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Rumors: implement support for grail terrain rumor

This commit is contained in:
ArseniyShestakov
2015-12-01 04:57:52 +03:00
parent c5485ceede
commit ffcc5ccdd2
3 changed files with 23 additions and 17 deletions

View File

@ -2136,10 +2136,9 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const
void CGameState::updateRumor()
{
static std::vector<RumorState::ERumorType> rumorTypes = {RumorState::RUMOR_MAP, RumorState::RUMOR_STATS, RumorState::RUMOR_RAND, RumorState::RUMOR_RAND};
static std::vector<int> statsRumorTypes = {208, 209, 210};// 211, 212};
static std::vector<int> statsRumorTypes = {208, 209, 210, 212};// 211};
int rumorId = -1;
int rumorPlayer = PlayerColor::CANNOT_DETERMINE.getNum();
int rumorId = -1, rumorExtra = -1;
auto & rand = gs->getRandomGenerator();
rumor.type = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
if(!gs->map->rumors.size() && rumor.type == RumorState::RUMOR_MAP)
@ -2153,8 +2152,14 @@ void CGameState::updateRumor()
{
SThievesGuildInfo tgi;
gs->obtainPlayersStats(tgi, 20);
std::vector<PlayerColor> players = {};
rumorId = *RandomGeneratorUtil::nextItem(statsRumorTypes, rand);
if(rumorId == 212)
{
rumorExtra = getTile(map->grailPos)->terType;
break;
}
std::vector<PlayerColor> players = {};
switch(rumorId)
{
case 208:
@ -2173,12 +2178,8 @@ void CGameState::updateRumor()
/// TODO: not implemented in obtainPlayersStats
players = tgi.income[0];
break;
case 212:
/// TODO: Check that ultimate artifact (grail) found
break;
}
rumorPlayer = RandomGeneratorUtil::nextItem(players, rand)->getNum();
rumorExtra = RandomGeneratorUtil::nextItem(players, rand)->getNum();
break;
}
@ -2197,7 +2198,7 @@ void CGameState::updateRumor()
break;
}
}
while(!rumor.update(rumorId, rumorPlayer));
while(!rumor.update(rumorId, rumorExtra));
}
bool CGameState::isVisible(int3 pos, PlayerColor player)
@ -2867,20 +2868,20 @@ std::string PlayerState::nodeName() const
}
bool RumorState::update(int id, int player)
bool RumorState::update(int id, int extra)
{
if(vstd::contains(last, type))
{
if(last[type].first != id)
{
last[type].first = id;
last[type].second = player;
last[type].second = extra;
}
else
return false;
}
else
last[type] = std::make_pair(id, player);
last[type] = std::make_pair(id, extra);
return true;
}