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tactics distance increased to 1 + bonus (#375)

This commit is contained in:
Henning Koehler 2017-09-10 09:26:56 +12:00 committed by ArseniyShestakov
parent 940c8a0b82
commit feba7e1979
2 changed files with 5 additions and 4 deletions

View File

@ -546,17 +546,17 @@
}, },
"basic" : { "basic" : {
"effects" : { "effects" : {
"main" : { "val" : 3 } "main" : { "val" : 2 }
} }
}, },
"advanced" : { "advanced" : {
"effects" : { "effects" : {
"main" : { "val" : 5 } "main" : { "val" : 4 }
} }
}, },
"expert" : { "expert" : {
"effects" : { "effects" : {
"main" : { "val" : 7 } "main" : { "val" : 6 }
} }
} }
}, },

View File

@ -608,7 +608,8 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, ETerrainType terrain, BFieldType
if(tacticsSkillDiff && isTacticsAllowed) if(tacticsSkillDiff && isTacticsAllowed)
{ {
curB->tacticsSide = tacticsSkillDiff < 0; curB->tacticsSide = tacticsSkillDiff < 0;
curB->tacticDistance = std::abs(tacticsSkillDiff); //bonus specifies distance you can move beyond base row; this allows 100% compatibility with HMM3 mechanics
curB->tacticDistance = 1 + std::abs(tacticsSkillDiff);
} }
else else
curB->tacticDistance = 0; curB->tacticDistance = 0;