mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
commit
ffe14fc1fc
@ -21,7 +21,6 @@
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#include "../../lib/CTownHandler.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CondSh.h"
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#include "Pathfinding/AIPathfinder.h"
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#include "Engine/Nullkiller.h"
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@ -23,7 +23,6 @@
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#include "../../lib/CTownHandler.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CondSh.h"
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#include "Pathfinding/AIPathfinder.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -10,7 +10,7 @@ android {
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applicationId "is.xyz.vcmi"
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minSdk 19
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targetSdk 33
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versionCode 1513
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versionCode 1515
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versionName "1.5.1"
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setProperty("archivesBaseName", "vcmi")
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}
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@ -442,6 +442,8 @@ static void mainLoop()
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[[noreturn]] static void quitApplication()
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{
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CSH->endNetwork();
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if(!settings["session"]["headless"].Bool())
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{
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if(CSH->client)
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@ -450,6 +452,8 @@ static void mainLoop()
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GH.windows().clear();
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}
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vstd::clear_pointer(CSH);
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CMM.reset();
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if(!settings["session"]["headless"].Bool())
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@ -473,7 +477,6 @@ static void mainLoop()
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vstd::clear_pointer(graphics);
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}
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vstd::clear_pointer(CSH);
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vstd::clear_pointer(VLC);
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// sometimes leads to a hang. TODO: investigate
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@ -365,6 +365,7 @@ set(client_HEADERS
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Client.h
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ClientCommandManager.h
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ClientNetPackVisitors.h
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ConditionalWait.h
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HeroMovementController.h
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GameChatHandler.h
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LobbyClientNetPackVisitors.h
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@ -72,7 +72,6 @@
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#include "../lib/CStopWatch.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CondSh.h"
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#include "../lib/GameConstants.h"
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#include "../lib/RoadHandler.h"
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#include "../lib/StartInfo.h"
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@ -140,7 +139,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player):
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battleInt = nullptr;
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castleInt = nullptr;
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makingTurn = false;
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showingDialog = new CondSh<bool>(false);
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showingDialog = new ConditionalWait();
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cingconsole = new CInGameConsole();
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firstCall = 1; //if loading will be overwritten in serialize
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autosaveCount = 0;
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@ -1005,7 +1004,7 @@ void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector
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if (makingTurn && GH.windows().count() > 0 && LOCPLINT == this)
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{
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CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
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showingDialog->set(true);
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showingDialog->setBusy();
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movementController->requestMovementAbort(); // interrupt movement to show dialog
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GH.windows().pushWindow(temp);
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}
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@ -1028,7 +1027,7 @@ void CPlayerInterface::showInfoDialogAndWait(std::vector<Component> & components
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void CPlayerInterface::showYesNoDialog(const std::string &text, CFunctionList<void()> onYes, CFunctionList<void()> onNo, const std::vector<std::shared_ptr<CComponent>> & components)
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{
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movementController->requestMovementAbort();
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LOCPLINT->showingDialog->setn(true);
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LOCPLINT->showingDialog->setBusy();
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CInfoWindow::showYesNoDialog(text, components, onYes, onNo, playerID);
