Andrey Filipenkov
74ecbec1c7
get rid of CLauncherDirs global static
...
std::call_once causes crash
2024-03-20 05:52:25 +03:00
Ivan Savenko
c3957c2c2a
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
Ivan Savenko
6e399eb21a
Make some non-const static variables const or constexpr
2024-02-12 13:22:54 +02:00
Ivan Savenko
2a193effcc
Merge branch 'master' into 'develop'
2024-01-25 16:23:13 +02:00
Ivan Savenko
be47c66c57
Ignore hidden mods when checking mod dependencies
2024-01-23 12:57:38 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
1b85abb508
Use auto instead of redundant type in initializations using new
...
grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = line.split(":")[1].strip()
if "new " in original_code:
cpp_type = original_code.split(" ")[0]
if original_code.count(cpp_type) == 2:
print()
print(path)
print(original_code)
new_code = "auto "+" ".join(original_code.split(" ")[1:])
print(new_code)
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-16 21:40:53 +00:00
Laserlicht
dcf9c78a2e
code review
2023-12-25 22:41:15 +01:00
Laserlicht
67568b2b48
add else
2023-12-25 19:48:28 +01:00
Laserlicht
b1f15983de
code review
2023-12-25 19:30:40 +01:00
Laserlicht
c2570adad6
mod manager drag'n'drop
2023-12-25 18:53:02 +01:00
Ivan Savenko
1a4bcfadbc
Actually show extraction progress during mod installation
2023-12-18 00:34:00 +02:00
Ivan Savenko
74dedc4cc5
Converted ZipArchive namespace into stateful class
2023-12-18 00:33:32 +02:00
Ivan Savenko
705718abc1
Do not alter case of mod description
2023-12-10 19:16:45 +02:00
Ivan Savenko
c717bb5504
Always convert mod ID to lower case before using it
2023-11-19 20:44:28 +02:00
nordsoft
e82df8c726
Better solution
2023-11-07 20:10:07 +02:00
nordsoft
f10416be06
Do not show entries without name
2023-11-07 20:09:41 +02:00
Alexander Wilms
9e1629fb40
launcher/modManager/cmodlist.cpp: Member functions that don't mutate their objects should be declared "const"
2023-10-28 16:44:58 +00:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
...
"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Ivan Savenko
7e034814c1
Partially revert "Translation" type changes to avoid breaking mods
2023-10-22 16:51:08 +03:00
Ivan Savenko
adf58fa834
Hide not installed translation mods to languages other than selected one
2023-10-22 00:07:21 +03:00
Ivan Savenko
b50ebba1ba
Added mod type "Compatibility" that is hidden in launcher
2023-10-21 23:55:20 +03:00
nordsoft
75d97e86e4
Show progress for mod extraction
2023-09-19 23:38:00 +02:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Ivan Savenko
e4aa981925
Add more logging to mod downloading process
2023-09-12 21:15:14 +03:00
nordsoft
18c44fc006
Cache archive files
2023-09-09 10:59:29 +02:00
Nordsoft91
d6ff553cac
Fix typo
2023-09-09 02:14:27 +02:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
nordsoft
bb4905af48
Change resourceID with ResourcePath
2023-09-08 01:54:29 +02:00
nordsoft
8c94d082c8
Merge remote-tracking branch 'upstream/develop' into launcher-size-support
2023-09-08 01:51:52 +02:00
nordsoft
40ea45498f
Rename
2023-09-07 19:57:57 +02:00
Ivan Savenko
b85a2f99c1
Quick fix to avoid freeze on Launcher startup / mod repo checkout
2023-09-06 01:11:18 +03:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Nordsoft91
9af73c2212
Merge pull request #2723 from Nordsoft91/versions-fix
...
Launcher & lib versions unification
2023-09-02 19:42:46 +04:00
nordsoft
32ad463170
Rename
2023-09-02 14:15:37 +04:00
Nordsoft91
348b6b0f32
Update launcher/modManager/cmodlistview_moc.cpp
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-09-02 14:11:56 +04:00
nordsoft
1ef407ea9f
Fixes
2023-09-02 14:10:50 +04:00
nordsoft
4024a44b7e
Unify internal units
2023-09-02 00:18:23 +04:00
nordsoft
3ee91ca9dc
Support local and download mod size
2023-09-01 18:43:26 +04:00
nordsoft
5875dc6b8f
Smarter double-click
2023-09-01 17:40:52 +04:00
nordsoft
ea7ab9d5ed
Migrate launcher to vcmi versions
2023-09-01 04:12:41 +04:00
nordsoft
31956549e6
Double click behavior
2023-09-01 03:29:50 +04:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
...
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
5b812649ee
Fix handling of "keepDisabled" option in Launcher
2023-07-22 22:45:39 +03:00
Ivan Savenko
eb06c5fa3f
Added slightly better layout for "About" screen
2023-07-03 14:34:53 +03:00
Ivan Savenko
21c45bd84f
Added new settings to Launcher:
...
- UI Scaling selection
- Allied AI selection
- Separate main/secondary mod repo
2023-07-03 14:34:53 +03:00
Ivan Savenko
814a4b9455
Partial fix for displaying download progress of mods
2023-07-03 14:34:53 +03:00
Ivan Savenko
1f525c59c3
Remove no longer used code
2023-07-03 14:34:53 +03:00
nordsoft
0782ee7689
Strict weak ordering on the data
2023-05-28 00:12:03 +04:00