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Initial version of 1.4.3 changelog

This commit is contained in:
Ivan Savenko 2024-01-15 16:24:44 +02:00
parent bf62e47481
commit ff36ef9f5c

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# 1.4.2 -> 1.4.3
### General
* Fixed the synchronisation of the audio and video of the opening movies.
* Fixed a bug that caused spells from mods to not show up in the Mage's Guild.
* Changed the default SDL driver on Windows from opengl to autodetection
* When a hero visits a town with a garrisoned hero, they will now automatically exchange spells if one of them has the Scholar skill.
* Movement and mana points are now replenished for new heroes in taverns.
### Multiplayer
* Simturn contact detection will now correctly check for hero moving range
* Simturn contact detection will now ignore wandering monsters
* Right-clicking the Simturns AI option now displays a tooltip
* Interaction attempts with other players during simturns will now have more concise error messages
* Turn timers are now limited to 24 hours in order to prevent bugs caused by an integer overflow.
* Fixed delays when editing turn timer duration
* Ending a turn during simturns will now block the interface correctly.
### Campaigns
* Player will no longer start the United Front of Song for the Father campaign with two Nimbuses.
* Fixed missing campaign description after loading saved game
* Campaign completion checkmarks will now be displayed after the entire campaign has been completed, rather than just after the first scenario.
* Fixed positioning of prologue and epilogue text during campaign scenario intros
### Interface
* Fixed switching between pages on small version of spellbook
* Saves with long filenames are now truncated in the UI to prevent overflow.
* Added option to sort saved games by change date
* Game now shows correct resource when selecting start bonus
* It is now possible to inspect commander skills during battles.
* Fixed incorrect cursor being displayed when hovering over navigable water tiles
* Fixed incorrect cursor display when hovering over water objects accessible from shore
### Stability
* Fixed possible creation of a duplicate hero in a random map when the player has chosen the starting hero.
* Fixed a crash when using the 'vcmiobelisk' cheat more than once.
* Fixed crash when reaching level 201. The maximum level is now limited to 197.
* Fixed crash when accessing a spell with an invalid SPELLCASTER bonus
* Fixed crash when trying to play music for an inaccessible tile
* Fixed memory corruption on loading of old mods with illegal 'index' field
* Fixed possible crash on server shutdown on Android
* Fixed possible crash when the affinity of the hero class is set to an invalid value
* Fixed crash on invalid creature in hero army due to outdated or broken mods
* Failure to initialise video subsystem now displays error message instead of silent crash
### Battles
* Battle turn queue now displays current turn
* Added option to show unit statistics sidebar in battle
* Right-clicking on a unit in the battle turn queue now displays the unit details popup.
* Fixed error messages for SUMMON_GUARDIANS and TRANSMUTATION bonuses
* Fixed Dendroid Bind ability
* Black Dragons no longer hate Giants, only Titans
* Spellcasting units such as Archangels can no longer cast spells on themselves.
* Coronius specialty will now correctly select affected units
### Launcher
* Welcome screen will automatically detect existing Heroes 3 installation on Windows
* It is now possible to install mods by dragging and dropping onto the launcher.
* It is now possible to install maps and campaigns by dragging and dropping onto the launcher.
* Czech launcher translation added
* Added option to select preferred SDL driver in launcher
### Map Editor
* Fixed saving of allowed abilities, spells, artifacts or heroes
### AI
* AI will no longer attempt to move immobilized units, such as those under the effect of Dendroid Bind.
* Fixed shooters not shooting when they have a range penalty
* Fixed Fire Elemental spell casting
* Fixed rare bug where unit would sometimes do nothing in battle
### Modding
* Added better reporting of "invalid identifiers" errors with suggestions on how to fix them
* Added FEROCITY bonus (HotA Aysiud)
* Added ENEMY_ATTACK_REDUCTION bonus (HotA Nix)
* Added REVENGE bonus (HotA Haspid)
* Extended DEATH_STARE bonus to support Pirates ability (HotA)
* DEATH_STARE now supports spell ID in addInfo field to override used spell
* SPELL_BEFORE_ATTACK bonus now supports spell priorities
* FIRST_STRIKE bonus supports subtypes damageTypeMelee, damageTypeRanged and damageTypeAll
* BLOCKS_RETALIATION now also blocks FIRST_STRIKE bonus
* Added 'canCastOnSelf' field for spells to allow creatures to cast spells on themselves.
# 1.4.1 -> 1.4.2
### General