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Changes towards Hill fort support.
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@ -2778,7 +2778,7 @@ bool CGameHandler::recruitCreatures( si32 objid, ui32 crid, ui32 cram, si32 from
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bool CGameHandler::upgradeCreature( ui32 objid, ui8 pos, ui32 upgID )
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{
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CArmedInstance *obj = static_cast<CArmedInstance*>(gs->map->objects[objid]);
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UpgradeInfo ui = gs->getUpgradeInfo(obj,pos);
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UpgradeInfo ui = gs->getUpgradeInfo(obj->getStack(pos));
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int player = obj->tempOwner;
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int crQuantity = obj->slots[pos].count;
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