Ivan Savenko
2864a04bda
Minor refactoring
2023-03-20 20:19:05 +02:00
Ivan Savenko
688b8db3eb
Removed delays due to thread waits from battle animations
2023-03-20 20:19:05 +02:00
Adriankhl
4718396f5f
Prevent crashing when pressing auto-combat button on enemy turn
2023-03-17 15:40:14 +01:00
Ivan Savenko
7030fa8fe7
Allow changing queue size instantly on option toggle
2023-03-05 19:55:38 +02:00
Ivan Savenko
b57a07b10f
Restored ambient sounds functionality
2023-03-05 18:02:59 +02:00
Dydzio
7e409df3cb
Apply manual changes from code review
2023-02-18 16:35:07 +01:00
Dydzio
9101f05835
Fixes for new battle settings
2023-02-15 22:38:41 +01:00
Dydzio
be9c71934c
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-14 21:00:17 +01:00
Ivan Savenko
91b17bed79
Partial encapsulation of AdvMapInt
2023-02-14 11:18:42 +02:00
Dydzio
fc7d2b9778
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-12 11:55:21 +01:00
Ivan Savenko
ab8b407294
Style cleanup
2023-02-08 13:56:09 +02:00
Ivan Savenko
1e09c39c0e
Fix battle cursor after attack command
2023-02-02 14:36:58 +02:00
Ivan Savenko
a2035122e1
Removed makingTurn variable
2023-02-02 13:25:55 +02:00
Dydzio
d04c53e7e0
Merge branch 'develop' into settings-rework
2023-02-02 11:55:13 +01:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Dydzio
cc9d65a341
Make battle settings callable without battle, save last settings tab
2023-01-30 22:15:37 +01:00
Ivan Savenko
3749074a4d
Renamed speed setting name to force-reset it to new scale
2023-01-28 16:49:35 +02:00
Ivan Savenko
9d1a075806
Fix battle speed selector in settings
2023-01-28 14:00:49 +02:00
Ivan Savenko
d34efaeb81
All battle effects now use time-based timings
2023-01-28 13:19:35 +02:00
Konstantin
cf56f7ccce
vcmi: remove unused-but-set-variables
2023-01-26 23:49:00 +03:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Ivan Savenko
0e8ee929df
Renamed CCursorHandler -> CursorHandler
2023-01-15 21:18:34 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
9895dca615
Play sound if spell was resisted
2023-01-07 14:27:12 +02:00
Ivan Savenko
a25214ae71
Fixes graphical artifacts on toggling stack queue visibility
...
Battlefield rendering now uses local coordinates
2023-01-05 14:16:01 +02:00
Ivan Savenko
d8a70de068
Improved ordering of movement animation, fixes potential visual artifact
2023-01-04 23:04:48 +02:00
Ivan Savenko
a9808a6541
Fix battle start when hero has tactics and no battle sounds mod is on
2022-12-30 11:55:22 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
c8cd8aaf10
merge fix - do not attempt to display multiple dialogs at once
2022-12-29 22:11:47 +02:00
Ivan Savenko
da7766e90b
Fix battle start with disabled opening sounds
2022-12-28 16:51:44 +02:00
Ivan Savenko
ae3f6c5e79
Renamed PointEffectAnimation -> EffectAnimation
2022-12-25 21:39:55 +02:00
Ivan Savenko
5b41ced427
Removed sound playback from PointEffectAnimation
2022-12-25 21:35:13 +02:00
Ivan Savenko
5a7eed01da
Made BattleInterface class less friendly
2022-12-25 17:44:40 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
bab5922951
Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
2022-12-22 00:25:35 +02:00
Ivan Savenko
41b87088d5
Color muxer effects can now be (partially) configured by user.
...
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
Ivan Savenko
8a9a7b9650
Fix UI on battle start if hero has tactics
2022-12-21 20:01:50 +02:00
Ivan Savenko
541d98143b
Renamed BattleControlPanel -> BattleWindow
2022-12-21 17:06:47 +02:00
Ivan Savenko
c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
2022-12-21 17:02:53 +02:00
Ivan Savenko
6138ff1670
Minor refactoring of BattleHero class
2022-12-21 01:08:56 +02:00
Ivan Savenko
16c4851d3b
Animated cursor for spell selection, removed hardcoded cursor ID's
2022-12-18 22:32:07 +02:00
Ivan Savenko
e9e549148d
Implemented teleportation animation effect
2022-12-18 18:26:43 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
Ivan Savenko
70eac47f08
Fixes #1051 , #1042 - highlight creatures that will be affected by spell
2022-12-17 00:10:12 +02:00
Ivan Savenko
4d5311789e
Fixes #831 - do not process any incoming Packs until opening is over
2022-12-16 23:22:04 +02:00
Ivan Savenko
bbabc991ee
Clean up logging
2022-12-16 22:37:44 +02:00
Ivan Savenko
4d628a8ba1
Fixed several assertion failures on shutting down game
2022-12-16 16:19:57 +02:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
...
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00