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}
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@ -1217,7 +1216,7 @@ void CPlayerInterface::loadGame( BinaryDeserializer & h )
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void CPlayerInterface::moveHero( const CGHeroInstance *h, const CGPath& path )
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{
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assert(h);
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assert(!showingDialog->get());
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assert(!showingDialog->isBusy());
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assert(dialogs.empty());
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LOG_TRACE(logGlobal);
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@ -1227,7 +1226,7 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, const CGPath& path )
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return; //can't find hero
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//It shouldn't be possible to move hero with open dialog (or dialog waiting in bg)
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if (showingDialog->get() || !dialogs.empty())
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if (showingDialog->isBusy() || !dialogs.empty())
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return;
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if (localState->isHeroSleeping(h))
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@ -1395,9 +1394,7 @@ void CPlayerInterface::waitWhileDialog()
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}
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auto unlockInterface = vstd::makeUnlockGuard(GH.interfaceMutex);
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boost::unique_lock<boost::mutex> un(showingDialog->mx);
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while(showingDialog->data)
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showingDialog->cond.wait(un);
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showingDialog->waitWhileBusy();
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}
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void CPlayerInterface::showShipyardDialog(const IShipyard *obj)
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@ -1502,9 +1499,9 @@ void CPlayerInterface::update()
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return;
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//if there are any waiting dialogs, show them
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if ((CSH->howManyPlayerInterfaces() <= 1 || makingTurn) && !dialogs.empty() && !showingDialog->get())
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if ((CSH->howManyPlayerInterfaces() <= 1 || makingTurn) && !dialogs.empty() && !showingDialog->isBusy())
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{
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showingDialog->set(true);
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showingDialog->setBusy();
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GH.windows().pushWindow(dialogs.front());
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dialogs.pop_front();
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}
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@ -1516,6 +1513,11 @@ void CPlayerInterface::update()
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GH.windows().simpleRedraw();
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}
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void CPlayerInterface::endNetwork()
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{
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showingDialog->requestTermination();
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}
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int CPlayerInterface::getLastIndex( std::string namePrefix)
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{
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using namespace boost::filesystem;
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@ -25,7 +25,7 @@ struct CGPath;
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class CCreatureSet;
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class CGObjectInstance;
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struct UpgradeInfo;
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template <typename T> struct CondSh;
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class ConditionalWait;
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struct CPathsInfo;
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VCMI_LIB_NAMESPACE_END
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@ -74,7 +74,7 @@ public: // TODO: make private
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std::unique_ptr<PlayerLocalState> localState;
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//minor interfaces
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CondSh<bool> *showingDialog; //indicates if dialog box is displayed
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ConditionalWait * showingDialog; //indicates if dialog box is displayed
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bool makingTurn; //if player is already making his turn
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@ -202,6 +202,7 @@ public: // public interface for use by client via LOCPLINT access
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void proposeLoadingGame();
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void performAutosave();
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void gamePause(bool pause);
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void endNetwork();
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///returns true if all events are processed internally
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bool capturedAllEvents();
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@ -29,6 +29,7 @@
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#include "../lib/CConfigHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "ConditionalWait.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/StartInfo.h"
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#include "../lib/TurnTimerInfo.h"
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@ -131,6 +132,17 @@ CServerHandler::~CServerHandler()
