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Commit Graph

568 Commits

Author SHA1 Message Date
Dydzio
88744633de Move buttons from mainOptions to SystemOptionsWindow 2023-01-30 23:26:33 +01:00
Dydzio
cc9d65a341 Make battle settings callable without battle, save last settings tab 2023-01-30 22:15:37 +01:00
Dydzio
9dd692cea4 Initial draft of tabbed settings window 2023-01-30 20:18:59 +01:00
Ivan Savenko
5cc23cc286 Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header 2023-01-30 20:06:08 +02:00
Ivan Savenko
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
Ivan Savenko
e14290fde0 Removed loading of images from file into SDL_Surface 2023-01-30 18:25:47 +02:00
Ivan Savenko
87218c63c4 CPicture now uses IImage internally 2023-01-30 17:18:59 +02:00
Ivan Savenko
e35a669eeb Refactoring of CPicture class to improve encapsulation 2023-01-30 13:58:13 +02:00
Ivan Savenko
42df5626d9 Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
Dydzio
1898b8218c Merge remote-tracking branch 'origin/develop' into settings-rework 2023-01-29 17:36:56 +01:00
Dydzio
e3578d0bc8 Extract options stuff to separate file 2023-01-29 17:36:33 +01:00
Ivan Savenko
57ee9a9bf3 Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
Dydzio
0fdfd8bdcb Configurable interface for game settings, change sound/music sliders 2023-01-29 16:49:47 +01:00
Ivan Savenko
bdde9f831a Fixed timings of building construction to match H3 2023-01-28 13:19:35 +02:00
Ivan Savenko
09413c61b8 Changed timing of building fade-in to match H3 2023-01-28 13:19:35 +02:00
Ivan Savenko
3acee297be CShowableAnim is now time-based with timing matching H3 2023-01-28 13:19:35 +02:00
Ivan Savenko
7bbaae75a2
Merge pull request #1508 from kambala-decapitator/shipyard-regression
attempt to show shipyard dialog only when a hero is selected
2023-01-28 02:04:10 +02:00
Ivan Savenko
50a0fc4fb2 Removed pointer to current SDL_Event from GuiHandler 2023-01-27 23:17:40 +02:00
Andrey Filipenkov
612b5e2746 attempt to show shipyard dialog only when a hero is selected
fixes regression from a4e8255cbc
2023-01-25 20:49:37 +03:00
Andrey Filipenkov
b2d2c7a2dc
Merge pull request #1501 from kambala-decapitator/townportal-doubleclick
handle double-click in Town Portal dialog
2023-01-25 17:42:15 +03:00
Ivan Savenko
52ab0f9b5b
Merge pull request #1446 from dydzio0614/movement-points-show
Implement movement points info on ALT hold + tile mouse hover
2023-01-25 12:30:34 +02:00
Andrey Filipenkov
08b04a3527 handle double-click in Town Portal dialog 2023-01-23 15:43:55 +03:00
Dydzio
192a97bc05 Extract method and make customizable movement points string 2023-01-21 15:30:32 +01:00
Andrey Filipenkov
919c592e67 fix closing Buy Boat dialog with Escape button 2023-01-21 16:00:29 +03:00
Andrey Filipenkov
a4e8255cbc allow opening Buy Boat dialog on clicking shipyard on advmap when a town is selected 2023-01-21 15:58:12 +03:00
Ivan Savenko
8ed115a628 Fix ios compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
9be38780cd Removed remaining parts of Geomeotries.h/cpp 2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2 Secondary skills strings are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822 All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
Andrey Filipenkov
1b3c07eda4 buy units starting from the highest level in the "buy all units" dialog 2023-01-20 15:14:15 +02:00
Ivan Savenko
05ac217b0f Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
Andrii Danylchenko
c24b89fe06 2 finger rclick block adwmap scrolling and disable for iOS 2023-01-17 16:22:44 +02:00
Andrii Danylchenko
33f92bc4b1
Merge pull request #1438 from dydzio0614/build-speed-adjust
Adjust newly built building appearance and outline blinking speed
2023-01-16 20:27:56 +02:00
Dydzio
c3b254a815 Enum value can be used here as well 2023-01-16 18:26:31 +01:00
Dydzio
c886a2a02b Implement movement points info on ALT hold + tile mouse hover 2023-01-16 17:29:33 +01:00
Andrii Danylchenko
b3f6250f4e
Merge pull request #1439 from dydzio0614/castle-shipyard-animation-fix
Fix wrong rendering of castle shipyard
2023-01-16 14:23:37 +02:00
Dydzio
54e499f5e7 Minor refactoring from code review 2023-01-16 00:33:53 +01:00
Ivan Savenko
9971bdca1b Existing software cursor logic is now in a separate class 2023-01-15 21:18:34 +02:00
Ivan Savenko
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
Dydzio
