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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

temporary settings to allow other contributors/players to try out ROOK as I use it for testing

This commit is contained in:
Mircea TheHonestCTO
2025-08-17 16:31:03 +02:00
parent daf24de3e9
commit fe8630e019
2 changed files with 9 additions and 9 deletions

View File

@@ -59,14 +59,14 @@
"updateHitmapOnTileReveal" : true,
"useTroopsFromGarrisons" : true,
"useOneWayMonoliths" : false,
"openMap": true,
"openMap": false,
"allowObjectGraph": false,
"pathfinderBucketsCount" : 3,
"pathfinderBucketSize" : 7,
"pathfinderBucketSize" : 28,
"retreatThresholdRelative" : 0.3,
"retreatThresholdAbsolute" : 10000,
"safeAttackRatio" : 1.1,
"maxArmyLossTarget" : 0.25,
"maxArmyLossTarget" : 0.35,
"useFuzzy" : false
},

View File

@@ -496,7 +496,7 @@
"heroes" :
{
// number of heroes that player can have active on map at the same time
"perPlayerOnMapCap" : 8,
"perPlayerOnMapCap" : 16,
// number of heroes that player can have in total, including garrisoned
"perPlayerTotalCap" : 9999,
// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
@@ -530,9 +530,9 @@
"specialtyCreatureGrowth" : 5,
/// Maximum amount of skills that can be offered to hero on levelup
"levelupTotalSkillsAmount" : 2,
"levelupTotalSkillsAmount" : 9999,
/// Maximum amount of advanced or expert skills that can be offered to hero on levelup
"levelupUpgradedSkillsAmount" : 1
"levelupUpgradedSkillsAmount" : 9999
},
"towns":
@@ -675,7 +675,7 @@
"creatures":
{
// creatures on map will grow by specified percentage each week
"weeklyGrowthPercent" : 10,
"weeklyGrowthPercent" : 25,
// creatures on map will not grow if their quantity is greater than this value
"weeklyGrowthCap" : 4000,
// if stack experience is on, creatures on map will get specified amount of experience daily
@@ -694,9 +694,9 @@
"dwellings" :
{
// if enabled, neutral dwellings will accumulate creatures
"accumulateWhenNeutral" : false,
"accumulateWhenNeutral" : true,
// if enabled, dwellings owned by players will accumulate creatures
"accumulateWhenOwned" : false,
"accumulateWhenOwned" : true,
// if enabled, game will attempt to merge slots in army on recruit if all slots in hero army are in use
"mergeOnRecruit" : true
},