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PlayerColor: add getStr and getStrCap functions with optional L10n
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@ -17,6 +17,8 @@
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#include "CArtHandler.h"
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#include "CCreatureHandler.h"
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#include "spells/CSpellHandler.h"
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#include "StringConstants.h"
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#include "CGeneralTextHandler.h"
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const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
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const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
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@ -57,6 +59,32 @@ bool PlayerColor::isValidPlayer() const
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return num < PLAYER_LIMIT_I;
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}
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std::string PlayerColor::getStr(bool L10n) const
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{
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std::string ret = "unnamed";
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if(isValidPlayer())
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{
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if(L10n)
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ret = VLC->generaltexth->colors[num];
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else
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ret = GameConstants::PLAYER_COLOR_NAMES[num];
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}
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else if(L10n)
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{
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ret = VLC->generaltexth->allTexts[508];
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ret[0] = std::tolower(ret[0]);
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}
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return ret;
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}
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std::string PlayerColor::getStrCap(bool L10n) const
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{
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std::string ret = getStr(L10n);
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ret[0] = std::toupper(ret[0]);
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return ret;
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}
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std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType)
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{
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static const std::map<Battle::ActionType, std::string> actionTypeToString =
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@ -262,6 +262,9 @@ class PlayerColor : public BaseForID<PlayerColor, ui8>
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DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
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std::string getStr(bool L10n = false) const;
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std::string getStrCap(bool L10n = false) const;
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friend class CGameInfoCallback;
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friend class CNonConstInfoCallback;
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};
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