7dd7f4af54 Change to time-based frame counting, easier than I though 2023-01-15 19:56:55 +01:00
Dydzio
6572f5697e Fix wrong rendering of castle shipyard 2023-01-15 19:10:40 +01:00
Dydzio
cbddf2d8fb Adjust newly built building appearance and outline blinking speed 2023-01-15 17:22:53 +01:00
Ivan Savenko
246281e62a Merged vcmi/beta with vcmi/develop 2023-01-15 17:46:42 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
SoundSSGood
a0568823a9 swap contitutient 2023-01-11 13:17:33 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57 use JsonKey or NameTranslated instead of ambiguos Name 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b Better names for terrain parameters. Support for new movement sounds. 2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
9308319ac7 Added workaround for ~200 ms lag occuring after hero move 2023-01-09 13:05:28 +02:00
SoundSSGood
4005b48360 Regressions fixed 2023-01-08 23:31:12 +02:00
Ivan Savenko
d83eedb8dd Fixes #1378 - do not auto-set key color - image might not have one 2023-01-06 13:15:52 +02:00
Ivan Savenko
c479504646 Formatting cleanup 2023-01-01 22:50:38 +02:00
Ivan Savenko
7c0d5666a0 Return string by copy to fix cases when string is constructed on stack 2023-01-01 20:55:43 +02:00
Ivan Savenko
cb4f5edae9 All Heroes 3 texts are now passed through translator 2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
405b2976d5 Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
Ivan Savenko
b373c4a2b6 Fix Status Bar & In-game console activation 2022-12-19 22:53:31 +02:00
Ivan Savenko
d29c9d6445 Fortify CLabel interface to prevent unchecked access 2022-12-19 22:04:50 +02:00
Ivan Savenko
16c4851d3b Animated cursor for spell selection, removed hardcoded cursor ID's 2022-12-18 22:32:07 +02:00
Ivan Savenko
864990db13 Implemented Bloodlust & Petrification effect
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
Ivan Savenko
ac839ad26a Changes to rest of the code according to review:
- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Ivan Savenko
c855823528 Renamed files in client/battle to match new names of classes 2022-12-09 13:38:46 +02:00
Ivan Savenko
db2a40600d Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
908e6892f3 Removed CGHeroInstance::getPosition pseudo-override
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
65802d958b Integrated valid fixes from PR #1143 2022-12-07 18:13:54 +02:00
Ivan Savenko
fb6b3c31e8 Renamed UNUSED -> MAYBE_UNUSED macro to match c++17 attribute name 2022-12-07 18:06:47 +02:00
Andrii Danylchenko
a72d1270cd #1186 - disable status bar with other advmap controls 2022-12-03 21:32:47 +02:00
Ivan Savenko
397371b969 HoMM3 bug workaround: fixes missing slot on artifact merchant background
image
2022-12-02 18:52:05 +02:00
Ivan Savenko
495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2022-12-01 23:58:01 +02:00
SoundSSGood
3bf0cfe4fa
Merge branch 'vcmi:develop' into refactoring-art 2022-11-29 22:34:08 +02:00
Ivan Savenko
a512e0d58f Fixed ugly solid-white status bars in pregame, removed operator* from
CPicture
2022-11-29 17:07:21 +02:00
Andrii Danylchenko
d6ca8017bf Clickable status bar to send messages with on mobile 2022-11-29 08:05:54 +02:00
SoundSSGood
909dcb82fa use ArtifactID 2022-11-29 00:32:18 +02:00
Ivan Savenko
7c4e04c1ec Refactoring/cleanup of classes in CBattleAnimations.cpp 2022-11-28 16:02:46 +02:00
Ivan Savenko
0cae259f53 Most of rendering in BattleInt is done via canvas
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
Ivan Savenko
abb553d975 Next step of code refactoring:
- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
Ivan Savenko
cb6fe1eedf Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
Ivan Savenko
7a6ad671ab Separated battle control panel into new class, refactoring of
CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
Ivan Savenko
729357824b Added common method for secondary skill availability checks 2022-11-14 19:08:49 +02:00
Andrii Danylchenko
86972d7164
Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2
Bulk move and swap artifacts rev2
2022-11-14 08:31:48 +02:00
Ivan Savenko
38b8fc0af8 Formatting: space -> tabs 2022-11-13 14:24:15 +02:00
Ivan Savenko
4af9bc2461 Music: remember playback position of music tracks
Town & terrain themes will now resume from previously stopped position
instead of playing from start, as it was in original game.
