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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Removed unnecessary access to IHandler::objects

This commit is contained in:
Ivan Savenko 2024-01-16 19:06:41 +02:00
parent 6e629a6a5f
commit ffd604c114
7 changed files with 9 additions and 9 deletions

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@ -32,7 +32,7 @@ FactionID PlayerSettings::getCastleValidated() const
{ {
if (!castle.isValid()) if (!castle.isValid())
return FactionID(0); return FactionID(0);
if (castle.getNum() < VLC->townh->size() && VLC->townh->objects[castle.getNum()]->town != nullptr) if (castle.getNum() < VLC->townh->size() && castle.toEntity(VLC)->hasTown())
return castle; return castle;
return FactionID(0); return FactionID(0);

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@ -240,7 +240,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const
{ {
try try
{ {
RangeGenerator obidgen(0, VLC->obstacleHandler->objects.size() - 1, ourRand); RangeGenerator obidgen(0, VLC->obstacleHandler->size() - 1, ourRand);
auto obstPtr = std::make_shared<CObstacleInstance>(); auto obstPtr = std::make_shared<CObstacleInstance>();
obstPtr->obstacleType = CObstacleInstance::ABSOLUTE_OBSTACLE; obstPtr->obstacleType = CObstacleInstance::ABSOLUTE_OBSTACLE;
obstPtr->ID = obidgen.getSuchNumber(appropriateAbsoluteObstacle); obstPtr->ID = obidgen.getSuchNumber(appropriateAbsoluteObstacle);
@ -262,7 +262,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const
{ {
while(tilesToBlock > 0) while(tilesToBlock > 0)
{ {
RangeGenerator obidgen(0, VLC->obstacleHandler->objects.size() - 1, ourRand); RangeGenerator obidgen(0, VLC->obstacleHandler->size() - 1, ourRand);
auto tileAccessibility = curB->getAccesibility(); auto tileAccessibility = curB->getAccesibility();
const int obid = obidgen.getSuchNumber(appropriateUsualObstacle); const int obid = obidgen.getSuchNumber(appropriateUsualObstacle);
const ObstacleInfo &obi = *Obstacle(obid).getInfo(); const ObstacleInfo &obi = *Obstacle(obid).getInfo();

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@ -99,7 +99,7 @@ HeroTypeID CGameState::pickUnusedHeroTypeRandomly(const PlayerColor & owner)
const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(owner); const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(owner);
for(const HeroTypeID & hid : getUnusedAllowedHeroes()) for(const HeroTypeID & hid : getUnusedAllowedHeroes())
{ {
if(VLC->heroh->objects[hid.getNum()]->heroClass->faction == ps.castle) if(hid.toHeroType()->heroClass->faction == ps.castle)
factionHeroes.push_back(hid); factionHeroes.push_back(hid);
else else
otherHeroes.push_back(hid); otherHeroes.push_back(hid);

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@ -1261,7 +1261,7 @@ EDiggingStatus CGHeroInstance::diggingStatus() const
{ {
if(static_cast<int>(movement) < movementPointsLimit(true)) if(static_cast<int>(movement) < movementPointsLimit(true))
return EDiggingStatus::LACK_OF_MOVEMENT; return EDiggingStatus::LACK_OF_MOVEMENT;
if(!VLC->arth->objects[ArtifactID::GRAIL]->canBePutAt(this)) if(ArtifactID(ArtifactID::GRAIL).toArtifact()->canBePutAt(this))
return EDiggingStatus::BACKPACK_IS_FULL; return EDiggingStatus::BACKPACK_IS_FULL;
return cb->getTileDigStatus(visitablePos()); return cb->getTileDigStatus(visitablePos());
} }

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@ -96,14 +96,14 @@ bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode)
case EMarketMode::CREATURE_EXP: case EMarketMode::CREATURE_EXP:
{ {
val1 = 1; val1 = 1;
val2 = (VLC->creh->objects[id1]->getAIValue() / 40) * 5; val2 = (CreatureID(id1).toEntity(VLC)->getAIValue() / 40) * 5;
} }
break; break;
case EMarketMode::ARTIFACT_EXP: case EMarketMode::ARTIFACT_EXP:
{ {
val1 = 1; val1 = 1;
int givenClass = VLC->arth->objects[id1]->getArtClassSerial(); int givenClass = ArtifactID(id1).toArtifact()->getArtClassSerial();
if(givenClass < 0 || givenClass > 3) if(givenClass < 0 || givenClass > 3)
{ {
val2 = 0; val2 = 0;

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@ -350,7 +350,7 @@ void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const
if(withTerrain) if(withTerrain)
{ {
//assumed that ROCK and WATER terrains are not included //assumed that ROCK and WATER terrains are not included
if(allowedTerrains.size() < (VLC->terrainTypeHandler->objects.size() - 2)) if(allowedTerrains.size() < (VLC->terrainTypeHandler->size() - 2))
{ {
JsonVector & data = node["allowedTerrains"].Vector(); JsonVector & data = node["allowedTerrains"].Vector();

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@ -169,7 +169,7 @@ CMap::CMap(IGameCallback * cb)
, grailRadius(0) , grailRadius(0)
, uidCounter(0) , uidCounter(0)
{ {
allHeroes.resize(VLC->heroh->objects.size()); allHeroes.resize(VLC->heroh->size());
allowedAbilities = VLC->skillh->getDefaultAllowed(); allowedAbilities = VLC->skillh->getDefaultAllowed();
allowedArtifact = VLC->arth->getDefaultAllowed(); allowedArtifact = VLC->arth->getDefaultAllowed();
allowedSpells = VLC->spellh->getDefaultAllowed(); allowedSpells = VLC->spellh->getDefaultAllowed();