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}
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}
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void CServerHandler::endNetwork()
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{
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if (client)
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client->endNetwork();
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networkHandler->stop();
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{
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auto unlockInterface = vstd::makeUnlockGuard(GH.interfaceMutex);
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threadNetwork.join();
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}
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}
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CServerHandler::CServerHandler()
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: networkHandler(INetworkHandler::createHandler())
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, lobbyClient(std::make_unique<GlobalLobbyClient>())
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@ -158,7 +170,14 @@ void CServerHandler::threadRunNetwork()
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{
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logGlobal->info("Starting network thread");
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setThreadName("runNetwork");
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try {
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networkHandler->run();
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}
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catch (const TerminationRequestedException & e)
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{
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logGlobal->info("Terminating network thread");
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return;
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}
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logGlobal->info("Ending network thread");
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}
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@ -13,7 +13,6 @@
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#include "../lib/network/NetworkInterface.h"
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#include "../lib/StartInfo.h"
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#include "../lib/CondSh.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -208,6 +207,7 @@ public:
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void startGameplay(VCMI_LIB_WRAP_NAMESPACE(CGameState) * gameState = nullptr);
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void showHighScoresAndEndGameplay(PlayerColor player, bool victory);
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void endNetwork();
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void endGameplay();
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void restartGameplay();
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void startCampaignScenario(HighScoreParameter param, std::shared_ptr<CampaignState> cs = {});
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@ -346,6 +346,22 @@ void CClient::save(const std::string & fname)
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sendRequest(&save_game, PlayerColor::NEUTRAL);
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}
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void CClient::endNetwork()
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{
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if (CGI->mh)
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CGI->mh->endNetwork();
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if (CPlayerInterface::battleInt)
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CPlayerInterface::battleInt->endNetwork();
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for(auto & i : playerint)
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{
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auto interface = std::dynamic_pointer_cast<CPlayerInterface>(i.second);
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if (interface)
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interface->endNetwork();
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}
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}
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void CClient::endGame()
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{
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#if SCRIPTING_ENABLED
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@ -135,6 +135,7 @@ public:
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void serialize(BinaryDeserializer & h);
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void save(const std::string & fname);
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void endNetwork();
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void endGame();
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void initMapHandler();
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@ -179,11 +179,6 @@ void ClientCommandManager::handleRedrawCommand()
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GH.windows().totalRedraw();
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}
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void ClientCommandManager::handleNotDialogCommand()
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{
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LOCPLINT->showingDialog->setn(false);
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}
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void ClientCommandManager::handleTranslateGameCommand()
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{
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std::map<std::string, std::map<std::string, std::string>> textsByMod;
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@ -584,9 +579,6 @@ void ClientCommandManager::processCommand(const std::string & message, bool call
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else if(commandName == "redraw")
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handleRedrawCommand();
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else if(commandName == "not dialog")
