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Merge pull request #5225 from GeorgeK1ng/menu_tweak

Various main menu improvements
This commit is contained in:
Ivan Savenko 2025-01-15 15:10:35 +02:00 committed by GitHub
commit ffc118f605
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GPG Key ID: B5690EEEBB952194
3 changed files with 97 additions and 26 deletions

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@ -259,8 +259,37 @@ CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
for(const JsonNode & node : config["images"].Vector())
images.push_back(CMainMenu::createPicture(node));
for(const JsonNode & node : config["buttons"].Vector())
{
for (const JsonNode& node : config["buttons"].Vector()) {
auto tokens = node["command"].String().find(' ');
std::pair<std::string, std::string> commandParts = {
node["command"].String().substr(0, tokens),
(tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
};
if (commandParts.first == "campaigns") {
const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
if (!campaign.isStruct()) {
logGlobal->warn("Campaign set %s not found", commandParts.second);
continue;
}
bool fileExists = false;
for (const auto& item : campaign["items"].Vector()) {
std::string filename = item["file"].String();
if (CResourceHandler::get()->existsResource(ResourcePath(filename + ".h3c"))) {
fileExists = true;
break;
}
}
if (!fileExists) {
logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
continue;
}
}
buttons.push_back(createButton(parent, node));
buttons.back()->setHoverable(true);
buttons.back()->setRedrawParent(true);
@ -469,18 +498,32 @@ CMultiMode::CMultiMode(ESelectionScreen ScreenType)
background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
pos = background->center(); //center, window has size of bg graphic
const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
if (multiplayerConfig.isString())
picture = std::make_shared<CPicture>(ImagePath::fromJson(multiplayerConfig), 16, 77);
if (!picture)
{
picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
logGlobal->error("Failed to load multiplayer picture");
}
textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
textTitle->setText(CGI->generaltexth->zelp[263].second);
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
playerName->setText(getPlayersNames()[0]);
playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT);
buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME);
buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME);
buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
}
@ -491,18 +534,18 @@ void CMultiMode::openLobby()
CSH->getGlobalLobby().activateInterface();
}
void CMultiMode::hostTCP()
void CMultiMode::hostTCP(EShortcut shortcut)
{
auto savedScreenType = screenType;
close();
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI);
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
}
void CMultiMode::joinTCP()
void CMultiMode::joinTCP(EShortcut shortcut)
{
auto savedScreenType = screenType;
close();
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI);
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
}
std::vector<std::string> CMultiMode::getPlayersNames()
@ -532,16 +575,29 @@ void CMultiMode::onNameChange(std::string newText)
name->String() = newText;
}
CMultiPlayers::CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
: loadMode(LoadMode), screenType(ScreenType), host(Host)
{
OBJECT_CONSTRUCTION;
background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
pos = background->center(); //center, window has size of bg graphic
std::string text = CGI->generaltexth->allTexts[446];
std::string text;
switch (shortcut)
{
case EShortcut::MAIN_MENU_HOTSEAT:
text = CGI->generaltexth->allTexts[446];
boost::replace_all(text, "\t", "\n");
textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
break;
case EShortcut::MAIN_MENU_HOST_GAME:
text = CGI->generaltexth->translate("vcmi.mainMenu.hostTCP");
break;
case EShortcut::MAIN_MENU_JOIN_GAME:
text = CGI->generaltexth->translate("vcmi.mainMenu.joinTCP");
break;
}
textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
for(int i = 0; i < inputNames.size(); i++)
{
@ -604,7 +660,7 @@ CSimpleJoinScreen::CSimpleJoinScreen(bool host)
background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
@ -672,17 +728,26 @@ CLoadingScreen::CLoadingScreen(ImagePath background)
CCS->musich->stopMusic(5000);
const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
if(conf.isStruct())
const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
const auto& nameConfig = conf["name"];
AnimationPath animationPath;
if (nameConfig.isVector() && !nameConfig.Vector().empty())
animationPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(nameConfig.Vector(), CRandomGenerator::getDefault()));
if (nameConfig.isString())
animationPath = AnimationPath::fromJson(nameConfig);
if (conf.isStruct())
{
const int posx = conf["x"].Integer();
const int posy = conf["y"].Integer();
const int blockSize = conf["size"].Integer();
const int blocksAmount = conf["amount"].Integer();
for(int i = 0; i < blocksAmount; ++i)
for (int i = 0; i < blocksAmount; ++i)
{
progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
progressBlocks.push_back(std::make_shared<CAnimImage>(animationPath, i, 0, posx + i * blockSize, posy));
progressBlocks.back()->deactivate();
progressBlocks.back()->visible = false;
}

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@ -83,6 +83,7 @@ public:
ESelectionScreen screenType;
std::shared_ptr<CPicture> background;
std::shared_ptr<CPicture> picture;
std::shared_ptr<CTextBox> textTitle;
std::shared_ptr<CTextInput> playerName;
std::shared_ptr<CButton> buttonHotseat;
std::shared_ptr<CButton> buttonLobby;
@ -93,8 +94,8 @@ public:
CMultiMode(ESelectionScreen ScreenType);
void openLobby();
void hostTCP();
void joinTCP();
void hostTCP(EShortcut shortcut);
void joinTCP(EShortcut shortcut);
/// Get all configured player names. The first name would always be present and initialized to its default value.
std::vector<std::string> getPlayersNames();
@ -119,7 +120,7 @@ class CMultiPlayers : public WindowBase
void enterSelectionScreen();
public:
CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode);
CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut);
};
/// Manages the configuration of pregame GUI elements like campaign screen, main menu, loading screen,...

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@ -2,12 +2,17 @@
//images used in game selection screen
"game-select" : ["gamselb0", "gamselb1"],
//Loading screen background and progress bar
"loading" :
{
"background" : ["loadbar"],
"x": 395, "y": 548, "size": 18, "amount": 20, "name": "loadprog"
"x": 395, "y": 548, "size": 18, "amount": 20,
"name": "loadprog"
},
//Multiplayer selection image
"multiplayer" : ["mumap"],
//Main menu window, consists of several sub-menus aka items
"window":
{