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Recruitment should work (todo - growths, counting remaining creatures)
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@@ -27,7 +27,7 @@ public:
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void mouseMoved (SDL_MouseMotionEvent & sEvent);
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};
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class CCastleInterface : public IShowable, public IActivable
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class CCastleInterface : public IShowable, public IActivable, public IRecruit
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{
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public:
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bool showing;
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@@ -62,6 +62,7 @@ public:
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void addBuilding(int bid);
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void removeBuilding(int bid);
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void recreateBuildings();
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void recruit(int ID, int amount);
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};
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class CHallInterface : public IShowable, public IActivable
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