* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build
- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
-- files moved to /client, GUI classes added
-- handling of creatures, used in creature cards, fixed#469 \ #490
-- handling of town buildings
#631 crash at hill fort fixed
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
-- New files: hch/CAnimation.h/cpp
-- Class CAnimation capable to load file partially and/or keep data in compressed state
-- Buttons now use CAnimation instead of CDefHandler
- build system regenerated to include new files
- fixed several gcc warnings
- updated README.linux
* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes