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- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
This commit is contained in:
parent
44bde4a1d3
commit
feea589648
@ -1856,6 +1856,7 @@ void RandomMapTab::updateMapInfo()
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player.team = TeamID(i);
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player.hasMainTown = true;
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player.generateHeroAtMainTown = true;
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player.isFactionRandom = true;
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mapInfo.mapHeader->players.push_back(player);
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}
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@ -6,7 +6,7 @@
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#include "GUIClasses.h"
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#include "FunctionList.h"
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#include "../lib/mapping/CMapInfo.h"
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#include "../lib/rmg/CMapGenOptions.h"
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#include "../lib/rmg/CMapGenerator.h"
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/*
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* CPreGame.h, part of VCMI engine
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@ -25,7 +25,6 @@
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#include "JsonNode.h"
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#include "filesystem/CResourceLoader.h"
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#include "GameConstants.h"
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#include "rmg/CMapGenOptions.h"
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#include "rmg/CMapGenerator.h"
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DLL_LINKAGE boost::rand48 ran;
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@ -21,7 +21,6 @@ set(lib_SRCS
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mapping/CMapInfo.cpp
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mapping/CMapService.cpp
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mapping/MapFormatH3M.cpp
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rmg/CMapGenOptions.cpp
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rmg/CMapGenerator.cpp
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BattleAction.cpp
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BattleHex.cpp
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@ -25,6 +25,7 @@
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#include "CCreatureSet.h" //for CStackInstance
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#include "CObjectHandler.h" //for CArmedInstance
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#include "mapping/CCampaignHandler.h" //for CCampaignState
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#include "rmg/CMapGenerator.h" // for CMapGenOptions
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const ui32 version = 739;
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@ -12,8 +12,7 @@
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*
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*/
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#include "rmg/CMapGenOptions.h"
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class CMapGenOptions;
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class CCampaignState;
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/// Struct which describes the name, the color, the starting bonus of a player
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@ -159,8 +159,6 @@
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<Unit filename="mapping/MapFormatH3M.h" />
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<Unit filename="NetPacks.h" />
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<Unit filename="NetPacksLib.cpp" />
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<Unit filename="rmg/CMapGenOptions.cpp" />
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<Unit filename="rmg/CMapGenOptions.h" />
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<Unit filename="rmg/CMapGenerator.cpp" />
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<Unit filename="rmg/CMapGenerator.h" />
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<Unit filename="logging/CLogger.cpp" />
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@ -201,7 +201,6 @@
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<ClCompile Include="mapping\CMapEditManager.cpp" />
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<ClCompile Include="mapping\MapFormatH3M.cpp" />
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<ClCompile Include="RegisterTypes.cpp" />
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<ClCompile Include="rmg\CMapGenOptions.cpp" />
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<ClCompile Include="rmg\CMapGenerator.cpp" />
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<ClCompile Include="logging\CLogger.cpp" />
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<ClCompile Include="logging\CBasicLogConfigurator.cpp" />
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@ -270,7 +269,6 @@
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<ClInclude Include="mapping\CMapService.h" />
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<ClInclude Include="mapping\CMapEditManager.h" />
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<ClInclude Include="mapping\MapFormatH3M.h" />
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<ClInclude Include="rmg\CMapGenOptions.h" />
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<ClInclude Include="rmg\CMapGenerator.h" />
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<ClInclude Include="logging\CLogger.h" />
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<ClInclude Include="logging\CBasicLogConfigurator.h" />
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@ -1,354 +0,0 @@
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#include "StdInc.h"
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#include "CMapGenOptions.h"
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#include "../GameConstants.h"
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#include "../CRandomGenerator.h"
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#include "../VCMI_Lib.h"
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#include "../CTownHandler.h"
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CMapGenOptions::CMapGenOptions() : width(72), height(72), hasTwoLevels(true),
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playersCnt(RANDOM_SIZE), teamsCnt(RANDOM_SIZE), compOnlyPlayersCnt(0), compOnlyTeamsCnt(RANDOM_SIZE),
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waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM)
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{
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}
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si32 CMapGenOptions::getWidth() const
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{
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return width;
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}
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void CMapGenOptions::setWidth(si32 value)
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{
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if(value > 0)
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{
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width = value;
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}
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else
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{
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throw std::runtime_error("A map width lower than 1 is not allowed.");
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}
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}
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si32 CMapGenOptions::getHeight() const
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{
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return height;
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}
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void CMapGenOptions::setHeight(si32 value)
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{
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if(value > 0)
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{
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height = value;
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}
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else
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{
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throw std::runtime_error("A map height lower than 1 is not allowed.");
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}
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}
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bool CMapGenOptions::getHasTwoLevels() const
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{
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return hasTwoLevels;
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}
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void CMapGenOptions::setHasTwoLevels(bool value)
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{
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hasTwoLevels = value;
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}
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si8 CMapGenOptions::getPlayersCnt() const
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{
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return playersCnt;
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}
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void CMapGenOptions::setPlayersCnt(si8 value)
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{
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if((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE)
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{
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playersCnt = value;
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resetPlayersMap();
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}
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else
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{
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throw std::runtime_error("Players count of RMG options should be between 1 and " +
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boost::lexical_cast<std::string>(PlayerColor::PLAYER_LIMIT) + " or CMapGenOptions::RANDOM_SIZE for random.");
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}
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}
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si8 CMapGenOptions::getTeamsCnt() const
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{
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return teamsCnt;
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}
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void CMapGenOptions::setTeamsCnt(si8 value)
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{
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if(playersCnt == RANDOM_SIZE || (value >= 0 && value < playersCnt) || value == RANDOM_SIZE)
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{
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teamsCnt = value;
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}
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else
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{
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throw std::runtime_error("Teams count of RMG options should be between 0 and <" +
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boost::lexical_cast<std::string>(playersCnt) + "(players count) - 1> or CMapGenOptions::RANDOM_SIZE for random.");
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}
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}
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si8 CMapGenOptions::getCompOnlyPlayersCnt() const
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{
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return compOnlyPlayersCnt;
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}
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void CMapGenOptions::setCompOnlyPlayersCnt(si8 value)
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{
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if(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playersCnt))
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{
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compOnlyPlayersCnt = value;
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resetPlayersMap();
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}
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else
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{
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throw std::runtime_error(std::string("Computer only players count of RMG options should be ") +
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"between 0 and <PlayerColor::PLAYER_LIMIT - " + boost::lexical_cast<std::string>(playersCnt) +
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"(playersCount)> or CMapGenOptions::RANDOM_SIZE for random.");
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}
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}
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si8 CMapGenOptions::getCompOnlyTeamsCnt() const
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{
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return compOnlyTeamsCnt;
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}
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void CMapGenOptions::setCompOnlyTeamsCnt(si8 value)
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{
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if(value == RANDOM_SIZE || compOnlyPlayersCnt == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayersCnt - 1, 0)))
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{
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compOnlyTeamsCnt = value;
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}
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else
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{
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throw std::runtime_error(std::string("Computer only teams count of RMG options should be ") +
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"between 0 and <" + boost::lexical_cast<std::string>(compOnlyPlayersCnt) +
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"(compOnlyPlayersCnt) - 1> or CMapGenOptions::RANDOM_SIZE for random.");
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}
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}
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EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
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{
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return waterContent;
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}
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void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
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{
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waterContent = value;
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}
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EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
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{
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return monsterStrength;
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}
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void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
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{
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monsterStrength = value;
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}
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void CMapGenOptions::resetPlayersMap()
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{
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players.clear();
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int realPlayersCnt = playersCnt == RANDOM_SIZE ? PlayerColor::PLAYER_LIMIT_I : playersCnt;
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int realCompOnlyPlayersCnt = compOnlyPlayersCnt == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayersCnt;
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for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
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{
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CPlayerSettings player;
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player.setColor(PlayerColor(color));
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player.setPlayerType((color >= playersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
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players[PlayerColor(color)] = player;
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}
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}
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const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
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{
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return players;
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}
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void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
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{
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auto it = players.find(color);
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if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set starting town for the player with the color '%i'.") % color));
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it->second.setStartingTown(town);
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}
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void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
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{
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auto it = players.find(color);
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if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set player type for the player with the color '%i'.") % color));
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if(playerType == EPlayerType::COMP_ONLY) throw std::runtime_error("Cannot set player type computer only to a standard player.");
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it->second.setPlayerType(playerType);
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}
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void CMapGenOptions::finalize()
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{
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CRandomGenerator gen;
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finalize(gen);
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}
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void CMapGenOptions::finalize(CRandomGenerator & gen)
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{
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if(playersCnt == RANDOM_SIZE)
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{
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// 1 human is required at least
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auto humanPlayers = countHumanPlayers();
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if(humanPlayers == 0) humanPlayers = 1;
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playersCnt = gen.getInteger(humanPlayers, PlayerColor::PLAYER_LIMIT_I);
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// Remove AI players only from the end of the players map if necessary
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for(auto itrev = players.end(); itrev != players.begin();)
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{
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auto it = itrev;
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--it;
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if(players.size() == playersCnt) break;
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if(it->second.getPlayerType() == EPlayerType::AI)
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{
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players.erase(it);
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}
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else
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{
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--itrev;
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}
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}
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}
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if(teamsCnt == RANDOM_SIZE)
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{
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teamsCnt = gen.getInteger(0, playersCnt - 1);
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}
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if(compOnlyPlayersCnt == RANDOM_SIZE)
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{
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compOnlyPlayersCnt = gen.getInteger(0, 8 - playersCnt);