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handleNotDialogCommand();
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else if(message=="translate" || message=="translate game")
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handleTranslateGameCommand();
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@ -45,9 +45,6 @@ class ClientCommandManager //take mantis #2292 issue about account if thinking a
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// Redraw the current screen
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void handleRedrawCommand();
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// Set the state indicating if dialog box is active to "no"
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void handleNotDialogCommand();
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// Extracts all translateable game texts into Translation directory, separating files on per-mod basis
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void handleTranslateGameCommand();
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77
client/ConditionalWait.h
Normal file
77
client/ConditionalWait.h
Normal file
@ -0,0 +1,77 @@
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/*
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* ConditionalWait.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <condition_variable>
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VCMI_LIB_NAMESPACE_BEGIN
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class TerminationRequestedException : public std::exception
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{
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public:
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using exception::exception;
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const char* what() const noexcept override
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{
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return "Thread termination requested";
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}
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};
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class ConditionalWait
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{
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bool isBusyValue = false;
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bool isTerminating = false;
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std::condition_variable cond;
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std::mutex mx;
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void set(bool value)
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{
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boost::unique_lock<std::mutex> lock(mx);
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isBusyValue = value;
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}
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public:
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ConditionalWait() = default;
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void setBusy()
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{
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set(true);
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}
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void setFree()
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{
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set(false);
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cond.notify_all();
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}
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void requestTermination()
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{
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isTerminating = true;
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setFree();
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}
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bool isBusy()
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{
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std::unique_lock<std::mutex> lock(mx);
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return isBusyValue;
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}
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void waitWhileBusy()
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{
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std::unique_lock<std::mutex> un(mx);
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while(isBusyValue)
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cond.wait(un);
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if (isTerminating)
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throw TerminationRequestedException();
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -22,7 +22,7 @@
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#include "../CCallback.h"
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#include "../lib/CondSh.h"
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#include "ConditionalWait.h"
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#include "../lib/pathfinder/CGPathNode.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/networkPacks/PacksForClient.h"
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@ -237,7 +237,7 @@ void HeroMovementController::onMoveHeroApplied()
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assert(currentlyMovingHero);
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const auto * hero = currentlyMovingHero;
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bool canMove = LOCPLINT->localState->hasPath(hero) && LOCPLINT->localState->getPath(hero).nextNode().turns == 0 && !LOCPLINT->showingDialog->get();
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bool canMove = LOCPLINT->localState->hasPath(hero) && LOCPLINT->localState->getPath(hero).nextNode().turns == 0 && !LOCPLINT->showingDialog->isBusy();
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bool wantStop = stoppingMovement;
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bool canStop = !canMove || canHeroStopAtNode(LOCPLINT->localState->getPath(hero).currNode());
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|
@ -38,7 +38,6 @@
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/gameState/InfoAboutArmy.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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@ -95,7 +94,7 @@ BattleInterface::BattleInterface(const BattleID & battleID, const CCreatureSet *