Fixes #965
2022-11-13 14:05:51 +02:00
SoundSSGood
3142f32cbb Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
SoundSSGood
9647758812 Apply suggested changes next part 2022-11-10 23:24:41 +02:00
SoundSSGood
ad47a7573c Code style. Typo. Code clean up. 2022-11-10 18:29:39 +02:00
SoundSSGood
ff63167553
warnings fixed 2022-11-07 18:31:22 +02:00
SoundSSGood
f72a3e3884 function ArtifactUtils::checkSpellbookIsNeeded for the artifacts like a Titan's thunder 2022-11-07 00:18:05 +02:00
SoundSSGood
d0895e30ef callback functions and cleaning up unused code 2022-11-06 23:41:29 +02:00
Andrii Danylchenko
288f36c0c3
Merge pull request #1052 from Nordsoft91/mp-disconnection
MP handle disconnection
2022-10-19 09:56:18 +03:00
nordsoft
895ec2d302 Make console available during other players' turn 2022-10-05 19:04:51 +04:00
Andrii Danylchenko
b83a40db87 #1054 - fix crash and UI 2022-10-04 21:54:14 +03:00
Andrii Danylchenko
34ef0efa74
Merge pull request #1029 from kambala-decapitator/options-highlight-current-resolution
highlight current resolution in the resolution selector in game options
2022-10-01 18:32:17 +03:00
Andrey Filipenkov
ebeff94130 inherit CHeroWindow from CStatusbarWindow for proper status bar support 2022-10-01 11:21:16 +03:00
Andrey Filipenkov
c9ae43abe8 highlight current resolution in the resolution selector in game options 2022-10-01 10:33:48 +03:00
Andrii Danylchenko
a2dbb6c8ac
Merge pull request #978 from kambala-decapitator/hide-unsupported-resolutions
Hide unsupported resolutions
2022-09-30 17:34:07 +03:00
Andrii Danylchenko
4835387004
Merge pull request #1015 from kambala-decapitator/prohibit-dig-while-waiting
prohibit digging while waiting for your turn to start
2022-09-30 08:39:48 +03:00
DjWarmonger
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
Terrain rewrite
2022-09-29 18:24:05 +02:00
Andrii Danylchenko
878aabd4d6
Merge pull request #981 from kambala-decapitator/fix-analyzer-warnings
Fix Clang Analyzer warnings
2022-09-29 19:23:24 +03:00
Andrey Filipenkov
836d7dc2d6 prohibit digging while waiting for your turn to start 2022-09-29 15:52:28 +03:00
Andrey Filipenkov
76b36b8951 iOS can use any resolution 2022-09-27 11:56:12 +03:00
Andrey Filipenkov
6e6bf1e77b don't list resolutions larger than the current screen's in the game options 2022-09-27 11:56:12 +03:00
Andrey Filipenkov
f0b909f772 code improvement 2022-09-27 11:56:12 +03:00
Tomasz Zieliński
f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
#	lib/battle/CBattleInfoEssentials.cpp
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Andrii Danylchenko
127a7e6653
Merge pull request #959 from kambala-decapitator/fix-cursor-attack
fix cursor image on hover when there're multiple creatures nearby
2022-09-25 17:44:10 +03:00
Andrey Filipenkov
96c2db4d56 remove useless variable 2022-09-25 13:13:37 +03:00
Andrey Filipenkov
72feb538ce add explicit null pointer checks 2022-09-25 10:05:16 +03:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
27b7cb8f1f show long press hints higher
kambala-decapitator/vcmi#29
2022-09-24 15:55:19 +03:00
Andrey Filipenkov
d2b1cc00e8 enable same adventure map tweaks as on android 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
2e18299897 make server a static lib, run it in a separate thread
issues to solve:
- dynamic_cast error 2: One or more of the following type_info's has hidden visibility or is defined in more than one translation unit. They should all have public visibility. 13CPackForLobby, 20LobbyClientConnected, 20LobbyClientConnected.
