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vcmi: remove TFaction

This is a huge change and will break save compatibility
This commit is contained in:
Konstantin
2023-04-09 18:26:32 +03:00
parent 452cebfdfd
commit fedf7d377c
44 changed files with 135 additions and 134 deletions

View File

@@ -135,14 +135,14 @@ void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value
void CMapGenOptions::resetPlayersMap()
{
std::map<PlayerColor, TFaction> rememberTownTypes;
std::map<PlayerColor, FactionID> rememberTownTypes;
std::map<PlayerColor, TeamID> rememberTeam;
for(const auto & p : players)
{
auto town = p.second.getStartingTown();
if (town != RANDOM_SIZE)
rememberTownTypes[p.first] = town;
rememberTownTypes[p.first] = FactionID(town);
rememberTeam[p.first] = p.second.getTeam();
}