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Do not visit Eye of The Magi.
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@ -3258,6 +3258,8 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
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case Obj::BOAT:
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return false;
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//Boats are handled by pathfinder
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case Obj::EYE_OF_MAGI:
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return false; //this object is useless to visit, but could be visited indefinitely
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}
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if (obj->wasVisited(*h)) //it must pointer to hero instance, heroPtr calls function wasVisited(ui8 player);
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