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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Pathfinder now uses CGameState directly instead of inheriting callback

This commit is contained in:
Ivan Savenko
2025-05-15 19:53:29 +03:00
parent e79c8b9fe1
commit fe2f5f9217
11 changed files with 36 additions and 37 deletions

View File

@@ -219,9 +219,9 @@ struct DLL_LINKAGE PathNodeInfo
PathNodeInfo();
virtual void setNode(CGameState & gs, CGPathNode * n);
virtual void setNode(const CGameState & gs, CGPathNode * n);
void updateInfo(CPathfinderHelper * hlp, CGameState & gs);
void updateInfo(CPathfinderHelper * hlp, const CGameState & gs);
bool isNodeObjectVisitable() const;
};
@@ -237,7 +237,7 @@ struct DLL_LINKAGE CDestinationNodeInfo : public PathNodeInfo
CDestinationNodeInfo();
void setNode(CGameState & gs, CGPathNode * n) override;
void setNode(const CGameState & gs, CGPathNode * n) override;
virtual bool isBetterWay() const;
};