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auto totalPlayersCnt = playersCnt + compOnlyPlayersCnt;
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// Remove comp only players only from the end of the players map if necessary
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for(auto itrev = players.end(); itrev != players.begin();)
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{
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auto it = itrev;
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--it;
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if(players.size() <= totalPlayersCnt) break;
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if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
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{
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players.erase(it);
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}
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else
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{
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--itrev;
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}
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}
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// Add some comp only players if necessary
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auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
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for(int i = 0; i < compOnlyPlayersToAdd; ++i)
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{
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CPlayerSettings pSettings;
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pSettings.setPlayerType(EPlayerType::COMP_ONLY);
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pSettings.setColor(getNextPlayerColor());
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players[pSettings.getColor()] = pSettings;
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}
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}
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if(compOnlyTeamsCnt == RANDOM_SIZE)
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{
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compOnlyTeamsCnt = gen.getInteger(0, std::max(compOnlyPlayersCnt - 1, 0));
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}
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// There should be at least 2 players (1-player-maps aren't allowed)
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if(playersCnt + compOnlyPlayersCnt < 2)
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{
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CPlayerSettings pSettings;
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pSettings.setPlayerType(EPlayerType::AI);
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pSettings.setColor(getNextPlayerColor());
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players[pSettings.getColor()] = pSettings;
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playersCnt = 2;
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}
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// 1 team isn't allowed
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if(teamsCnt == 1 && compOnlyPlayersCnt == 0)
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{
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teamsCnt = 0;
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}
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if(waterContent == EWaterContent::RANDOM)
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{
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waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
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}
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if(monsterStrength == EMonsterStrength::RANDOM)
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{
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monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
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}
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}
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int CMapGenOptions::countHumanPlayers() const
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{
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return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
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{
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return pair.second.getPlayerType() == EPlayerType::HUMAN;
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}));
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}
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PlayerColor CMapGenOptions::getNextPlayerColor() const
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{
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for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
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{
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if(!players.count(i))
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{
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return i;
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}
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}
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throw std::runtime_error("Shouldn't happen. No free player color exists.");
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}
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CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
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{
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}
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PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
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{
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return color;
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}
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void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
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{
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if(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT)
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{
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color = value;
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}
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else
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{
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throw std::runtime_error("The color of the player is not in a valid range.");
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}
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}
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si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
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{
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return startingTown;
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}
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void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
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{
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if(value >= -1 && value < static_cast<int>(VLC->townh->towns.size()))
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{
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startingTown = value;
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}
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else
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{
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throw std::runtime_error("The starting town of the player is not in a valid range.");
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}
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}
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EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
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{
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return playerType;
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}
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void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
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{
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playerType = value;
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}
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@ -1,163 +0,0 @@
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/*
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* CMapGenOptions.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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class CRandomGenerator;
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namespace EWaterContent
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{
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enum EWaterContent
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{
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RANDOM = -1,
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NONE,
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NORMAL,
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ISLANDS
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};
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}
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namespace EMonsterStrength
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{
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enum EMonsterStrength
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{
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RANDOM = -1,
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WEAK,
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NORMAL,
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STRONG
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};
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}
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namespace EPlayerType
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{
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enum EPlayerType
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{
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HUMAN,
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AI,
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COMP_ONLY
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};
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}
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/// The map gen options class holds values about general map generation settings
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/// e.g. the size of the map, the count of players,...
