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fixed missed initialization
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28dd12089b
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feaccead36
@ -99,6 +99,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
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: background(nullptr), queue(nullptr), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0),
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activeStack(nullptr), mouseHoveredStack(nullptr), stackToActivate(nullptr), selectedStack(nullptr), previouslyHoveredHex(-1),
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currentlyHoveredHex(-1), attackingHex(-1), stackCanCastSpell(false), creatureCasting(false), spellDestSelectMode(false), spellToCast(nullptr), sp(nullptr),
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creatureSpellToCast(-1),
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siegeH(nullptr), attackerInt(att), defenderInt(defen), curInt(att), animIDhelper(0),
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givenCommand(nullptr), myTurn(false), resWindow(nullptr), moveStarted(false), moveSoundHander(-1), bresult(nullptr)
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{
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