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Initial version of 1.4.3 changelog
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ChangeLog.md
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ChangeLog.md
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# 1.4.2 -> 1.4.3
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### General
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* Fixed the synchronisation of the audio and video of the opening movies.
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* Fixed a bug that caused spells from mods to not show up in the Mage's Guild.
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* Changed the default SDL driver on Windows from opengl to autodetection
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* When a hero visits a town with a garrisoned hero, they will now automatically exchange spells if one of them has the Scholar skill.
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* Movement and mana points are now replenished for new heroes in taverns.
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### Multiplayer
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* Simturn contact detection will now correctly check for hero moving range
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* Simturn contact detection will now ignore wandering monsters
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* Right-clicking the Simturns AI option now displays a tooltip
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* Interaction attempts with other players during simturns will now have more concise error messages
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* Turn timers are now limited to 24 hours in order to prevent bugs caused by an integer overflow.
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* Fixed delays when editing turn timer duration
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* Ending a turn during simturns will now block the interface correctly.
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### Campaigns
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* Player will no longer start the United Front of Song for the Father campaign with two Nimbuses.
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* Fixed missing campaign description after loading saved game
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* Campaign completion checkmarks will now be displayed after the entire campaign has been completed, rather than just after the first scenario.
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* Fixed positioning of prologue and epilogue text during campaign scenario intros
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### Interface
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* Fixed switching between pages on small version of spellbook
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* Saves with long filenames are now truncated in the UI to prevent overflow.
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* Added option to sort saved games by change date
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* Game now shows correct resource when selecting start bonus
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* It is now possible to inspect commander skills during battles.
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* Fixed incorrect cursor being displayed when hovering over navigable water tiles
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* Fixed incorrect cursor display when hovering over water objects accessible from shore
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### Stability
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* Fixed possible creation of a duplicate hero in a random map when the player has chosen the starting hero.
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* Fixed a crash when using the 'vcmiobelisk' cheat more than once.
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* Fixed crash when reaching level 201. The maximum level is now limited to 197.
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* Fixed crash when accessing a spell with an invalid SPELLCASTER bonus
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* Fixed crash when trying to play music for an inaccessible tile
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* Fixed memory corruption on loading of old mods with illegal 'index' field
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* Fixed possible crash on server shutdown on Android
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* Fixed possible crash when the affinity of the hero class is set to an invalid value
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* Fixed crash on invalid creature in hero army due to outdated or broken mods
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* Failure to initialise video subsystem now displays error message instead of silent crash
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### Battles
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* Battle turn queue now displays current turn
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* Added option to show unit statistics sidebar in battle
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* Right-clicking on a unit in the battle turn queue now displays the unit details popup.
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* Fixed error messages for SUMMON_GUARDIANS and TRANSMUTATION bonuses
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* Fixed Dendroid Bind ability
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* Black Dragons no longer hate Giants, only Titans
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* Spellcasting units such as Archangels can no longer cast spells on themselves.
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* Coronius specialty will now correctly select affected units
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### Launcher
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* Welcome screen will automatically detect existing Heroes 3 installation on Windows
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* It is now possible to install mods by dragging and dropping onto the launcher.
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* It is now possible to install maps and campaigns by dragging and dropping onto the launcher.
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* Czech launcher translation added
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* Added option to select preferred SDL driver in launcher
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### Map Editor
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* Fixed saving of allowed abilities, spells, artifacts or heroes
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### AI
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* AI will no longer attempt to move immobilized units, such as those under the effect of Dendroid Bind.
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* Fixed shooters not shooting when they have a range penalty
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* Fixed Fire Elemental spell casting
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* Fixed rare bug where unit would sometimes do nothing in battle
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### Modding
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* Added better reporting of "invalid identifiers" errors with suggestions on how to fix them
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* Added FEROCITY bonus (HotA Aysiud)
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* Added ENEMY_ATTACK_REDUCTION bonus (HotA Nix)
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* Added REVENGE bonus (HotA Haspid)
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* Extended DEATH_STARE bonus to support Pirates ability (HotA)
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* DEATH_STARE now supports spell ID in addInfo field to override used spell
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* SPELL_BEFORE_ATTACK bonus now supports spell priorities
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* FIRST_STRIKE bonus supports subtypes damageTypeMelee, damageTypeRanged and damageTypeAll
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* BLOCKS_RETALIATION now also blocks FIRST_STRIKE bonus
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* Added 'canCastOnSelf' field for spells to allow creatures to cast spells on themselves.
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# 1.4.1 -> 1.4.2
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### General
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