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Rumors: implement support for grail terrain rumor
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c5485ceede
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@ -567,7 +567,7 @@ EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bo
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std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
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std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
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{
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{
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std::string text = "";
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std::string text = "", extraText = "";
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if(gs->rumor.type == RumorState::RUMOR_NONE) // (version < 755 backward compatability
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if(gs->rumor.type == RumorState::RUMOR_NONE) // (version < 755 backward compatability
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return text;
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return text;
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@ -575,9 +575,14 @@ std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTav
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switch(gs->rumor.type)
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switch(gs->rumor.type)
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{
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{
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case RumorState::RUMOR_STATS:
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case RumorState::RUMOR_STATS:
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text = boost::str(boost::format(VLC->generaltexth->allTexts[rumor.first]) % VLC->generaltexth->capColors[rumor.second]);
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if(rumor.first == 212)
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break;
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extraText = VLC->generaltexth->arraytxt[158 + rumor.second];
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else
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extraText = VLC->generaltexth->capColors[rumor.second];
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text = boost::str(boost::format(VLC->generaltexth->allTexts[rumor.first]) % extraText);
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break;
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case RumorState::RUMOR_MAP:
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case RumorState::RUMOR_MAP:
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text = gs->map->rumors[rumor.first].text;
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text = gs->map->rumors[rumor.first].text;
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break;
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break;
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@ -2136,10 +2136,9 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const
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void CGameState::updateRumor()
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void CGameState::updateRumor()
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{
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{
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static std::vector<RumorState::ERumorType> rumorTypes = {RumorState::RUMOR_MAP, RumorState::RUMOR_STATS, RumorState::RUMOR_RAND, RumorState::RUMOR_RAND};
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static std::vector<RumorState::ERumorType> rumorTypes = {RumorState::RUMOR_MAP, RumorState::RUMOR_STATS, RumorState::RUMOR_RAND, RumorState::RUMOR_RAND};
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static std::vector<int> statsRumorTypes = {208, 209, 210};// 211, 212};
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static std::vector<int> statsRumorTypes = {208, 209, 210, 212};// 211};
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int rumorId = -1;
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int rumorId = -1, rumorExtra = -1;
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int rumorPlayer = PlayerColor::CANNOT_DETERMINE.getNum();
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auto & rand = gs->getRandomGenerator();
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auto & rand = gs->getRandomGenerator();
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rumor.type = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
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rumor.type = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
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if(!gs->map->rumors.size() && rumor.type == RumorState::RUMOR_MAP)
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if(!gs->map->rumors.size() && rumor.type == RumorState::RUMOR_MAP)
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@ -2153,8 +2152,14 @@ void CGameState::updateRumor()
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{
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{
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SThievesGuildInfo tgi;
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SThievesGuildInfo tgi;
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gs->obtainPlayersStats(tgi, 20);
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gs->obtainPlayersStats(tgi, 20);
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std::vector<PlayerColor> players = {};
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rumorId = *RandomGeneratorUtil::nextItem(statsRumorTypes, rand);
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rumorId = *RandomGeneratorUtil::nextItem(statsRumorTypes, rand);
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if(rumorId == 212)
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{
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rumorExtra = getTile(map->grailPos)->terType;
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break;
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}
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std::vector<PlayerColor> players = {};
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switch(rumorId)
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switch(rumorId)
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{
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{
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case 208:
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case 208:
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@ -2173,12 +2178,8 @@ void CGameState::updateRumor()
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/// TODO: not implemented in obtainPlayersStats
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/// TODO: not implemented in obtainPlayersStats
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players = tgi.income[0];
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players = tgi.income[0];
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break;
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break;
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case 212:
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/// TODO: Check that ultimate artifact (grail) found
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break;
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}
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}
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rumorPlayer = RandomGeneratorUtil::nextItem(players, rand)->getNum();
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rumorExtra = RandomGeneratorUtil::nextItem(players, rand)->getNum();
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break;
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break;
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}
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}
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@ -2197,7 +2198,7 @@ void CGameState::updateRumor()
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break;
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break;
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}
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}
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}
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}
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while(!rumor.update(rumorId, rumorPlayer));
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while(!rumor.update(rumorId, rumorExtra));
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}
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}
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bool CGameState::isVisible(int3 pos, PlayerColor player)
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bool CGameState::isVisible(int3 pos, PlayerColor player)
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@ -2867,20 +2868,20 @@ std::string PlayerState::nodeName() const
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}
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}
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bool RumorState::update(int id, int player)
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bool RumorState::update(int id, int extra)
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{
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{
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if(vstd::contains(last, type))
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if(vstd::contains(last, type))
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{
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{
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if(last[type].first != id)
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if(last[type].first != id)
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{
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{
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last[type].first = id;
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last[type].first = id;
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last[type].second = player;
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last[type].second = extra;
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}
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}
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else
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else
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return false;
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return false;
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}
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}
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else
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else
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last[type] = std::make_pair(id, player);
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last[type] = std::make_pair(id, extra);
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return true;
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return true;
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}
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}
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@ -219,7 +219,7 @@ struct DLL_LINKAGE RumorState
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std::map<ERumorType, std::pair<int, int>> last;
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std::map<ERumorType, std::pair<int, int>> last;
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RumorState(){type = RUMOR_NONE; last = {};};
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RumorState(){type = RUMOR_NONE; last = {};};
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bool update(int id, int player);
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bool update(int id, int extra);
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template <typename Handler> void serialize(Handler &h, const int version)
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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{
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