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blockingDialog functions: the answer parameter can be negative
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@@ -48,7 +48,7 @@ public:
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void pickRandomObject(vstd::RNG & rand) override;
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void newTurn(vstd::RNG & rand) const override;
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void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
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void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
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void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
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CreatureID getCreature() const;
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//stack formation depends on position,
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