1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

25 Commits

Author SHA1 Message Date
mateuszb
0cc5571604 * new spell: implosion
* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
Michał W. Urbańczyk
89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!)
* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
mateuszb
d2db5ba18e * added slow spell
* a few mistakes in AC_desc.txt fixed
* appropriate spells cannot be casted at any tile
* small memory optimizations in CDefHandler
* minor fixes
2008-11-11 15:17:58 +00:00
mateuszb
a4afdc7145 * minimap shows all flaggable objects (towns, mines, etc.)
* minor optimizations
2008-09-26 14:16:01 +00:00
mateuszb
8bde616908 * mostly done battle options (although they're not saved)
* general improvements in rendering of battle interface
2008-09-24 16:25:14 +00:00
Vadim Glazunov
c00d0e4aca gcc fix 2008-09-23 17:14:46 +00:00
Vadim Glazunov
6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
4347996353 Cleanups + started splitting 2008-06-12 06:45:51 +00:00
Michał W. Urbańczyk
61ce0c915c * "%s substitutions in Right-click information in town hall
* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
Michał W. Urbańczyk
23a7b708d8 * right click popups in towns
* drawing window text-bitmap-subtitle
* destructor for CDefEssential
* version changed to 0.5x (or maybe it should be 0.6 ?)
* minor changes
2008-03-06 18:54:35 +00:00
mateuszb
f1e40d5e86 * significant speed-up in def loading
* bugfixes (player's id - player's serial mismatches)
2008-03-06 16:42:34 +00:00
mateuszb
96734fafa1 general code improvements 2008-02-06 13:50:40 +00:00
mateuszb
2e0dacd65a small bugfix in def handling 2008-02-05 10:58:59 +00:00
mateuszb
21ec0b77d4 code cleanups, etc. 2008-02-03 15:24:35 +00:00
Michał W. Urbańczyk
fe9f3ba720 Wspólne zmiany (poza fortecą)
* bugfixes and improvements in pregame
* added support for Stronghold
* added support for Fortress
* fixed memory leak in towns
2008-02-01 21:45:07 +00:00
mateuszb
b5ecb2e146 some minor improvements 2008-01-25 19:09:41 +00:00
mateuszb
c66d430702 memory optimizations (less leaks) 2008-01-23 18:32:24 +00:00
Michał W. Urbańczyk
10e4e2937f Less leaks. 2008-01-21 18:46:07 +00:00
mateuszb
f0186c3858 less leak, bizzare buttons 2008-01-21 18:08:53 +00:00
mateuszb
7cb9c879ca small improvements 2008-01-20 17:10:01 +00:00
Michał W. Urbańczyk
b334dbd79d Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
mateuszb
8c651b5021 - repaired wrong decompressing defs type 2 (mainly effected shadows)
- fixed #34
- correctly working most of CCreatureHandler (except displaying only specific part of animation)
2008-01-07 18:24:05 +00:00
Michał W. Urbańczyk
4cca2da9c0 * added #38
* CDefEssential is now useful
* initGameState shouldn't overwrite starting armies
* loading more graphics (small creature icons, large hero portraits)
* functions for getting current valueof morale/luck (unfinished)
* added in CLodHandler function that returns CDefEssential with images from desired .def
* copySurface works correctly (I hope)
2007-10-16 22:39:11 +00:00
Michał W. Urbańczyk
4edc6176dc * minimap fix
* headers fix
* commented LUA stuff
2007-09-02 12:36:54 +00:00
mateuszb
5222be8d94 * upgrades in moveHero function
* new folder structure
2007-08-30 10:11:53 +00:00