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vcmi: remove TFaction
This is a huge change and will break save compatibility
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@@ -67,7 +67,7 @@ struct DLL_LINKAGE PlayerInfo
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bool canComputerPlay;
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EAiTactic::EAiTactic aiTactic; /// The default value is EAiTactic::RANDOM.
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std::set<TFaction> allowedFactions;
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std::set<FactionID> allowedFactions;
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bool isFactionRandom;
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///main hero instance (VCMI maps only)
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