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vcmi: remove TFaction
This is a huge change and will break save compatibility
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@@ -111,7 +111,7 @@ TEST_F(ERM_MA, Example)
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EXPECT_CALL(oldCreature, getAIValue()).WillOnce(Return(AI_VALUE));
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EXPECT_CALL(oldCreature, getFightValue()).WillOnce(Return(FIGHT_VALUE));
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EXPECT_CALL(oldCreature, getLevel()).WillOnce(Return(LEVEL));
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EXPECT_CALL(oldCreature, getFactionIndex()).WillOnce(Return(FACTION));
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EXPECT_CALL(oldCreature, getFaction()).WillOnce(Return(FACTION));
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EXPECT_CALL(oldCreature, isDoubleWide()).WillRepeatedly(Return(false));
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