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Some preparation towards mantis #1743:

- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
This commit is contained in:
beegee1
2014-03-17 19:51:07 +00:00
parent 1aff899f5b
commit fe1b16a7ec
22 changed files with 6774 additions and 6695 deletions

View File

@@ -143,7 +143,7 @@ public:
/// a random number generator by keeping the options in a valid state. Check options should return true, otherwise
/// this function fails.
void finalize();
void finalize(CRandomGenerator & gen);
void finalize(CRandomGenerator & rand);
/// Returns false if there is no template available which fits to the currently selected options.
bool checkOptions() const;
@@ -156,7 +156,7 @@ private:
PlayerColor getNextPlayerColor() const;
void updateCompOnlyPlayers();
void updatePlayers();
const CRmgTemplate * getPossibleTemplate(CRandomGenerator & gen) const;
const CRmgTemplate * getPossibleTemplate(CRandomGenerator & rand) const;
si32 width, height;
bool hasTwoLevels;