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blockingDialog functions: the answer
parameter can be negative
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@ -63,7 +63,7 @@ public:
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void heroLevelUpDone(const CGHeroInstance *hero) const override;
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/// applies player selection of reward
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void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
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void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
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void initObj(vstd::RNG & rand) override;
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