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class DLL_LINKAGE CMapGenOptions
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{
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public:
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/// The player settings class maps the player color, starting town and human player flag.
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class CPlayerSettings
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{
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public:
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CPlayerSettings();
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/// The color of the player ranging from 0 to PlayerColor::PLAYER_LIMIT - 1.
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/// The default value is 0.
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PlayerColor getColor() const;
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void setColor(PlayerColor value);
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/// The starting town of the player ranging from 0 to town max count or RANDOM_TOWN.
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/// The default value is RANDOM_TOWN.
|
||||
si32 getStartingTown() const;
|
||||
void setStartingTown(si32 value);
|
||||
|
||||
/// The default value is EPlayerType::AI.
|
||||
EPlayerType::EPlayerType getPlayerType() const;
|
||||
void setPlayerType(EPlayerType::EPlayerType value);
|
||||
|
||||
/// Constant for a random town selection.
|
||||
static const si32 RANDOM_TOWN = -1;
|
||||
|
||||
private:
|
||||
PlayerColor color;
|
||||
si32 startingTown;
|
||||
EPlayerType::EPlayerType playerType;
|
||||
|
||||
public:
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & color & startingTown & playerType;
|
||||
}
|
||||
};
|
||||
|
||||
CMapGenOptions();
|
||||
|
||||
si32 getWidth() const;
|
||||
void setWidth(si32 value);
|
||||
|
||||
si32 getHeight() const;
|
||||
void setHeight(si32 value);
|
||||
|
||||
bool getHasTwoLevels() const;
|
||||
void setHasTwoLevels(bool value);
|
||||
|
||||
/// The count of the players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
|
||||
/// this method, all player settings are reset to default settings.
|
||||
si8 getPlayersCnt() const;
|
||||
void setPlayersCnt(si8 value);
|
||||
|
||||
/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
|
||||
si8 getTeamsCnt() const;
|
||||
void setTeamsCnt(si8 value);
|
||||
|
||||
/// The count of the computer only players ranging from 0 to <PlayerColor::PLAYER_LIMIT - players count> or RANDOM_SIZE for random.
|
||||
/// If you call this method, all player settings are reset to default settings.
|
||||
si8 getCompOnlyPlayersCnt() const;
|
||||
void setCompOnlyPlayersCnt(si8 value);
|
||||
|
||||
/// The count of the computer only teams ranging from 0 to <comp only players - 1> or RANDOM_SIZE for random.
|
||||
si8 getCompOnlyTeamsCnt() const;
|
||||
void setCompOnlyTeamsCnt(si8 value);
|
||||
|
||||
EWaterContent::EWaterContent getWaterContent() const;
|
||||
void setWaterContent(EWaterContent::EWaterContent value);
|
||||
|
||||
EMonsterStrength::EMonsterStrength getMonsterStrength() const;
|
||||
void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
|
||||
|
||||
/// The first player colors belong to standard players and the last player colors belong to comp only players.
|
||||
/// All standard players are by default of type EPlayerType::AI.
|
||||
const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
|
||||
void setStartingTownForPlayer(PlayerColor color, si32 town);
|
||||
/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
|
||||
/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN. Calling this method
|
||||
/// has no effect for the map itself, but it adds some informational text for the map description.
|
||||
void setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType);
|
||||
|
||||
/// Finalizes the options. All random sizes for various properties will be overwritten by numbers from
|
||||
/// a random number generator by keeping the options in a valid state.
|
||||
void finalize();
|
||||
void finalize(CRandomGenerator & gen);
|
||||
|
||||
static const si8 RANDOM_SIZE = -1;
|
||||
|
||||
private:
|
||||
void resetPlayersMap();
|
||||
int countHumanPlayers() const;
|
||||
PlayerColor getNextPlayerColor() const;
|
||||
|
||||
si32 width, height;
|
||||
bool hasTwoLevels;
|
||||
si8 playersCnt, teamsCnt, compOnlyPlayersCnt, compOnlyTeamsCnt;
|
||||
EWaterContent::EWaterContent waterContent;
|
||||
EMonsterStrength::EMonsterStrength monsterStrength;
|
||||
std::map<PlayerColor, CPlayerSettings> players;
|
||||
|
||||
public:
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
//FIXME: Enum is not a fixed with data type. Add enum class to both enums
|
||||
// later. For now it is ok.
