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Client-side support for hosting game server via lobby
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@@ -266,17 +266,11 @@ void CVCMIServer::establishOutgoingConnection()
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if(!cmdLineOptions.count("lobby"))
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return;
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uuid = cmdLineOptions["lobby-uuid"].as<std::string>();
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auto address = cmdLineOptions["lobby"].as<std::string>();
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int port = cmdLineOptions["lobby-port"].as<ui16>();
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logNetwork->info("Establishing connection to remote at %s:%d with uuid %s", address, port, uuid);
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std::string hostname = settings["lobby"]["hostname"].String();
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int16_t port = settings["lobby"]["port"].Integer();
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outgoingConnection = std::make_unique<NetworkClient>(*this);
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outgoingConnection->start(address, port);//, SERVER_NAME, uuid);
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// connections.insert(c);
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// remoteConnections.insert(c);
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outgoingConnection->start(hostname, port);
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}
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void CVCMIServer::prepareToRestart()
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@@ -1004,12 +998,7 @@ static void handleCommandOptions(int argc, const char * argv[], boost::program_o
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("help,h", "display help and exit")
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("version,v", "display version information and exit")
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("run-by-client", "indicate that server launched by client on same machine")
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("uuid", po::value<std::string>(), "")
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("port", po::value<ui16>(), "port at which server will listen to connections from client")
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("lobby", po::value<std::string>(), "address to remote lobby")
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("lobby-port", po::value<ui16>(), "port at which server connect to remote lobby")
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("lobby-uuid", po::value<std::string>(), "")
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("connections", po::value<ui16>(), "amount of connections to remote lobby");
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("port", po::value<ui16>(), "port at which server will listen to connections from client");
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if(argc > 1)
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{
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