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obstacleController.reset(new BattleObstacleController(*this));
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adventureInt->onAudioPaused();
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ongoingAnimationsState.set(true);
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ongoingAnimationsState.setBusy();
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GH.windows().pushWindow(windowObject);
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windowObject->blockUI(true);
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@ -744,6 +743,11 @@ void BattleInterface::castThisSpell(SpellID spellID)
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actionsController->castThisSpell(spellID);
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}
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void BattleInterface::endNetwork()
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{
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ongoingAnimationsState.requestTermination();
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}
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void BattleInterface::executeStagedAnimations()
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{
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EAnimationEvents earliestStage = EAnimationEvents::COUNT;
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@ -775,19 +779,19 @@ void BattleInterface::executeAnimationStage(EAnimationEvents event)
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void BattleInterface::onAnimationsStarted()
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{
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ongoingAnimationsState.setn(true);
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ongoingAnimationsState.setBusy();
|
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}
|
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void BattleInterface::onAnimationsFinished()
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{
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ongoingAnimationsState.setn(false);
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ongoingAnimationsState.setFree();
|
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}
|
||||
|
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void BattleInterface::waitForAnimations()
|
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{
|
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{
|
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auto unlockInterface = vstd::makeUnlockGuard(GH.interfaceMutex);
|
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ongoingAnimationsState.waitUntil(false);
|
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ongoingAnimationsState.waitWhileBusy();
|
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}
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||||
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assert(!hasAnimations());
|
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@ -802,7 +806,7 @@ void BattleInterface::waitForAnimations()
|
||||
|
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bool BattleInterface::hasAnimations()
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{
|
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return ongoingAnimationsState.get();
|
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return ongoingAnimationsState.isBusy();
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}
|
||||
|
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void BattleInterface::checkForAnimations()
|
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|
@ -12,7 +12,7 @@
|
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#include "BattleConstants.h"
|
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#include "../gui/CIntObject.h"
|
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#include "../../lib/spells/CSpellHandler.h" //CSpell::TAnimation
|
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#include "../../lib/CondSh.h"
|
||||
#include "../ConditionalWait.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -99,7 +99,7 @@ class BattleInterface
|
||||
};
|
||||
|
||||
/// Conditional variables that are set depending on ongoing animations on the battlefield
|
||||
CondSh<bool> ongoingAnimationsState;
|
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ConditionalWait ongoingAnimationsState;
|
||||
|
||||
/// List of events that are waiting to be triggered
|
||||
std::vector<AwaitingAnimationEvents> awaitingEvents;
|
||||
@ -186,6 +186,7 @@ public:
|
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void setBattleQueueVisibility(bool visible);
|
||||
void setStickyHeroWindowsVisibility(bool visible);
|
||||
|
||||
void endNetwork();
|
||||
void executeStagedAnimations();
|
||||
void executeAnimationStage( EAnimationEvents event);
|
||||
void onAnimationsStarted();
|
||||
|
@ -52,7 +52,6 @@
|
||||
#include "../../lib/CTownHandler.h"
|
||||
#include "../../lib/CHeroHandler.h"
|
||||
#include "../../lib/StartInfo.h"
|
||||
#include "../../lib/CondSh.h"
|
||||
#include "../../lib/mapObjects/CGTownInstance.h"
|
||||
#include "../../lib/networkPacks/PacksForClientBattle.h"
|
||||
#include "../../lib/TextOperations.h"
|
||||
@ -778,7 +777,7 @@ BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface
|
||||
|
||||
void BattleResultWindow::activate()
|
||||
{
|
||||
owner.showingDialog->set(true);
|
||||
owner.showingDialog->setBusy();
|
||||
CIntObject::activate();
|
||||
}
|
||||
|
||||
@ -871,7 +870,7 @@ void BattleResultWindow::buttonPressed(int button)
|
||||
|
||||
//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
|
||||
//so we can be sure that there is no dialogs left on GUI stack.
|
||||
intTmp.showingDialog->setn(false);
|
||||
intTmp.showingDialog->setFree();
|
||||
CCS->videoh->close();
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,6 @@
|
||||
#include "../../lib/battle/BattleHex.h"
|
||||
#include "../../lib/CRandomGenerator.h"
|
||||
#include "../../lib/CStack.h"
|
||||
#include "../../lib/CondSh.h"
|
||||
#include "../../lib/TextOperations.h"
|
||||
|
||||
static void onAnimationFinished(const CStack *stack, std::weak_ptr<CreatureAnimation> anim)
|
||||
|
@ -9,7 +9,6 @@
