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cloned Nullkiller into Nullkiller2
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@@ -1,6 +1,6 @@
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#pragma once
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#include "Engine/Nullkiller.h"
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#include "Engine/Nullkiller2.h"
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namespace NKAI
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{
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@@ -26,7 +26,7 @@ void pforeachTilePos(const int3 & mapSize, TFunc fn)
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}
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template<typename TFunc>
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void pforeachTilePaths(const int3 & mapSize, const Nullkiller * ai, TFunc fn)
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void pforeachTilePaths(const int3 & mapSize, const Nullkiller2 * ai, TFunc fn)
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{
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for(int z = 0; z < mapSize.z; ++z)
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{
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