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Recruitment should work (todo - growths, counting remaining creatures)

This commit is contained in:
Michał W. Urbańczyk
2008-04-11 17:41:02 +00:00
parent 149c6772e2
commit ffc93639ab
12 changed files with 123 additions and 34 deletions

View File

@@ -27,7 +27,7 @@ public:
void mouseMoved (SDL_MouseMotionEvent & sEvent);
};
class CCastleInterface : public IShowable, public IActivable
class CCastleInterface : public IShowable, public IActivable, public IRecruit
{
public:
bool showing;
@@ -62,6 +62,7 @@ public:
void addBuilding(int bid);
void removeBuilding(int bid);
void recreateBuildings();
void recruit(int ID, int amount);
};
class CHallInterface : public IShowable, public IActivable