|
||||
h & width & height & hasTwoLevels & playersCnt & teamsCnt & compOnlyPlayersCnt;
|
||||
h & compOnlyTeamsCnt & waterContent & monsterStrength & players;
|
||||
}
|
||||
};
|
@ -7,10 +7,356 @@
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "../CObjectHandler.h"
|
||||
#include "../CDefObjInfoHandler.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
|
||||
CMapGenOptions::CMapGenOptions() : width(72), height(72), hasTwoLevels(true),
|
||||
playersCnt(RANDOM_SIZE), teamsCnt(RANDOM_SIZE), compOnlyPlayersCnt(0), compOnlyTeamsCnt(RANDOM_SIZE),
|
||||
waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM)
|
||||
{
|
||||
resetPlayersMap();
|
||||
}
|
||||
|
||||
si32 CMapGenOptions::getWidth() const
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setWidth(si32 value)
|
||||
{
|
||||
if(value > 0)
|
||||
{
|
||||
width = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("A map width lower than 1 is not allowed.");
|
||||
}
|
||||
}
|
||||
|
||||
si32 CMapGenOptions::getHeight() const
|
||||
{
|
||||
return height;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setHeight(si32 value)
|
||||
{
|
||||
if(value > 0)
|
||||
{
|
||||
height = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("A map height lower than 1 is not allowed.");
|
||||
}
|
||||
}
|
||||
|
||||
bool CMapGenOptions::getHasTwoLevels() const
|
||||
{
|
||||
return hasTwoLevels;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setHasTwoLevels(bool value)
|
||||
{
|
||||
hasTwoLevels = value;
|
||||
}
|
||||
|
||||
si8 CMapGenOptions::getPlayersCnt() const
|
||||
{
|
||||
return playersCnt;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setPlayersCnt(si8 value)
|
||||
{
|
||||
if((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE)
|
||||
{
|
||||
playersCnt = value;
|
||||
resetPlayersMap();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("Players count of RMG options should be between 1 and " +
|
||||
std::to_string(PlayerColor::PLAYER_LIMIT_I) + " or CMapGenOptions::RANDOM_SIZE for random.");
|
||||
}
|
||||
}
|
||||
|
||||
si8 CMapGenOptions::getTeamsCnt() const
|
||||
{
|
||||
return teamsCnt;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setTeamsCnt(si8 value)
|
||||
{
|
||||
if(playersCnt == RANDOM_SIZE || (value >= 0 && value < playersCnt) || value == RANDOM_SIZE)
|
||||
{
|
||||
teamsCnt = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("Teams count of RMG options should be between 0 and <" +
|
||||
std::to_string(playersCnt) + "(players count) - 1> or CMapGenOptions::RANDOM_SIZE for random.");
|
||||
}
|
||||
}
|
||||
|
||||
si8 CMapGenOptions::getCompOnlyPlayersCnt() const
|
||||
{
|
||||
return compOnlyPlayersCnt;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setCompOnlyPlayersCnt(si8 value)
|
||||
{
|
||||
if(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playersCnt))
|
||||
{
|
||||
compOnlyPlayersCnt = value;
|
||||
resetPlayersMap();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error(std::string("Computer only players count of RMG options should be ") +
|
||||
"between 0 and <PlayerColor::PLAYER_LIMIT - " + std::to_string(playersCnt) +
|
||||
"(playersCount)> or CMapGenOptions::RANDOM_SIZE for random.");
|
||||
}
|
||||
}
|
||||
|
||||
si8 CMapGenOptions::getCompOnlyTeamsCnt() const
|
||||
{
|
||||
return compOnlyTeamsCnt;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setCompOnlyTeamsCnt(si8 value)
|
||||
{
|
||||
if(value == RANDOM_SIZE || compOnlyPlayersCnt == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayersCnt - 1, 0)))
|
||||
{
|
||||
compOnlyTeamsCnt = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error(std::string("Computer only teams count of RMG options should be ") +
|
||||
"between 0 and <" + std::to_string(compOnlyPlayersCnt) +
|
||||
"(compOnlyPlayersCnt) - 1> or CMapGenOptions::RANDOM_SIZE for random.");
|
||||
}
|
||||
}
|
||||
|
||||
EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
|
||||
{
|
||||
return waterContent;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
|
||||
{
|
||||
waterContent = value;
|
||||
}
|
||||
|
||||
EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
|
||||
{
|
||||
return monsterStrength;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
|
||||
{
|
||||
monsterStrength = value;
|
||||
}
|
||||
|
||||
void CMapGenOptions::resetPlayersMap()
|
||||
{
|
||||
players.clear();
|
||||
int realPlayersCnt = playersCnt == RANDOM_SIZE ? PlayerColor::PLAYER_LIMIT_I : playersCnt;
|
||||
int realCompOnlyPlayersCnt = compOnlyPlayersCnt == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayersCnt;
|
||||
for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
|
||||
{
|
||||
CPlayerSettings player;
|
||||
player.setColor(PlayerColor(color));
|
||||
player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
|
||||
players[PlayerColor(color)] = player;
|
||||
}
|
||||
}
|
||||
|
||||
const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
|
||||
{
|
||||
return players;
|
||||
}
|
||||
|
||||
void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
|
||||
{
|
||||
auto it = players.find(color);
|
||||
if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set starting town for the player with the color '%s'.") % std::to_string(color.getNum())));
|
||||
it->second.setStartingTown(town);
|
||||
}
|
||||
|
||||
void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
|
||||
{
|
||||
auto it = players.find(color);
|
||||
if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set player type for the player with the color '%s'.") % std::to_string(color.getNum())));
|
||||
if(playerType == EPlayerType::COMP_ONLY) throw std::runtime_error("Cannot set player type computer only to a standard player.");
|
||||
it->second.setPlayerType(playerType);
|
||||
}
|
||||
|
||||
void CMapGenOptions::finalize()
|
||||
{
|
||||
CRandomGenerator gen;
|
||||
finalize(gen);
|
||||
}
|
||||
|
||||
void CMapGenOptions::finalize(CRandomGenerator & gen)
|
||||
{
|
||||
if(playersCnt == RANDOM_SIZE)
|
||||
{
|
||||
// 1 human is required at least
|
||||
auto humanPlayers = countHumanPlayers();
|
||||
if(humanPlayers == 0) humanPlayers = 1;
|
||||
playersCnt = gen.getInteger(humanPlayers, PlayerColor::PLAYER_LIMIT_I);
|
||||
|
||||
// Remove AI players only from the end of the players map if necessary
|
||||
for(auto itrev = players.end(); itrev != players.begin();)
|
||||
{
|
||||
auto it = itrev;
|
||||
--it;
|
||||
if(players.size() == playersCnt) break;
|
||||
if(it->second.getPlayerType() == EPlayerType::AI)
|
||||
{
|
||||
players.erase(it);
|
||||
}
|
||||
else
|
||||
{
|
||||
--itrev;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(teamsCnt == RANDOM_SIZE)
|
||||
{
|
||||
teamsCnt = gen.getInteger(0, playersCnt - 1);
|
||||
}
|
||||
if(compOnlyPlayersCnt == RANDOM_SIZE)
|
||||
{
|
||||
compOnlyPlayersCnt = gen.getInteger(0, 8 - playersCnt);
|
||||
auto totalPlayersCnt = playersCnt + compOnlyPlayersCnt;
|
||||
|
||||
// Remove comp only players only from the end of the players map if necessary
|
||||
for(auto itrev = players.end(); itrev != players.begin();)
|
||||
{
|
||||
auto it = itrev;
|
||||
--it;
|
||||
if(players.size() <= totalPlayersCnt) break;
|
||||
if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
|
||||
{
|
||||
players.erase(it);
|
||||
}
|
||||
else
|
||||
{
|
||||
--itrev;
|
||||
}
|
||||
}
|
||||
|
||||
// Add some comp only players if necessary
|
||||
auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
|
||||
for(int i = 0; i < compOnlyPlayersToAdd; ++i)
|
||||
{
|
||||
CPlayerSettings pSettings;
|
||||
pSettings.setPlayerType(EPlayerType::COMP_ONLY);
|
||||
pSettings.setColor(getNextPlayerColor());
|
||||
players[pSettings.getColor()] = pSettings;
|
||||
}
|
||||
}
|
||||
if(compOnlyTeamsCnt == RANDOM_SIZE)
