1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00

Implemented automatic obstacle placement

This commit is contained in:
nordsoft 2022-09-03 16:27:06 +04:00
parent 2a3c603822
commit ff6cd104cf
6 changed files with 244 additions and 4 deletions

View File

@ -22,6 +22,183 @@
#include "CMapGenerator.h"
#include "../CRandomGenerator.h"
#include "Functions.h"
#include "../mapping/CMapEditManager.h"
void ObstacleProxy::collectPossibleObstacles(const Terrain & terrain)
{
//get all possible obstacles for this terrain
for(auto primaryID : VLC->objtypeh->knownObjects())
{
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
{
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
if(handler->isStaticObject())
{
for(auto temp : handler->getTemplates())
{
if(temp.canBePlacedAt(terrain) && temp.getBlockMapOffset().valid())
obstaclesBySize[temp.getBlockedOffsets().size()].push_back(temp);
}
}
}
}
for(auto o : obstaclesBySize)
{
possibleObstacles.push_back(o);
}
boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
{
return p1.first > p2.first; //bigger obstacles first
});
}
std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
{
std::pair<bool, bool> result(false, false);
if(blockedArea.contains(t))
result.first = true;
return result;
}
void ObstacleProxy::placeObject(CMapEditManager * manager, rmg::Object & object)
{
for(auto * instance : object.instances())
{
manager->insertObject(&instance->object());
}
//manager->placeObject(*objIter->first, false, false);
}
int ObstacleProxy::getWeightedObjects(const int3 & tile, const CMap * map, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
{
int maxWeight = std::numeric_limits<int>::min();
for(int i = 0; i < possibleObstacles.size(); ++i)
{
if(!possibleObstacles[i].first)
continue;
auto shuffledObstacles = possibleObstacles[i].second;
RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
for(auto & temp : shuffledObstacles)
{
auto handler = VLC->objtypeh->getHandlerFor(temp.id, temp.subid);
auto obj = handler->create(temp);
allObjects.emplace_back(*obj);
rmg::Object * rmgObject = &allObjects.back();
for(auto & offset : obj->getBlockedOffsets())
{
rmgObject->setPosition(tile - offset);
if(!map->isInTheMap(rmgObject->getPosition()))
continue;
if(!rmgObject->getArea().getSubarea([map](const int3 & t)
{
return !map->isInTheMap(t);
}).empty())
continue;
if(isProhibited(rmgObject->getArea()))
continue;
int coverageBlocked = 0;
int coveragePossible = 0;
//do not use area intersection in optimization purposes
for(auto & t : rmgObject->getArea().getTilesVector())
{
auto coverage = verifyCoverage(t);
if(coverage.first)
++coverageBlocked;
if(coverage.second)
++coveragePossible;
}
int coverageOverlap = possibleObstacles[i].first - coverageBlocked - coveragePossible;
int weight = possibleObstacles[i].first + coverageBlocked - coverageOverlap * possibleObstacles[i].first;
assert(coverageOverlap >= 0);
if(weight > maxWeight)
{
weightedObjects.clear();
maxWeight = weight;
weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
if(weight > 0)
break;
}
else if(weight == maxWeight)
weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
}
}
if(maxWeight > 0)
break;
}
return maxWeight;
}
void ObstacleProxy::placeObstacles(CMap * map, CRandomGenerator & rand)
{
//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
auto blockedTiles = blockedArea.getTilesVector();
int tilePos = 0;
while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
{
auto tile = blockedArea.getTilesVector()[tilePos];
std::list<rmg::Object> allObjects;
std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
int maxWeight = getWeightedObjects(tile, map, rand, allObjects, weightedObjects);
if(weightedObjects.empty())
{
tilePos += 1;
continue;
}
auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
objIter->first->setPosition(objIter->second);
placeObject(map->getEditManager(), *objIter->first);
blockedArea.subtract(objIter->first->getArea());
tilePos = 0;
postProcess(*objIter->first);
if(maxWeight < 0)
logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
for(auto & o : allObjects)
{
if(&o != objIter->first)
o.clear();
}
}
}
void ObstacleProxy::postProcess(const rmg::Object & object)
{
//river processing
/*if(riverManager)
{
if(object.instances().front()->object().typeName == "mountain")
riverManager->riverSource().unite(object.>getArea());
if(object.instances().front()->object().typeName == "lake")
riverManager->riverSink().unite(oobject.getArea());
}*/
}
bool ObstacleProxy::isProhibited(const rmg::Area & objArea) const
{
/*if(prohibitedArea.overlap(rmgObject->getArea()))
continue;
if(!totalArea.contains(rmgObject->getArea()))
continue;*/
return false;
}
void ObstaclePlacer::process()
{

View File

@ -11,6 +11,37 @@
#pragma once
#include "Zone.h"
class CMap;
class CMapEditManager;
class DLL_LINKAGE ObstacleProxy
{
public:
ObstacleProxy() = default;
virtual ~ObstacleProxy() = default;
rmg::Area blockedArea;
void collectPossibleObstacles(const Terrain & terrain);
void placeObstacles(CMap * map, CRandomGenerator & rand);
virtual std::pair<bool, bool> verifyCoverage(const int3 & t) const;
virtual void placeObject(CMapEditManager * manager, rmg::Object & object);
virtual void postProcess(const rmg::Object & object);
virtual bool isProhibited(const rmg::Area & objArea) const;
protected:
int getWeightedObjects(const int3 & tile, const CMap * map, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects);
typedef std::vector<ObjectTemplate> ObstacleVector;
std::map<int, ObstacleVector> obstaclesBySize;
typedef std::pair<int, ObstacleVector> ObstaclePair;
std::vector<ObstaclePair> possibleObstacles;
};
class ObstaclePlacer: public Modificator
{
public:

View File

@ -23,7 +23,7 @@ namespace rmg
void toAbsolute(Tileset & tiles, const int3 & position);
void toRelative(Tileset & tiles, const int3 & position);
class Area
class DLL_LINKAGE Area
{
public:
Area() = default;

View File

@ -19,6 +19,7 @@
#include "../lib/mapping/CMapEditManager.h"
#include "../lib/Terrain.h"
#include "../lib/mapObjects/CObjectClassesHandler.h"
#include "../lib/rmg/ObstaclePlacer.h"
#include "CGameInfo.h"
@ -723,3 +724,35 @@ void MainWindow::on_filter_textChanged(const QString &arg1)
objectBrowser->sort(0);
}
void MainWindow::on_actionFill_triggered()
{
if(!map || !scenes[mapLevel])
return;
auto selection = scenes[mapLevel]->selectionTerrainView.selection();
if(selection.empty())
return;
//split by zones
std::map<Terrain, ObstacleProxy> terrainSelected;
for(auto & t : selection)
{
auto tl = map->getTile(t);
if(tl.blocked || tl.visitable)
continue;
terrainSelected[tl.terType].blockedArea.add(t);
}
for(auto & sel : terrainSelected)
{
sel.second.collectPossibleObstacles(sel.first);
sel.second.placeObstacles(map.get(), CRandomGenerator::getDefault());
}
scenes[mapLevel]->selectionObjectsView.deleteSelection();
resetMapHandler();
scenes[mapLevel]->updateViews();
}

View File

@ -70,6 +70,8 @@ private slots:
void on_filter_textChanged(const QString &arg1);
void on_actionFill_triggered();
public slots:
void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);

View File

@ -724,9 +724,6 @@
</property>
</action>
<action name="actionFill">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Fill</string>
</property>