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Do not allow loading new objects into another mod namespace

This commit is contained in:
Ivan Savenko 2023-10-26 15:32:46 +03:00
parent 6337b0d3b9
commit feae8b6ae4

View File

@ -104,7 +104,16 @@ bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
JsonNode & data = entry.second;
if (data.meta != modName)
logMod->warn("Mod %s is attempting to inject object %s into mod %s! This may not be supported in future versions!", data.meta, name, modName);
{
// in this scenario, entire object record comes from another mod
// normally, this is used to "patch" object from another mod (which is legal)
// however in this case there is no object to patch. This might happen in such cases:
// - another mod attempts to add object into this mod (technically can be supported, but might lead to weird edge cases)
// - another mod attempts to edit object from this mod that no longer exist - DANGER since such patch likely has very incomplete data
// so emit warning and skip such case
logMod->warn("Mod %s attempts to edit object %s from mod %s but no such object exist!", data.meta, name, modName);
continue;
}
if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
{