mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
xBRZ-upscaled images now support common palette-transform effects:
- Player coloring - Flag color for map - Glue selection for combat
This commit is contained in:
@@ -15,6 +15,8 @@
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#include "../render/CAnimation.h"
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#include "../render/CDefFile.h"
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#include "../render/Colors.h"
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#include "../render/ColorFilter.h"
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#include "../../lib/json/JsonUtils.h"
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#include "../../lib/filesystem/Filesystem.h"
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@@ -131,47 +133,28 @@ int RenderHandler::getScalingFactor() const
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return 2;
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}
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std::shared_ptr<ISharedImage> RenderHandler::createScaledImage(std::shared_ptr<SDLImageShared> input)
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std::shared_ptr<IImage> RenderHandler::createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode)
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{
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if (getScalingFactor() == 1)
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return input;
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return std::make_shared<ImageSharedScaled>(input);
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if (getScalingFactor() == 1 || locator.scalingFactor != 1 || locator.empty())
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return input->createImageReference(mode);
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else
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return std::make_shared<ImageScaled>(locator, input, mode);
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}
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std::shared_ptr<ISharedImage> RenderHandler::loadImageFromSingleFile(const ImagePath & path)
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{
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auto result = createScaledImage(std::make_shared<SDLImageShared>(path));
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imageFiles[ImageLocator(path)] = result;
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return result;
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}
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std::shared_ptr<ISharedImage> RenderHandler::loadImageFromAnimationFileUncached(const AnimationPath & path, int frame, int group)
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ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group)
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{
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const auto & layout = getAnimationLayout(path);
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if (!layout.count(group))
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return loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
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return ImageLocator(ImagePath::builtin("DEFAULT"));
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if (frame >= layout.at(group).size())
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return loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
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return ImageLocator(ImagePath::builtin("DEFAULT"));
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const auto & locator = layout.at(group).at(frame);
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if (locator.image)
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{
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return loadImageImpl(locator);
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}
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else
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{
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auto defFile = getAnimationFile(path);
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return createScaledImage(std::make_shared<SDLImageShared>(defFile.get(), frame, group));
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}
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}
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if (locator.image || locator.defFile)
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return locator;
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std::shared_ptr<ISharedImage> RenderHandler::loadImageFromAnimationFile(const AnimationPath & path, int frame, int group)
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{
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auto result = loadImageFromAnimationFileUncached(path, frame, group);
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imageFiles[ImageLocator(path, frame, group)] = result;
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return result;
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return ImageLocator(path, frame, group);
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}
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std::shared_ptr<ISharedImage> RenderHandler::loadImageImpl(const ImageLocator & locator)
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@@ -180,15 +163,52 @@ std::shared_ptr<ISharedImage> RenderHandler::loadImageImpl(const ImageLocator &
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if (it != imageFiles.end())
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return it->second;
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std::shared_ptr<ISharedImage> result;
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// TODO: order should be different:
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// 1) try to find correctly scaled image
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// 2) if fails -> try to find correctly transformed
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// 3) if also fails -> try to find image from correct file
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// 4) load missing part of the sequence
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// TODO: check whether (load -> transform -> scale) or (load -> scale -> transform) order should be used for proper loading of pre-scaled data
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auto imageFromFile = loadImageFromFile(locator.copyFile());
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auto transformedImage = transformImage(locator.copyFileTransform(), imageFromFile);
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auto scaledImage = scaleImage(locator.copyFileTransformScale(), transformedImage);
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return scaledImage;
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}
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std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
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{
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if (locator.image)
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result = loadImageFromSingleFile(*locator.image);
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else if (locator.defFile)
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result = loadImageFromAnimationFile(*locator.defFile, locator.defFrame, locator.defGroup);
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{
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// TODO: create EmptySharedImage class that will be instantiated if image does not exists or fails to load
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return std::make_shared<SDLImageShared>(*locator.image);
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}
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if (!result)
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result = loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
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if (locator.defFile)
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{
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auto defFile = getAnimationFile(*locator.defFile);
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return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
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}
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throw std::runtime_error("Invalid image locator received!");
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}
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std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFile(const ImageLocator & locator)
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{
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if (imageFiles.count(locator))
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return imageFiles.at(locator);
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auto result = loadImageFromFileUncached(locator);
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imageFiles[locator] = result;
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return result;
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}
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std::shared_ptr<ISharedImage> RenderHandler::transformImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
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{
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if (imageFiles.count(locator))
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return imageFiles.at(locator);
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auto result = image;
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if (locator.verticalFlip)
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result = result->verticalFlip();
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@@ -200,24 +220,50 @@ std::shared_ptr<ISharedImage> RenderHandler::loadImageImpl(const ImageLocator &
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return result;
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}
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std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
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{
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if (imageFiles.count(locator))
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return imageFiles.at(locator);
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auto handle = image->createImageReference(EImageBlitMode::OPAQUE);
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assert(locator.scalingFactor != 1); // should be filtered-out before
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handle->setOverlayEnabled(locator.layerOverlay);
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handle->setBodyEnabled(locator.layerBody);
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handle->setShadowEnabled(locator.layerShadow);
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if (locator.layerBody && locator.playerColored != PlayerColor::CANNOT_DETERMINE)
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handle->playerColored(locator.playerColored);
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handle->scaleFast(handle->dimensions() * locator.scalingFactor);
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// TODO: try to optimize image size (possibly even before scaling?) - trim image borders if they are completely transparent
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auto result = handle->getSharedImage();
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imageFiles[locator] = result;
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return result;
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}
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std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator, EImageBlitMode mode)
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{
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return loadImageImpl(locator)->createImageReference(mode);
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return createImageReference(locator, loadImageImpl(locator), mode);
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}
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std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
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{
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return loadImageFromAnimationFile(path, frame, group)->createImageReference(mode);
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auto locator = getLocatorForAnimationFrame(path, frame, group);
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return loadImage(locator, mode);
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}
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std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
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{
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return loadImageImpl(ImageLocator(path))->createImageReference(mode);
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return loadImage(ImageLocator(path), mode);
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}
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std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
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{
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return std::make_shared<SDLImageShared>(source)->createImageReference(EImageBlitMode::ALPHA);
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return createImageReference(ImageLocator(), std::make_shared<SDLImageShared>(source), EImageBlitMode::ALPHA);
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}
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std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)
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