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vcmi: remove TFaction
This is a huge change and will break save compatibility
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@ -426,7 +426,7 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
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continue;
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if(!cre->getAIValue()) //bug #2681
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continue;
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if(!vstd::contains(zone.getMonsterTypes(), cre->getFactionIndex()))
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if(!vstd::contains(zone.getMonsterTypes(), cre->getFaction()))
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continue;
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if((static_cast<si32>(cre->getAIValue() * (cre->ammMin + cre->ammMax) / 2) < strength) && (strength < static_cast<si32>(cre->getAIValue()) * 100)) //at least one full monster. size between average size of given stack and 100
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{
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