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Merge pull request #571 from dydzio0614/VictoryCrashFix

Victory crash/freeze fix
This commit is contained in:
ArseniyShestakov 2019-04-22 08:50:00 +03:00 committed by GitHub
commit fd2a33bc36
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 12 additions and 3 deletions

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@ -1265,6 +1265,7 @@ static void handleEvent(SDL_Event & ev)
break; break;
case EUserEvent::CAMPAIGN_START_SCENARIO: case EUserEvent::CAMPAIGN_START_SCENARIO:
{ {
CSH->campaignServerRestartLock.set(true);
CSH->endGameplay(); CSH->endGameplay();
auto ourCampaign = std::shared_ptr<CCampaignState>(reinterpret_cast<CCampaignState *>(ev.user.data1)); auto ourCampaign = std::shared_ptr<CCampaignState>(reinterpret_cast<CCampaignState *>(ev.user.data1));
auto & epilogue = ourCampaign->camp->scenarios[ourCampaign->mapsConquered.back()].epilog; auto & epilogue = ourCampaign->camp->scenarios[ourCampaign->mapsConquered.back()].epilog;
@ -1281,6 +1282,7 @@ static void handleEvent(SDL_Event & ev)
} }
else else
{ {
CSH->campaignServerRestartLock.waitUntil(false);
finisher(); finisher();
} }
} }

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@ -2467,7 +2467,6 @@ void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
void CPlayerInterface::requestReturningToMainMenu(bool won) void CPlayerInterface::requestReturningToMainMenu(bool won)
{ {
CSH->state = EClientState::DISCONNECTING;
CCS->soundh->ambientStopAllChannels(); CCS->soundh->ambientStopAllChannels();
if(won && cb->getStartInfo()->campState) if(won && cb->getStartInfo()->campState)
CSH->startCampaignScenario(cb->getStartInfo()->campState); CSH->startCampaignScenario(cb->getStartInfo()->campState);

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@ -101,7 +101,7 @@ public:
extern std::string NAME; extern std::string NAME;
CServerHandler::CServerHandler() CServerHandler::CServerHandler()
: state(EClientState::NONE), mx(std::make_shared<boost::recursive_mutex>()), client(nullptr), loadMode(0), campaignStateToSend(nullptr) : state(EClientState::NONE), mx(std::make_shared<boost::recursive_mutex>()), client(nullptr), loadMode(0), campaignStateToSend(nullptr), campaignServerRestartLock(false)
{ {
uuid = boost::uuids::to_string(boost::uuids::random_generator()()); uuid = boost::uuids::to_string(boost::uuids::random_generator()());
applier = std::make_shared<CApplier<CBaseForLobbyApply>>(); applier = std::make_shared<CApplier<CBaseForLobbyApply>>();
@ -495,6 +495,7 @@ void CServerHandler::endGameplay(bool closeConnection, bool restart)
{ {
if(CMM) if(CMM)
{ {
GH.terminate_cond->setn(false);
GH.curInt = CMM.get(); GH.curInt = CMM.get();
CMM->enable(); CMM->enable();
} }
@ -644,6 +645,7 @@ void CServerHandler::threadHandleConnection()
logNetwork->error(e.what()); logNetwork->error(e.what());
if(client) if(client)
{ {
state = EClientState::DISCONNECTING;
CGuiHandler::pushSDLEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); CGuiHandler::pushSDLEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU);
} }
else else
@ -690,6 +692,7 @@ void CServerHandler::threadRunServer()
logNetwork->error("Check %s for more info", logName); logNetwork->error("Check %s for more info", logName);
} }
threadRunLocalServer.reset(); threadRunLocalServer.reset();
CSH->campaignServerRestartLock.setn(false);
#endif #endif
} }

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@ -12,6 +12,7 @@
#include "../lib/CStopWatch.h" #include "../lib/CStopWatch.h"
#include "../lib/StartInfo.h" #include "../lib/StartInfo.h"
#include "../lib/CondSh.h"
struct SharedMemory; struct SharedMemory;
class CConnection; class CConnection;
@ -95,6 +96,8 @@ public:
std::shared_ptr<CConnection> c; std::shared_ptr<CConnection> c;
CClient * client; CClient * client;
CondSh<bool> campaignServerRestartLock;
CServerHandler(); CServerHandler();
void resetStateForLobby(const StartInfo::EMode mode, const std::vector<std::string> * names = nullptr); void resetStateForLobby(const StartInfo::EMode mode, const std::vector<std::string> * names = nullptr);

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@ -352,7 +352,7 @@ std::shared_ptr<CMainMenu> CMainMenu::create()
if(!CMM) if(!CMM)
CMM = std::shared_ptr<CMainMenu>(new CMainMenu()); CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
GH.terminate_cond->set(false); GH.terminate_cond->setn(false);
return CMM; return CMM;
} }

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@ -191,6 +191,8 @@ void CVCMIServer::run()
{ {
gh->run(si->mode == StartInfo::LOAD_GAME); gh->run(si->mode == StartInfo::LOAD_GAME);
} }
while(state == EServerState::GAMEPLAY_ENDED)
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
} }
void CVCMIServer::threadAnnounceLobby() void CVCMIServer::threadAnnounceLobby()