|
||||
{
|
||||
compOnlyTeamsCnt = gen.getInteger(0, std::max(compOnlyPlayersCnt - 1, 0));
|
||||
}
|
||||
|
||||
// There should be at least 2 players (1-player-maps aren't allowed)
|
||||
if(playersCnt + compOnlyPlayersCnt < 2)
|
||||
{
|
||||
CPlayerSettings pSettings;
|
||||
pSettings.setPlayerType(EPlayerType::AI);
|
||||
pSettings.setColor(getNextPlayerColor());
|
||||
players[pSettings.getColor()] = pSettings;
|
||||
playersCnt = 2;
|
||||
}
|
||||
|
||||
// 1 team isn't allowed
|
||||
if(teamsCnt == 1 && compOnlyPlayersCnt == 0)
|
||||
{
|
||||
teamsCnt = 0;
|
||||
}
|
||||
|
||||
if(waterContent == EWaterContent::RANDOM)
|
||||
{
|
||||
waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
|
||||
}
|
||||
if(monsterStrength == EMonsterStrength::RANDOM)
|
||||
{
|
||||
monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
|
||||
}
|
||||
}
|
||||
|
||||
int CMapGenOptions::countHumanPlayers() const
|
||||
{
|
||||
return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
|
||||
{
|
||||
return pair.second.getPlayerType() == EPlayerType::HUMAN;
|
||||
}));
|
||||
}
|
||||
|
||||
PlayerColor CMapGenOptions::getNextPlayerColor() const
|
||||
{
|
||||
for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
|
||||
{
|
||||
if(!players.count(i))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
throw std::runtime_error("Shouldn't happen. No free player color exists.");
|
||||
}
|
||||
|
||||
CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
|
||||
{
|
||||
return color;
|
||||
}
|
||||
|
||||
void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
|
||||
{
|
||||
if(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT)
|
||||
{
|
||||
color = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("The color of the player is not in a valid range.");
|
||||
}
|
||||
}
|
||||
|
||||
si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
|
||||
{
|
||||
return startingTown;
|
||||
}
|
||||
|
||||
void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
|
||||
{
|
||||
if(value >= -1 && value < static_cast<int>(VLC->townh->towns.size()))
|
||||
{
|
||||
startingTown = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("The starting town of the player is not in a valid range.");
|
||||
}
|
||||
}
|
||||
|
||||
EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
|
||||
{
|
||||
return playerType;
|
||||
}
|
||||
|
||||
void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
|
||||
{
|
||||
playerType = value;
|
||||
}
|
||||
|
||||
CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed) :
|
||||
mapGenOptions(mapGenOptions), randomSeed(randomSeed)
|
||||
{
|
||||
|
@ -12,13 +12,159 @@
|
||||
#pragma once
|
||||
|
||||
#include "../GameConstants.h"
|
||||
#include "CMapGenOptions.h"
|
||||
#include "../CRandomGenerator.h"
|
||||
|
||||
class CMap;
|
||||
class CTerrainViewPatternConfig;
|
||||
class CMapEditManager;
|
||||
|
||||
namespace EWaterContent
|
||||
{
|
||||
enum EWaterContent
|
||||
{
|
||||
RANDOM = -1,
|
||||
NONE,
|
||||
NORMAL,
|
||||
ISLANDS
|
||||
};
|
||||
}
|
||||
|
||||
namespace EMonsterStrength
|
||||
{
|
||||
enum EMonsterStrength
|
||||
{
|
||||
RANDOM = -1,
|
||||
WEAK,
|
||||
NORMAL,
|
||||
STRONG
|
||||
};
|
||||
}
|
||||
|
||||
namespace EPlayerType
|
||||
{
|
||||
enum EPlayerType
|
||||
{
|
||||
HUMAN,
|
||||
AI,
|
||||
COMP_ONLY
|
||||
};
|
||||
}
|
||||
|
||||
/// The map gen options class holds values about general map generation settings
|
||||
/// e.g. the size of the map, the count of players,...
|
||||
class DLL_LINKAGE CMapGenOptions
|
||||
{
|
||||
public:
|
||||
/// The player settings class maps the player color, starting town and human player flag.
|
||||
class CPlayerSettings
|
||||
{
|
||||
public:
|
||||
CPlayerSettings();
|
||||
|
||||
/// The color of the player ranging from 0 to PlayerColor::PLAYER_LIMIT - 1.
|
||||
/// The default value is 0.