- error setting socket option: set_option: No buffer space available
2022-09-24 15:55:16 +03:00
Tomasz Zieliński
a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
2022-09-23 20:01:13 +02:00
Andrii Danylchenko
2b0f02c832
Merge pull request #944 from AgostonSzepessy/dev/agos/937
Add right click to Quick Recruit Window
2022-09-23 14:01:52 +03:00
Andrii Danylchenko
43a1a8b76d
Merge pull request #928 from kambala-decapitator/quick-recruit-no-creatures
show message instead of the Quick Recruit dialog when there're no creatures in town
2022-09-22 18:21:45 +03:00
Andrey Filipenkov
2ce78ba8c9 fix operator precedence 2022-09-22 11:54:09 +03:00
Tomasz Zieliński
494b0f0226 First version that compiles 2022-09-21 11:34:23 +02:00
Agoston Szepessy
411038195c Add clickeable area on top of creature picture
A class that wraps an instance of `CIntObject` creates an area
that users can right click to view information about the creature
they're buying.

The constants were based off the existing ones in the code and were
refined by guessing and checking where clicking falls inside/outside
the border of the rectangle.
2022-09-18 22:53:11 -07:00
Agoston Szepessy
dfdaf57803 Set position for CreaturePurchaseCard
This will make it pick up on right clicks. It was 0 before, so it wasn't
doing it.
2022-09-18 16:00:54 -07:00
Andrey Filipenkov
beeef8527f Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-09-18 17:43:40 +03:00
Andrey Filipenkov
81dec1405f fix typo: purhase -> purchase 2022-09-18 17:43:40 +03:00
Andrey Filipenkov
a320af837d fix includes in client subdirectories 2022-09-18 17:43:40 +03:00
Andrey Filipenkov
0163190ac5 move hardcoded strings to JSON file 2022-09-18 17:43:37 +03:00
DjWarmonger
7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Andrey Filipenkov
90d355dd05 check availability only of town creatures
QRD shows only town creatures ignoring Summoning Portal
2022-09-18 15:58:15 +03:00
Andrey Filipenkov
a0832c39f9 show message instead of the Quick Recruit dialog when there're no creatures in town 2022-09-18 15:50:06 +03:00
Andrey Filipenkov
d44780d2ac add standard hotkeys to the Quick Recruitment dialog 2022-09-11 11:31:28 +03:00
Nordsoft91
aaa07e4d2e New terrain support - part 1 (#755)
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Andrii Danylchenko
23bbb69eb9 #793 U shortcut for creature stack stats window 2022-09-04 10:18:25 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet

Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
1e97859fbf Fix crash when clicking scenario info during campaign gameplay. 2022-05-10 09:48:05 +03:00
Andrii Danylchenko
84948820b2 exchange window move single stacks buttons 2022-01-03 15:13:46 +02:00
Andrii Danylchenko
0fd13d2f3b Change HD mod assets 2022-01-03 15:13:46 +02:00
Andrii Danylchenko
78efd09e2e Refactor HD mod army exchange 2022-01-03 15:13:46 +02:00
Andrii Danylchenko
3c0935a5b9 Artifact exchange 2022-01-03 15:13:46 +02:00
Andrii Danylchenko
8fa0b30985 Army exchange implementation 2022-01-03 15:13:46 +02:00