bool actionPerformed = tryActivateMoralePenalty(battle, next) || tryActivateBerserkPenalty(battle, next) || tryAutomaticActionOfWarMachines(battle, next); if(tryActivateMoralePenalty(battle, next))
return true;
if(tryActivateBerserkPenalty(battle, next))
return true;
if(tryAutomaticActionOfWarMachines(battle, next))
return true;
if (!actionPerformed) {
stackTurnTrigger(battle, next); //various effects stackTurnTrigger(battle, next); //various effects
if(next->fear) if(next->fear)
@@ -352,8 +358,8 @@ bool BattleFlowProcessor::tryMakeAutomaticAction(const CBattleInfoCallback & bat
makeStackDoNothing(battle, next); //end immediately if stack was affected by fear makeStackDoNothing(battle, next); //end immediately if stack was affected by fear
return true; return true;
} }
}
return actionPerformed; return false;
} }
bool BattleFlowProcessor::tryActivateMoralePenalty(const CBattleInfoCallback & battle, const CStack * next) { bool BattleFlowProcessor::tryActivateMoralePenalty(const CBattleInfoCallback & battle, const CStack * next) {
@@ -377,7 +383,8 @@ bool BattleFlowProcessor::tryActivateMoralePenalty(const CBattleInfoCallback & b
return false; return false;
} }
bool BattleFlowProcessor::tryActivateBerserkPenalty(const CBattleInfoCallback & battle, const CStack * next) { bool BattleFlowProcessor::tryActivateBerserkPenalty(const CBattleInfoCallback & battle, const CStack * next)
{
if (next->hasBonusOfType(BonusType::ATTACKS_NEAREST_CREATURE)) //while in berserk if (next->hasBonusOfType(BonusType::ATTACKS_NEAREST_CREATURE)) //while in berserk
{ {
logGlobal->trace("Handle Berserk effect"); logGlobal->trace("Handle Berserk effect");
@@ -404,11 +411,22 @@ bool BattleFlowProcessor::tryActivateBerserkPenalty(const CBattleInfoCallback &
return false; return false;
} }
bool BattleFlowProcessor::tryAutomaticActionOfWarMachines(const CBattleInfoCallback & battle, const CStack * next) { bool BattleFlowProcessor::tryAutomaticActionOfWarMachines(const CBattleInfoCallback & battle, const CStack * next)
return tryMakeAutomaticActionOfBallistaOrTowers(battle, next) || tryMakeAutomaticActionOfCatapult(battle, next) || tryMakeAutomaticActionOfFirstAidTent(battle, next); {
if (tryMakeAutomaticActionOfBallistaOrTowers(battle, next))
return true;
if (tryMakeAutomaticActionOfCatapult(battle, next))
return true;
if (tryMakeAutomaticActionOfFirstAidTent(battle, next))
return true;
return false;
} }
bool BattleFlowProcessor::tryMakeAutomaticActionOfBallistaOrTowers(const CBattleInfoCallback & battle, const CStack * next) { bool BattleFlowProcessor::tryMakeAutomaticActionOfBallistaOrTowers(const CBattleInfoCallback & battle, const CStack * next)
{
const CGHeroInstance * curOwner = battle.battleGetOwnerHero(next); const CGHeroInstance * curOwner = battle.battleGetOwnerHero(next);
const CreatureID stackCreatureId = next->unitType()->getId(); const CreatureID stackCreatureId = next->unitType()->getId();
@@ -477,7 +495,8 @@ bool BattleFlowProcessor::tryMakeAutomaticActionOfBallistaOrTowers(const CBattle
return false; return false;
} }
bool BattleFlowProcessor::tryMakeAutomaticActionOfCatapult(const CBattleInfoCallback & battle, const CStack * next) { bool BattleFlowProcessor::tryMakeAutomaticActionOfCatapult(const CBattleInfoCallback & battle, const CStack * next)
{
const CGHeroInstance * curOwner = battle.battleGetOwnerHero(next); const CGHeroInstance * curOwner = battle.battleGetOwnerHero(next);
if (next->unitType()->getId() == CreatureID::CATAPULT) if (next->unitType()->getId() == CreatureID::CATAPULT)
{ {
@@ -503,7 +522,8 @@ bool BattleFlowProcessor::tryMakeAutomaticActionOfCatapult(const CBattleInfoCall
return false; return false;
} }
bool BattleFlowProcessor::tryMakeAutomaticActionOfFirstAidTent(const CBattleInfoCallback & battle, const CStack * next) { bool BattleFlowProcessor::tryMakeAutomaticActionOfFirstAidTent(const CBattleInfoCallback & battle, const CStack * next)
{
const CGHeroInstance * curOwner = battle.battleGetOwnerHero(next); const CGHeroInstance * curOwner = battle.battleGetOwnerHero(next);
if (next->unitType()->getId() == CreatureID::FIRST_AID_TENT) if (next->unitType()->getId() == CreatureID::FIRST_AID_TENT)
{ {