|
||||
PlayerColor getColor() const;
|
||||
void setColor(PlayerColor value);
|
||||
|
||||
/// The starting town of the player ranging from 0 to town max count or RANDOM_TOWN.
|
||||
/// The default value is RANDOM_TOWN.
|
||||
si32 getStartingTown() const;
|
||||
void setStartingTown(si32 value);
|
||||
|
||||
/// The default value is EPlayerType::AI.
|
||||
EPlayerType::EPlayerType getPlayerType() const;
|
||||
void setPlayerType(EPlayerType::EPlayerType value);
|
||||
|
||||
/// Constant for a random town selection.
|
||||
static const si32 RANDOM_TOWN = -1;
|
||||
|
||||
private:
|
||||
PlayerColor color;
|
||||
si32 startingTown;
|
||||
EPlayerType::EPlayerType playerType;
|
||||
|
||||
public:
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & color & startingTown & playerType;
|
||||
}
|
||||
};
|
||||
|
||||
CMapGenOptions();
|
||||
|
||||
si32 getWidth() const;
|
||||
void setWidth(si32 value);
|
||||
|
||||
si32 getHeight() const;
|
||||
void setHeight(si32 value);
|
||||
|
||||
bool getHasTwoLevels() const;
|
||||
void setHasTwoLevels(bool value);
|
||||
|
||||
/// The count of the players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
|
||||
/// this method, all player settings are reset to default settings.
|
||||
si8 getPlayersCnt() const;
|
||||
void setPlayersCnt(si8 value);
|
||||
|
||||
/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
|
||||
si8 getTeamsCnt() const;
|
||||
void setTeamsCnt(si8 value);
|
||||
|
||||
/// The count of the computer only players ranging from 0 to <PlayerColor::PLAYER_LIMIT - players count> or RANDOM_SIZE for random.
|
||||
/// If you call this method, all player settings are reset to default settings.
|
||||
si8 getCompOnlyPlayersCnt() const;
|
||||
void setCompOnlyPlayersCnt(si8 value);
|
||||
|
||||
/// The count of the computer only teams ranging from 0 to <comp only players - 1> or RANDOM_SIZE for random.
|
||||
si8 getCompOnlyTeamsCnt() const;
|
||||
void setCompOnlyTeamsCnt(si8 value);
|
||||
|
||||
EWaterContent::EWaterContent getWaterContent() const;
|
||||
void setWaterContent(EWaterContent::EWaterContent value);
|
||||
|
||||
EMonsterStrength::EMonsterStrength getMonsterStrength() const;
|
||||
void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
|
||||
|
||||
/// The first player colors belong to standard players and the last player colors belong to comp only players.
|
||||
/// All standard players are by default of type EPlayerType::AI.
|
||||
const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
|
||||
void setStartingTownForPlayer(PlayerColor color, si32 town);
|
||||
/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
|
||||
/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN. Calling this method
|
||||
/// has no effect for the map itself, but it adds some informational text for the map description.
|
||||
void setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType);
|
||||
|
||||
/// Finalizes the options. All random sizes for various properties will be overwritten by numbers from
|
||||
/// a random number generator by keeping the options in a valid state.
|
||||
void finalize();
|
||||
void finalize(CRandomGenerator & gen);
|
||||
|
||||
static const si8 RANDOM_SIZE = -1;
|
||||
|
||||
private:
|
||||
void resetPlayersMap();
|
||||
int countHumanPlayers() const;
|
||||
PlayerColor getNextPlayerColor() const;
|
||||
|
||||
si32 width, height;
|
||||
bool hasTwoLevels;
|
||||
si8 playersCnt, teamsCnt, compOnlyPlayersCnt, compOnlyTeamsCnt;
|
||||
EWaterContent::EWaterContent waterContent;
|
||||
EMonsterStrength::EMonsterStrength monsterStrength;
|
||||
std::map<PlayerColor, CPlayerSettings> players;
|
||||
|
||||
public:
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
//FIXME: Enum is not a fixed with data type. Add enum class to both enums
|
||||
// later. For now it is ok.
|
||||
h & width & height & hasTwoLevels & playersCnt & teamsCnt & compOnlyPlayersCnt;
|
||||
h & compOnlyTeamsCnt & waterContent & monsterStrength & players;
|
||||
}
|
||||
};
|
||||
|
||||
/// The map generator creates a map randomly.
|
||||
class DLL_LINKAGE CMapGenerator
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user