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Commit Graph

795 Commits

Author SHA1 Message Date
Laserlicht
063c7f3ca0 move function; optional; json static 2023-09-15 15:27:26 +02:00
Laserlicht
922a775108 Update CMessage.h 2023-09-15 15:27:26 +02:00
Laserlicht
f5505c9f6d support for predefined colors 2023-09-15 15:27:26 +02:00
Laserlicht
f776422c67 color linesplit 2023-09-15 15:27:26 +02:00
Laserlicht
d948cb72a0 Alignment 2023-09-15 15:27:26 +02:00
Ivan Savenko
f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
Dydzio
56c969be4f Fix commanders requirements for special skills to match WoG 2023-09-13 23:08:22 +02:00
Ivan Savenko
d070953c28 Fix open backpack strings 2023-09-12 21:28:36 +03:00
Ivan Savenko
e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
Ivan Savenko
72858cd0d8
Merge pull request #2768 from IvanSavenko/cherry_picked_fixes
(1.3.2) Cherry picked fixes
2023-09-08 13:15:34 +03:00
SoundSSGood
f1a6116088 CHeroArea fix 2023-09-07 11:54:50 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
41210c1dbf Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
Gwart
707400d764 #2646 add a null check if creature is empty 2023-09-05 23:32:12 +03:00
SoundSSGood
a7cedea73c Support for different backpack capacities 2023-09-04 20:59:24 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
9cfcf5ea19 Fix regressions 2023-09-04 18:22:34 +03:00
Ivan Savenko
0f88b8969b Removed some usages of std string as resource path 2023-09-04 18:22:34 +03:00
Ivan Savenko
97b7d44c88 Use ResourcePath for video accessing 2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Gwart
05ba56a873 #2646 add a null check if creature is empty 2023-09-02 16:21:54 +02:00
Ivan Savenko
7255dda624
Merge pull request #2629 from dydzio0614/neutral-creature-popup
Improve neutral creature adventure map popup
2023-08-31 15:44:19 +03:00
Ivan Savenko
3ce99e8613
Merge pull request #2710 from dydzio0614/artifacts-backpack-graphics
Split artifacts bag button background and icon
2023-08-31 15:42:50 +03:00
Dydzio
e1e41d1107 Implement TOPCENTER text alignment 2023-08-30 00:35:31 +02:00
Dydzio
03ef5b6b0f Split artifacts bag button background and icon 2023-08-29 18:53:50 +02:00
Dydzio
bafe8baa15 Fix "ghost" icons in commander grandmaster abilities list 2023-08-29 00:20:44 +02:00
Dydzio
2769782d0a Fix broken grandmaster ability description updating on select/deselect 2023-08-28 23:49:07 +02:00
Dydzio
dacf6c9d08 Add border around selected commander "grandmaster ability" on levelup 2023-08-28 23:36:45 +02:00
Ivan Savenko
695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-28 21:19:53 +03:00
Ivan Savenko
5be87b30c1
Merge pull request #2625 from dydzio0614/artifacts-backpack-gui
Artifacts backpack GUI
2023-08-28 19:59:11 +03:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
Ivan Savenko
43096f0ed1
Merge pull request #2617 from dydzio0614/configurable-autobattle-spells
Configurable autobattle spells usage
2023-08-25 01:29:16 +03:00
Konstantin
d746a96d55 vcmi: use SpellSchool identifier instead of enum
Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
Konstantin
344593e891 vcmi: made some CSpell properties private
There are getters for it.
2023-08-23 17:53:08 +03:00
Konstantin
8724181a0f vcmi: spell resistance rework
Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Dydzio
28fe28adf5 Fix player coloring 2023-08-21 17:08:15 +02:00
Dydzio
ed12f20609 Improve neutral creature adventure map popup 2023-08-21 14:42:41 +02:00
Dydzio
cab6fb76aa Draft version of backpack button + new setting for original H3 UI mode 2023-08-20 17:45:43 +02:00
Dydzio
f24910e5d2 Artifacts backpack window GUI improvements 2023-08-20 00:52:03 +02:00
Dydzio
f409b6ced9 Fix counting wood mines starting from 8 in kingdom overview 2023-08-19 21:09:02 +02:00
Dydzio
6bfbe80cc9 Allow toggling quick combat spells usage 2023-08-19 17:23:55 +02:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
SoundSSGood
119d51d1ef altar sacrifice all fix 2023-08-11 18:51:59 +03:00
Ivan Savenko
ad2bd897d0 Replace boost::format with MetaString
Looks like some of H3 localizations don't have string replacements for
building / war machine name, resulting in exceptions on formatting
attempt. MetaString handles this case silently.
2023-08-11 18:50:39 +03:00
Ivan Savenko
0dca5c45bd Workaround for potential crash on opening town dwelling with no valid
creatures
2023-08-06 12:46:29 +03:00
Ivan Savenko
537f9fa048 Merged master into develop 2023-08-03 23:38:32 +03:00