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CGuiHandler.h"
|
||||
#include "../lib/CondSh.h"
|
||||
|
||||
#include "CIntObject.h"
|
||||
#include "CursorHandler.h"
|
||||
|
@ -10,7 +10,6 @@
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
template <typename T> struct CondSh;
|
||||
class Point;
|
||||
class Rect;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -58,7 +58,6 @@
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/GameConstants.h"
|
||||
#include "../../lib/CRandomGenerator.h"
|
||||
#include "../../lib/CondSh.h"
|
||||
|
||||
std::shared_ptr<CMainMenu> CMM;
|
||||
ISelectionScreenInfo * SEL;
|
||||
@ -275,7 +274,8 @@ CMainMenuConfig::CMainMenuConfig()
|
||||
: campaignSets(JsonPath::builtin("config/campaignSets.json"))
|
||||
, config(JsonPath::builtin("config/mainmenu.json"))
|
||||
{
|
||||
|
||||
if (config["game-select"].Vector().empty())
|
||||
handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
|
||||
}
|
||||
|
||||
const CMainMenuConfig & CMainMenuConfig::get()
|
||||
|
@ -25,6 +25,8 @@ public:
|
||||
virtual ~IMapObjectObserver();
|
||||
|
||||
virtual bool hasOngoingAnimations() = 0;
|
||||
virtual void waitForOngoingAnimations(){};
|
||||
virtual void endNetwork(){};
|
||||
|
||||
/// Plays fade-in animation and adds object to map
|
||||
virtual void onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
|
||||
|
@ -25,6 +25,7 @@
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/StartInfo.h"
|
||||
#include "../../lib/UnlockGuard.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapObjects/MiscObjects.h"
|
||||
#include "../../lib/pathfinder/CGPathNode.h"
|
||||
@ -346,6 +347,7 @@ bool MapViewController::isEventVisible(const CGHeroInstance * obj, const int3 &
|
||||
|
||||
void MapViewController::fadeOutObject(const CGObjectInstance * obj)
|
||||
{
|
||||
animationWait.setBusy();
|
||||
logGlobal->debug("Starting fade out animation");
|
||||
fadingOutContext = std::make_shared<MapRendererAdventureFadingContext>(*state);
|
||||
fadingOutContext->animationTime = adventureContext->animationTime;
|
||||
@ -366,6 +368,7 @@ void MapViewController::fadeOutObject(const CGObjectInstance * obj)
|
||||
|
||||
void MapViewController::fadeInObject(const CGObjectInstance * obj)
|
||||
{
|
||||
animationWait.setBusy();
|
||||
logGlobal->debug("Starting fade in animation");
|
||||
fadingInContext = std::make_shared<MapRendererAdventureFadingContext>(*state);
|
||||
fadingInContext->animationTime = adventureContext->animationTime;
|
||||
@ -505,6 +508,7 @@ void MapViewController::onAfterHeroTeleported(const CGHeroInstance * obj, const
|
||||
|
||||
if(isEventVisible(obj, from, dest))
|
||||
{
|
||||
animationWait.setBusy();
|
||||
logGlobal->debug("Starting teleport animation");
|
||||
teleportContext = std::make_shared<MapRendererAdventureTransitionContext>(*state);
|
||||
teleportContext->animationTime = adventureContext->animationTime;
|
||||
@ -540,6 +544,7 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
|
||||
|
||||
if(movementTime > 1)
|
||||
{
|
||||
animationWait.setBusy();
|
||||
logGlobal->debug("Starting movement animation");
|
||||
movementContext = std::make_shared<MapRendererAdventureMovingContext>(*state);
|
||||
movementContext->animationTime = adventureContext->animationTime;
|
||||
@ -577,6 +582,17 @@ bool MapViewController::hasOngoingAnimations()
|
||||
return false;
|
||||
}
|
||||
|
||||
void MapViewController::waitForOngoingAnimations()
|
||||
{
|
||||
auto unlockInterface = vstd::makeUnlockGuard(GH.interfaceMutex);
|
||||
animationWait.waitWhileBusy();
|
||||
}
|
||||
|
||||
void MapViewController::endNetwork()
|
||||
{
|
||||
animationWait.requestTermination();
|
||||
}
|
||||
|
||||
void MapViewController::activateAdventureContext(uint32_t animationTime)
|
||||
{
|
||||
resetContext();
|
||||
@ -642,6 +658,7 @@ void MapViewController::resetContext()
|
||||
worldViewContext.reset();
|
||||
spellViewContext.reset();
|
||||
puzzleMapContext.reset();
|
||||
animationWait.setFree();
|
||||
}
|
||||
|
||||
void MapViewController::setTerrainVisibility(bool showAllTerrain)
|
||||
|
@ -10,6 +10,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "IMapRendererObserver.h"
|
||||
#include "../ConditionalWait.h"
|
||||
#include "../../lib/Point.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
@ -34,6 +35,8 @@ class MapRendererPuzzleMapContext;
|
||||
/// such as its position and any animations
|
||||
class MapViewController : public IMapObjectObserver
|
||||
{
|
||||
ConditionalWait animationWait;
|
||||
|
||||
std::shared_ptr<IMapRendererContext> context;
|
||||
std::shared_ptr<MapRendererContextState> state;
|
||||
std::shared_ptr<MapViewModel> model;
|
||||
@ -68,6 +71,9 @@ private:
|
||||
|
||||
// IMapObjectObserver impl
|
||||
bool hasOngoingAnimations() override;
|
||||
void waitForOngoingAnimations() override;
|
||||
void endNetwork() override;
|
||||
|
||||
void onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator) override;
|
||||
void onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator) override;
|
||||
void onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator) override;
|
||||
|
@ -19,7 +19,6 @@
|
||||
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/TerrainHandler.h"
|
||||
#include "../../lib/UnlockGuard.h"
|
||||
#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapObjects/ObjectTemplate.h"
|
||||
@ -36,13 +35,19 @@ bool CMapHandler::hasOngoingAnimations()
|
||||
|
||||
void CMapHandler::waitForOngoingAnimations()
|
||||
{
|
||||
while(CGI->mh->hasOngoingAnimations())
|
||||
for(auto * observer : observers)
|
||||
{
|
||||
auto unlockInterface = vstd::makeUnlockGuard(GH.interfaceMutex);
|
||||
boost::this_thread::sleep_for(boost::chrono::milliseconds(1));
|
||||
if (observer->hasOngoingAnimations())
|
||||
observer->waitForOngoingAnimations();
|
||||
}
|
||||
}
|
||||
|
||||
void CMapHandler::endNetwork()
|
||||
{
|
||||
for(auto * observer : observers)
|
||||
observer->endNetwork();
|
||||
}
|
||||
|
||||
std::string CMapHandler::getTerrainDescr(const int3 & pos, bool rightClick) const
|
||||
{
|
||||
const TerrainTile & t = map->getTile(pos);
|
||||
|
@ -71,6 +71,7 @@ public:
|
||||
|
||||
/// blocking wait until all ongoing animatins are over
|
||||
void waitForOngoingAnimations();
|
||||
void endNetwork();
|
||||
|
||||
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
|
||||
};
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#include "../eventsSDL/InputHandler.h"
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/CondSh.h"
|
||||
#include "../ConditionalWait.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
@ -67,7 +67,7 @@ void CTutorialWindow::openWindowFirstTime(const TutorialMode & m)
|
||||
if(GH.input().hasTouchInputDevice() && !persistentStorage["gui"]["tutorialCompleted" + std::to_string(m)].Bool())
|
||||
{
|
||||
if(LOCPLINT)
|
||||
LOCPLINT->showingDialog->set(true);
|
||||
LOCPLINT->showingDialog->setBusy();
|
||||
GH.windows().pushWindow(std::make_shared<CTutorialWindow>(m));
|
||||
|
||||
Settings s = persistentStorage.write["gui"]["tutorialCompleted" + std::to_string(m)];
|
||||
@ -78,7 +78,7 @@ void CTutorialWindow::openWindowFirstTime(const TutorialMode & m)
|
||||
void CTutorialWindow::exit()
|
||||
{
|
||||
if(LOCPLINT)
|
||||
LOCPLINT->showingDialog->setn(false);
|
||||
LOCPLINT->showingDialog->setFree();
|
||||
|
||||
close();
|
||||
}
|
||||
|
@ -56,7 +56,7 @@
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/GameSettings.h"
|
||||
#include "../lib/CondSh.h"
|
||||
#include "ConditionalWait.h"
|
||||
#include "../lib/CSkillHandler.h"
|
||||
#include "../lib/filesystem/Filesystem.h"
|
||||
#include "../lib/TextOperations.h"
|
||||
@ -402,7 +402,7 @@ CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill pskill, std
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
LOCPLINT->showingDialog->setn(true);
|
||||
LOCPLINT->showingDialog->setBusy();
|
||||
|
||||
if(!skills.empty())
|
||||
{
|
||||
@ -445,7 +445,7 @@ CLevelWindow::~CLevelWindow()
|
||||
if (box && box->selectedIndex() != -1)
|
||||
cb(box->selectedIndex());
|
||||
|
||||
LOCPLINT->showingDialog->setn(false);
|
||||
LOCPLINT->showingDialog->setFree();
|
||||
}
|
||||
|
||||
CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
|
||||
|
@ -29,7 +29,7 @@
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/CondSh.h"
|
||||
#include "../ConditionalWait.h"
|
||||
#include "../../lib/gameState/InfoAboutArmy.h"
|
||||
#include "../../lib/mapObjects/CGCreature.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
@ -140,7 +140,7 @@ void CInfoWindow::close()
|
||||
WindowBase::close();
|
||||
|
||||
if(LOCPLINT)
|
||||
LOCPLINT->showingDialog->setn(false);
|
||||
LOCPLINT->showingDialog->setFree();
|
||||
}
|
||||
|
||||
void CInfoWindow::showAll(Canvas & to)
|
||||
@ -158,7 +158,7 @@ void CInfoWindow::showInfoDialog(const std::string & text, const TCompsInfo & co
|
||||
|
||||
void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player)
|
||||
{
|
||||
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
|
||||
assert(!LOCPLINT || LOCPLINT->showingDialog->isBusy());
|
||||
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
|
||||
pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
|
||||
pom.emplace_back(AnimationPath::builtin("ICANCEL.DEF"), nullptr);
|
||||
|
@ -142,5 +142,4 @@ Below a list of supported commands, with their arguments wrapped in `<>`
|
||||
`activate <0/1/2>` - activate game windows (no current use, apparently broken long ago)
|
||||
`redraw` - force full graphical redraw
|
||||
`screen` - show value of screenBuf variable, which prints "screen" when adventure map has current focus, "screen2" otherwise, and dumps values of both screen surfaces to .bmp files
|
||||
`not dialog` - set the state indicating if dialog box is active to "no"
|
||||
`tell hs <hero ID> <artifact slot ID>` - write what artifact is present on artifact slot with specified ID for hero with specified ID. (must be called during gameplay)
|
||||
|
@ -648,7 +648,7 @@ CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const Json
|
||||
JsonNode advMapFile = node["graphics"]["map"];
|
||||
JsonNode advMapMask = node["graphics"]["mapMask"];
|
||||
|
||||
VLC->identifiers()->requestIdentifier(scope, "object", "monster", [=](si32 index)
|
||||
VLC->identifiers()->requestIdentifier(scope, "object", "monster", [cre, scope, advMapFile, advMapMask](si32 index)
|
||||
{
|
||||
JsonNode conf;
|
||||
conf.setModScope(scope);
|
||||
@ -669,7 +669,12 @@ CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const Json
|
||||
|
||||
// object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
|
||||
if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->getTemplates().empty())
|
||||
{
|
||||
assert(cre->special);
|
||||
if (!cre->special)
|
||||
logMod->error("Creature %s does not have valid map object but is not marked as special!", cre->getJsonKey());
|
||||
VLC->objtypeh->removeSubObject(Obj::MONSTER, cre->getId().num);
|
||||
}
|
||||
});
|
||||
|
||||
return cre;
|
||||
|
@ -23,6 +23,8 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
std::recursive_mutex TextLocalizationContainer::globalTextMutex;
|
||||
|
||||
/// Detects language and encoding of H3 text files based on matching against pregenerated footprints of H3 file
|
||||
void CGeneralTextHandler::detectInstallParameters()
|
||||
{
|
||||
@ -251,6 +253,8 @@ bool CLegacyConfigParser::endLine()
|
||||
|
||||
void TextLocalizationContainer::registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
|
||||
assert(!modContext.empty());
|
||||
assert(!language.empty());
|
||||
|
||||
@ -265,12 +269,16 @@ void TextLocalizationContainer::registerStringOverride(const std::string & modCo
|
||||
|
||||
void TextLocalizationContainer::addSubContainer(const TextLocalizationContainer & container)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
|
||||
assert(!vstd::contains(subContainers, &container));
|
||||
subContainers.push_back(&container);
|
||||
}
|
||||
|
||||
void TextLocalizationContainer::removeSubContainer(const TextLocalizationContainer & container)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
|
||||
assert(vstd::contains(subContainers, &container));
|
||||
|
||||
subContainers.erase(std::remove(subContainers.begin(), subContainers.end(), &container), subContainers.end());
|
||||
@ -278,6 +286,8 @@ void TextLocalizationContainer::removeSubContainer(const TextLocalizationContain
|
||||
|
||||
const std::string & TextLocalizationContainer::deserialize(const TextIdentifier & identifier) const
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
|
||||
if(stringsLocalizations.count(identifier.get()) == 0)
|
||||
{
|
||||
for(auto containerIter = subContainers.rbegin(); containerIter != subContainers.rend(); ++containerIter)
|
||||
@ -297,6 +307,8 @@ const std::string & TextLocalizationContainer::deserialize(const TextIdentifier
