mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-17 00:07:41 +02:00
xBRZ-upscaled images now support common palette-transform effects:
- Player coloring - Flag color for map - Glue selection for combat
This commit is contained in:
@ -21,6 +21,7 @@
|
||||
#include "../render/IImage.h"
|
||||
#include "../render/IRenderHandler.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../render/Graphics.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
@ -477,23 +478,20 @@ void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & tar
|
||||
return;
|
||||
|
||||
image->setAlpha(transparency);
|
||||
image->setFlagColor(object->tempOwner);
|
||||
image->setShadowEnabled(true);
|
||||
image->setOverlayEnabled(object->getOwner().isValidPlayer() || object->getOwner() == PlayerColor::NEUTRAL);
|
||||
|
||||
if (object->getOwner().isValidPlayer())
|
||||
image->setOverlayColor(graphics->playerColors[object->getOwner().getNum()]);
|
||||
|
||||
if (object->getOwner() == PlayerColor::NEUTRAL)
|
||||
image->setOverlayColor(graphics->neutralColor);
|
||||
|
||||
Point offsetPixels = context.objectImageOffset(object->id, coordinates);
|
||||
|
||||
if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
|
||||
{
|
||||
Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
|
||||
|
||||
//if (transparency == 255)
|
||||
//{
|
||||
// Canvas intermediate(Point(32,32));
|
||||
// intermediate.enableTransparency(true);
|
||||
// image->setBlitMode(EImageBlitMode::OPAQUE);
|
||||
// intermediate.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
|
||||
// target.draw(intermediate, Point(0,0));
|
||||
// return;
|
||||
//}
|
||||
target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user