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Code cleaning/refactoring
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@@ -2,7 +2,6 @@
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#define MAPHANDLER_H
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#include "hch\CAmbarCendamo.h"
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#include "hch\CSemiDefHandler.h"
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#include "CGameInfo.h"
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#include "hch\CDefHandler.h"
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#include <boost/logic/tribool.hpp>
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@@ -70,6 +69,7 @@ public:
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//std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
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std::vector<CDefHandler *> roadDefs;
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std::vector<CDefHandler *> staticRiverDefs;
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std::vector<CDefHandler*> defs;
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std::map<std::string, CDefHandler*> loadedDefs; //pointers to loaded defs (key is filename, uppercase)
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std::map<int, CGDefInfo*> villages, forts, capitols;
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@@ -78,6 +78,7 @@ public:
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PseudoV< PseudoV< PseudoV<unsigned char> > > hideBitmap; //specifies number of graphic that should be used to fully hide a tile
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void loadDefs();
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char & visAccess(int x, int y);
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char & undVisAccess(int x, int y);
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SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
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