|
||||
|
||||
void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized, const std::string & language)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
|
||||
assert(!modContext.empty());
|
||||
assert(!Languages::getLanguageOptions(language).identifier.empty());
|
||||
assert(UID.get().find("..") == std::string::npos); // invalid identifier - there is section that was evaluated to empty string
|
||||
@ -327,6 +339,8 @@ void TextLocalizationContainer::registerString(const std::string & modContext, c
|
||||
|
||||
bool TextLocalizationContainer::validateTranslation(const std::string & language, const std::string & modContext, const JsonNode & config) const
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
|
||||
bool allPresent = true;
|
||||
|
||||
for(const auto & string : stringsLocalizations)
|
||||
@ -384,11 +398,15 @@ void TextLocalizationContainer::loadTranslationOverrides(const std::string & lan
|
||||
|
||||
bool TextLocalizationContainer::identifierExists(const TextIdentifier & UID) const
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
|
||||
return stringsLocalizations.count(UID.get());
|
||||
}
|
||||
|
||||
void TextLocalizationContainer::exportAllTexts(std::map<std::string, std::map<std::string, std::string>> & storage) const
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
|
||||
for (auto const & subContainer : subContainers)
|
||||
subContainer->exportAllTexts(storage);
|
||||
|
||||
@ -418,6 +436,8 @@ std::string TextLocalizationContainer::getModLanguage(const std::string & modCon
|
||||
|
||||
void TextLocalizationContainer::jsonSerialize(JsonNode & dest) const
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
|
||||
for(auto & s : stringsLocalizations)
|
||||
{
|
||||
dest.Struct()[s.first].String() = s.second.baseValue;
|
||||
@ -692,6 +712,7 @@ std::string CGeneralTextHandler::getInstalledEncoding()
|
||||
|
||||
std::vector<std::string> CGeneralTextHandler::findStringsWithPrefix(const std::string & prefix)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
std::vector<std::string> result;
|
||||
|
||||
for(const auto & entry : stringsLocalizations)
|
||||
|
@ -117,6 +117,8 @@ public:
|
||||
class DLL_LINKAGE TextLocalizationContainer
|
||||
{
|
||||
protected:
|
||||
static std::recursive_mutex globalTextMutex;
|
||||
|
||||
struct StringState
|
||||
{
|
||||
/// Human-readable string that was added on registration
|
||||
@ -153,6 +155,9 @@ protected:
|
||||
|
||||
std::string getModLanguage(const std::string & modContext);
|
||||
|
||||
// returns true if identifier with such name was registered, even if not translated to current language
|
||||
bool identifierExists(const TextIdentifier & UID) const;
|
||||
|
||||
public:
|
||||
/// validates translation of specified language for specified mod
|
||||
/// returns true if localization is valid and complete
|
||||
@ -163,9 +168,6 @@ public:
|
||||
/// Any entries loaded by this will have priority over texts registered normally
|
||||
void loadTranslationOverrides(const std::string & language, const std::string & modContext, JsonNode const & file);
|
||||
|
||||
// returns true if identifier with such name was registered, even if not translated to current language
|
||||
bool identifierExists(const TextIdentifier & UID) const;
|
||||
|
||||
/// add selected string to internal storage
|
||||
void registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized);
|
||||
void registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized, const std::string & language);
|
||||
@ -196,6 +198,8 @@ public:
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
|
||||
|
||||
std::string key;
|
||||
auto sz = stringsLocalizations.size();
|
||||
h & sz;
|
||||
|
@ -649,7 +649,6 @@ set(lib_MAIN_HEADERS
|
||||
CGameInterface.h
|
||||
CGeneralTextHandler.h
|
||||
CHeroHandler.h
|
||||
CondSh.h
|
||||
ConstTransitivePtr.h
|
||||
Color.h
|
||||
CPlayerState.h
|
||||
|
71
lib/CondSh.h
71
lib/CondSh.h
@ -1,71 +0,0 @@
|
||||
/*
|
||||
* CondSh.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
/// Used for multithreading, wraps boost functions
|
||||
template <typename T> struct CondSh
|
||||
{
|
||||
T data;
|
||||
boost::condition_variable cond;
|
||||
boost::mutex mx;
|
||||
|
||||
CondSh() : data(T()) {}
|
||||
|
||||
CondSh(T t) : data(t) {}
|
||||
|
||||
// set data
|
||||
void set(T t)
|
||||
{
|
||||
boost::unique_lock<boost::mutex> lock(mx);
|
||||
data = t;
|
||||
}
|
||||
|
||||
// set data and notify
|
||||
void setn(T t)
|
||||
{
|
||||
set(t);
|
||||
cond.notify_all();
|
||||
};
|
||||
|
||||
// get stored value
|
||||
T get()
|
||||
{
|
||||
boost::unique_lock<boost::mutex> lock(mx);
|
||||
return data;
|
||||
}
|
||||
|
||||
// waits until data is set to false
|
||||
void waitWhileTrue()
|
||||
{
|
||||
boost::unique_lock<boost::mutex> un(mx);
|
||||
while(data)
|
||||
cond.wait(un);
|
||||
}
|
||||
|
||||
// waits while data is set to arg
|
||||
void waitWhile(const T & t)
|
||||
{
|
||||
boost::unique_lock<boost::mutex> un(mx);
|
||||
while(data == t)
|
||||
cond.wait(un);
|
||||
}
|
||||
|
||||
// waits until data is set to arg
|
||||
void waitUntil(const T & t)
|
||||
{
|
||||
boost::unique_lock<boost::mutex> un(mx);
|
||||
while(data != t)
|
||||
cond.wait(un);
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -117,7 +117,9 @@ void NetworkConnection::onPacketReceived(const boost::system::error_code & ec, u
|
||||
|
||||
if (readBuffer.size() < expectedPacketSize)
|
||||
{
|
||||
throw std::runtime_error("Failed to read packet! " + std::to_string(readBuffer.size()) + " bytes read, but " + std::to_string(expectedPacketSize) + " bytes expected!");
|
||||
// FIXME: figure out what causes this. This should not be possible without error set
|
||||
std::string errorMessage = "Failed to read packet! " + std::to_string(readBuffer.size()) + " bytes read, but " + std::to_string(expectedPacketSize) + " bytes expected!";
|
||||
onError(errorMessage);
|
||||
}
|
||||
|
||||
std::vector<std::byte> message(expectedPacketSize);
|
||||
|
@ -986,7 +986,7 @@ void CVCMIServer::multiplayerWelcomeMessage()
|
||||
{
|
||||
int humanPlayer = 0;
|
||||
for (auto & pi : si->playerInfos)
|
||||
if(gh->getPlayerState(pi.first)->isHuman())
|
||||
if(pi.second.isControlledByHuman())
|
||||
humanPlayer++;
|
||||
|
||||
if(humanPlayer < 2) // Singleplayer
|
||||
|
Loading…
Reference in New Issue
Block a user