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Finally game restart works
# Conflicts: # lib/CGameState.cpp # server/CVCMIServer.cpp
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@@ -372,6 +372,7 @@ void registerTypesLobbyPacks(Serializer &s)
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s.template registerType<CLobbyPackToPropagate, LobbyChatMessage>();
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// Only host client send
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s.template registerType<CLobbyPackToPropagate, LobbyGuiAction>();
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s.template registerType<CLobbyPackToPropagate, LobbyEndGame>();
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s.template registerType<CLobbyPackToPropagate, LobbyStartGame>();
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s.template registerType<CLobbyPackToPropagate, LobbyChangeHost>();
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// Only server send
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