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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

16 Commits

Author SHA1 Message Date
AlexVinS
32337102ac Fix a typo 2015-09-13 00:54:39 +03:00
AlexVinS
3029b1a432 Fix initialization of CSpell::AnimationItem 2015-09-12 23:52:04 +03:00
AlexVinS
7776d7bbf7 rename BattleSpellCastParameters::caster 2015-09-12 21:09:54 +03:00
AlexVinS
98ea8bf314 Introduce dummy spell animation/ animation pause configuration
* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
832d69ec11 Hide battle log algorithm in spell classes.
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
fb5903d610 Initial experiments on hero & creature casting unification 2015-09-12 21:09:44 +03:00
AlexVinS
b8b9abcc08 Fix 0002169 2015-04-11 15:53:32 +03:00
AlexVinS
41f1d3f21f Quick fix for major spell configuration bug
* clean fix requires save format change
2015-04-11 13:14:26 +03:00
AlexVinS
9600446cf9 +smart target, +hit animation 2015-03-18 17:48:32 +03:00
AlexVinS
c81d4203d7 Do not try to cast EARTHQUAKE with no fort 2015-03-18 16:39:07 +03:00
AlexVinS
53af95f0a6 Few spell tweaks 2015-03-10 23:45:09 +03:00
AlexVinS
1fd4a6daae Fix merge of SpellsRefactoring5 2015-03-10 23:23:28 +03:00
DjWarmonger
f32849a73e Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
AlexVinS
5fda2aac9a formatting 2015-02-26 20:59:18 +03:00
AlexVinS
36cdb2968b Refactoring 2015-02-26 08:39:54 +03:00
AlexVinS
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00