Ivan Savenko
84bc6c42db
Added 'Serializeable' base class for classes serializeable by pointer
2024-05-16 18:40:59 +00:00
Tomasz Zieliński
2c32c770f7
First version that works in lobby
2024-02-29 12:45:08 +01:00
Ivan Savenko
0c07384293
Refactoring of serialization versioning handling
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- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum
Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Ivan Savenko
ca2df49fbb
Block usage of preselected starting heroes for prisons in RMG
2024-01-13 14:08:36 +02:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Tomasz Zieliński
01f70475ad
Missing change
2023-11-07 20:58:22 +01:00
Tomasz Zieliński
c909bd766e
Merge remote-tracking branch 'origin/develop' into fix_rmg_teams
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# Conflicts:
# lib/rmg/CMapGenOptions.cpp
# lib/rmg/CMapGenOptions.h
2023-11-07 20:54:04 +01:00
Ivan Savenko
8d5fa41a19
Minor fixes
2023-11-03 16:03:29 +02:00
Ivan Savenko
3634fb2158
Remove int <=> Identifier comparisons
2023-11-03 16:03:29 +02:00
Tomasz Zieliński
4f2cde018c
Fixed most of reported issues, removed unused code.
2023-10-29 21:25:39 +01:00
Tomasz Zieliński
07dac8b6d4
Works more or less
2023-10-28 20:30:38 +02:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Tomasz Zieliński
69abfda981
stash
2023-08-01 08:23:09 +02:00
Tomasz Zieliński
730b36612c
Respect GUI settings for roads. By default, all road types are enabled.
2023-07-08 08:44:10 +02:00
Warzyw647
af3c6abb5e
Added zone guard strength "none"
2023-05-21 00:13:45 +02:00
Warzyw647
5363fd5db3
Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
2023-05-20 13:29:55 +02:00
Warzyw647
d74fdad432
Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged.
2023-05-06 12:18:53 +02:00
Konstantin
7bfb37df4d
vcmi: modernize lib/rmg
2023-02-14 02:50:39 +03:00
nordsoft
f27a40dd34
Support roads and teams customization in engine
2022-12-17 03:52:40 +04:00
nordsoft
53b2f68560
Serialize template
2022-12-14 04:37:11 +04:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Nordsoft91
e4ac0d4370
Editor prerequisites [part 2] ( #889 )
2022-09-17 14:04:01 +03:00
Nordsoft91
5c1a66ab69
Rmg water support ( #745 )
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* RMG: water support and refactoring
* Fix seers hut bug
2022-06-11 18:40:24 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground ( #743 )
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Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
laikh
edc1d06f4e
Random Map Generator Option: Allow having more computer only players than human/computer players
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Remove unused variable humanPlayersCount and function getHumanOnlyPlayerCount()
2020-07-07 19:45:53 +08:00
ArseniyShestakov
9d9c026c85
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
ArseniyShestakov
2276af70dc
PreGame: avoid crashing on random map options
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Options is still broken, but at least we shouldn't crash there.
2015-11-25 07:25:44 +03:00
DjWarmonger
1389ae0ea3
Fix Travis build
2015-06-02 07:01:38 +02:00
DjWarmonger
c6f714db9c
Fixed generation of CPU teams.
2015-06-01 21:57:43 +02:00
DjWarmonger
6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
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- Fixes for template scheme
2015-05-27 11:30:46 +02:00
DjWarmonger
ca7fe822eb
Removed treacherous randomized constructor.
2014-07-15 15:41:53 +02:00
DjWarmonger
62e9f13b08
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
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- Some primitive way to randomize treasures
2014-06-04 10:16:08 +02:00
DjWarmonger
eae7e5c51f
Rolled back some incorrect values.
2014-05-23 09:22:22 +02:00
DjWarmonger
1e1dce20a8
Something that compiles, but crashes when launching RMG map.
2014-05-22 19:25:17 +02:00
beegee1
fe1b16a7ec
Some preparation towards mantis #1743 :
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- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
beegee1
1ac328635a
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00
beegee1
feea589648
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
2013-04-15 17:18:04 +00:00
beegee1
44bde4a1d3
- Fixed indentation for various files, sorry...
2013-04-14 19:24:31 +00:00
beegee1
c10266ed97
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
2013-04-14 18:52:05 +00:00
beegee1
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00