Ivan Savenko
31095248ab
Removed typeName and subtypeName properties from CGObjectInstance
2024-10-13 13:05:50 +00:00
Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
679181c103
Implemented serialization of local player state in json form
2024-10-08 20:04:32 +00:00
Ivan Savenko
c1c552d394
Replaced some of pointers to CPack's with references
2024-10-07 14:59:14 +00:00
Laserlicht
d929bfb9d1
rename; introduce factor
2024-09-28 15:05:13 +02:00
Laserlicht
7707adc44f
checks on server
2024-09-28 01:18:10 +02:00
Laserlicht
a9327b3fa3
netpacks
2024-09-27 22:47:22 +02:00
Laserlicht
138cbc6a81
scenario name for campaigns
2024-09-24 11:23:10 +02:00
Ivan Savenko
cb5df096c1
Added per-team tracking of scouted state of an object
2024-09-12 12:11:17 +00:00
Laserlicht
258d298775
Merge branch 'develop' into outro_support
2024-09-09 23:09:44 +02:00
Laserlicht
6d9385b8bd
outro for RoE
2024-09-05 21:31:17 +02:00
Ivan Savenko
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
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settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
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Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
81af66d35b
Move visit query to a separate class, remove no longer needed Cast.h
2024-09-04 14:32:36 +00:00
Ivan Savenko
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
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Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.
This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Laserlicht
36914682a5
Merge branch 'develop' into chronicles_installer
2024-08-31 16:18:52 +02:00
Laserlicht
16cbd6a7d2
allow custom loadbar-backgrounds for campaigns
2024-08-31 16:03:42 +02:00
Ivan Savenko
0a72a0a48e
Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
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BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
Ivan Savenko
82c37573fa
Removed save compatibility with 1.4
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All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6
Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.
Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
SoundSSGood
e15ea4fc75
BulkEraseArtifacts network pack
2024-08-29 20:22:08 +03:00
Ivan Savenko
e5f1d60298
Add save compatibility
2024-08-28 13:03:44 +00:00
Ivan Savenko
f765f212bb
Restore save compatibility
2024-08-26 20:52:37 +00:00
Ivan Savenko
ac271c09b9
Add mechanism to provide save compatibility if class is removed or
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addded
2024-08-26 20:06:36 +00:00
Ivan Savenko
c64dcfaa0f
Fix build
2024-08-26 20:06:36 +00:00
Ivan Savenko
77faa14119
Added explicit indexing of type indexes for serialization
2024-08-26 20:06:35 +00:00
Ivan Savenko
01396b62b7
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
Ivan Savenko
232a759db7
Remove type registration from library pack applying
2024-08-26 19:48:46 +00:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic
2024-08-20 20:25:16 +02:00
Ivan Savenko
f1e63792f0
Greatly simplify town buildings logic
2024-08-19 11:47:13 +00:00
Laserlicht
a42afa2910
code review
2024-08-14 21:51:08 +02:00
Ivan Savenko
5523e08cb7
Players affected by event is now stored as std::set instead of bitmask
2024-08-14 14:13:49 +00:00
Ivan Savenko
5c7c4a7810
Merge pull request #4443 from IvanSavenko/fix_sonar
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Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
Ivan Savenko
97f1a310df
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
Laserlicht
d2e24e01b4
Merge branch 'develop' into regions
2024-08-10 15:50:45 +02:00
Laserlicht
23438590c5
defining own regions
2024-08-10 15:27:22 +02:00
Laserlicht
06209d2556
Merge branch 'develop' into statistic
2024-08-01 23:37:45 +02:00
Laserlicht
4f0c3a3608
Merge branch 'develop' into handicap
2024-08-01 21:39:40 +02:00
Laserlicht
fb171ab3a2
statisic basic
2024-08-01 21:36:00 +02:00
Ivan Savenko
88eff2609b
Merge pull request #4332 from Laserlicht/campaign_highscores
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fix campaign highscores
2024-08-01 21:16:50 +03:00
Ivan Savenko
48c92711f2
Fixed deserialization of new artifacts (and possibly some other objects)
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Was broken in my previous PR, since pointer graph serialization was
enabled by default, leading to deserializationFix triggering on netpack
apply.
Cleaned up / clarified code
2024-07-29 18:19:15 +00:00
Laserlicht
53c0d20a57
fix campaign highscores
2024-07-26 20:36:52 +02:00
Laserlicht
8edf77afcc
basic handicap support
2024-07-25 00:28:01 +02:00
Ivan Savenko
31738e8f90
Always track already serialized pointers to avoid infinite recursion on
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sending complex objects
2024-07-20 18:29:41 +00:00
Ivan Savenko
0d66ddbeec
GameState now uses random generator from server. Blocked access to rmg
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on client
2024-07-16 13:13:38 +00:00
Laserlicht
02bd52041b
extend map format
2024-06-29 13:13:59 +02:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
3bea383b59
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-21 12:58:36 +00:00
Ivan Savenko
e5dba942ac
Clear buffer (if any). Avoids false-positives with memcheck if buffer
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contains old data
2024-06-12 18:13:21 +00:00
Ivan Savenko
615361a4d2
Remove excessive casts to void
2024-06-01 12:18:23 +00:00
Ivan Savenko
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00