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cloned Nullkiller into Nullkiller2
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39
AI/Nullkiller2/Goals/DigAtTile.cpp
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39
AI/Nullkiller2/Goals/DigAtTile.cpp
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/*
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* DigAtTile.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "DigAtTile.h"
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#include "../AIGateway.h"
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#include "../AIUtility.h"
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namespace NKAI
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{
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using namespace Goals;
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bool DigAtTile::operator==(const DigAtTile & other) const
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{
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return other.hero == hero && other.tile == tile;
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}
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//
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//TSubgoal DigAtTile::decomposeSingle() const
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//{
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// const CGObjectInstance * firstObj = vstd::frontOrNull(cb->getVisitableObjs(tile));
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// if(firstObj && firstObj->ID == Obj::HERO && firstObj->tempOwner == ai->playerID) //we have hero at dest
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// {
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// const CGHeroInstance * h = dynamic_cast<const CGHeroInstance *>(firstObj);
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// sethero(h).setisElementar(true);
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// return sptr(*this);
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// }
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//
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// return sptr(VisitTile(tile));
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//}
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}
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